- Fixed death in Fast and Chill
- Fixed spawn in Round about Time
- Fixed Hand Movement
- Increased energy recharge delay
- Increased energy usage rate
- Reduced energy recharge rate
- Reduce movement speed in time slow
Known issues:
- Wrench sometimes rarely instantly comes back when being thrown
- Building colliders aren't perfect
SkyTime v1.0.2
- Updated Frog like experience lighting
- Changed recall ability to only cost 30% energy instead of 50%
- Repositioned Round about time first lane platforms to make for an easier run in the beginning
- Made the trailer in the main menu not be affected by lights
- Made the main menu always scale with the current game resolution, meaning it should always look the same
- Added refresh rate display to resolution menu
- Fixed resolution selection menu
- Fixed FPS Displayer
- Fixed resolution box twitching in options menu
- Repositioned level completion in Public transport to meet the path of the vehicle
- Increase player jump speed to allow for slightly higher jumps
- Decreased the speed of the platforms in Fast and Chill to allow for more time to complete the level
- Increased wrench collider size to allow for easier shots
- Increase wrench speed and range for faster gameplay
- Made the explosion particles last half as long
- Updated Public Transport level start and end messages
- Fixed Quit to Desktop button
- Made platforms keep their initial rotation when spawning
- Updated Bullet Rain lighting
- Added hand motion when moving
- Made watch hand idle execute more frequently
- Updated Public Transport Mission Sign
- Readjusted position of hands and camera
- Increased FOV to 75
- Updated end goal graphics
- Updated tutorial level
- Add Invert Mouse option to Main Menu
- Fixed glass window collider
- Removed paused black screen at the beginning of the tutorial
- Added save file migration from TeamA1 to Six Bobs
Known issues:
- Wrench sometimes instantly comes back when being thrown
- Building colliders aren't perfect
SkyTime v1.0.1
- Updated company name to Six Bobs (Formerly known as Team A1)
- Added version to the main menu
- Changed sliding - When walking, Dr. Deevon will now stop almost immediately.
- Updated the Public Transport level to be more guiding towards the goal
- Added a visual indicator of where the level ends
- Updated level lighting
- Readjusted turret placement towards the end of the Round About Time level to make for an easier triple kill at the right angle
- Repositioned turrets in Fast and Chill to make it a bit easier to get the achievement
- Repositioned spawn point in Bullet Rain to prevent almost instant death to unprepared players
- Fixed "Fat Wrench" bug (thanks to KevGueey)
- Added the ability for the player to climb small distances when hitting a wall
Known issues:
- Wrench sometimes instantly comes back when being thrown
- Building colliders aren't perfect
- Explosion particles stay for a bit too long and it affects vision