[New build - EXPERIMENTAL] 22w50a: Joystick brick, new shapes
This build adds a new joystick handle and several new rounded blocks. It also contains some major tech refactoring on the way shapes are handled behind the scene. The previous framework required code for each shape while the new approach is much more generic. It means it will be easier from now on to add more shapes, fix the hitbox of some of the existing ones, and improve the collision technology (player collision especially).
New Joystick handle Just like the yoke you can control a spaceship/turret/hovercraft if you link it to the computer. The player will grab the handle with the right or left hand depending on which side it is. If you want to grab two joystick at the same time simply do a link between them. You then can enter the control by entering any of the two joystick used.
New blocks:
Joystick Handle
Rounded Wedge and Rounded Corner
Rounded Arch and Rounded Arch Corner
Transparent Rounded Arch and Rounded Arch Corner
Community Suggestion:
#5005 Disable interactable bricks when flying a ship or hover in 3rd person.
#5007 New message when lightcruise engine is not built in the forward direction.
#5006 Gimbal angle factor in event gate.
Hotfixes:
#5004 Switched Request landing and Autopilot in Spaceship menu.
#5003 Walking in a ship in lightcruise is broken
Player dont grab yoke
Entity collision where not detected in some cases
Thanks for playing!
[New build - EXPERIMENTAL] 22w47a: Help Section, Hotfixes
This update adds a dedicated help section to the menu. This will greatly help newcomers to get an hold on the game basics. This in turn will allow us to be less dependant on mission based tutorials as they proved to be buggy and hard to implement and test. Each entry is supposed to be simple and short, relying on easy to digest short videos. More entries will be added on more advanced topic (turret, event gate, logic, advanced building)
Also some more hotfixes for the road.
Hotfixes:
#4995 Entity Bounds can be wrong.
#4994 Tank Join not working.
#4993 Fuel Hose flow issue.
#4996 Unspawning docking entity can yield some issue.
It is now possible to apply a different material to some brick like seats, screen and commands. This feature will be extended to other brick.
Community Suggestion
#4898 Material for commands
#4870 FOV adjust during photo-mode and lower minimum value.
Hotfixes:
#4978 Can build with pipe clip with children entities
#4911 #4896 Crash / issue when deleting a brick colliding with another entity.
#4883 Some brick icon are missing.
#4899 Ghost brick after blueprint corruption
#4711 Logic freeze for some blueprint
#4983 Shift click on codex remove item
Thanks for playing!
[New build - DEFAULT] 22w44b: Music!
Some music have been added to the game! Shoot-out and great thanks to the composer Mike Manning. The tracks are for now calm and meditative to fit with the slow paced nature of the game. They are minimalist and easy to listen, but also very warm and soulful. Hopefully they grow on you like they have been growing on me (OST was waiting to be added for some time)!
More tracks will be added in the future, typically for combat.
Right now on top of new Title music we have three set of ambiances:
Space Calm: near station and inside planetary rings. Meditative and melancholic soundtrack
Atmosphere: Calm: on habitat (and soon on planets): A bit more uplifting and warm.
Deep space: drony ambient sound. Not really music!
Thanks a lot for playing!
Crafting Devlog!
As the latest experimental build additions relative to crafting and inventory are now merged in the default build of the game, you can check the content in the devlog below.
These update where a big step toward survival with the addition of crafting into the game. I also added a full blown inventory system with conveyor tubes and pull/push logic, some flexi-hose and made plenty of UI additions.
Thanks for playing! Francois
[New build - DEFAULT] 22w44a: Crafting lands in the Default build
Crafting now hits default! Check out previous posts to see the content of the previous experimental updates.
Brick can now be dropped. Brick stored inside cargo will take less space. Some improvement have been made to the physics of dropped object like brick and components. The legacy fuel scoop has been replaced by an updated design, in line with the Collector.
Bugfixes: #4970 Fuel Scoop is no longer harvesting #4969 Furnace wrong capacity computation after ingot crafting #4966 Cannot place tank join on Lightcruise engines and Reactors. #4971 Various fuel issues Heavy Mining lag fixed.
Thanks a lot for playing!
[New build - EXPERIMENTAL] 22w42a: New Fuel Tech, hotfixes
The fuel system logic has been updated, leveraging on the item framework. Instead of using a real-time equilibrium it now use the more simple push/pull request based system from the inventory. It should be more straightforward to understand for newcomers. There should be no impact to your current build.
Community Suggestion:
#4959 Right Click to take half stack.
#4961 Glow brick color is less white.
Bugfixes:
#4962 Quick Select action not working well with multi-shapes
#4955 Furnace UI not updating.
#4956 Game freeze when interacting with collector inventory.
#4957 Inventory issue after Quit to Title.
Thanks for playing!
[New build - EXPERIMENTAL] 22w41a: Hotfixes
Hotfix build with a new new logic for inventory item dragging.
Change: the logic to drag item from Codex and inventory has been updated following discussion with the community. You no longer have to hold the Left Mouse Button to drag the item, you simply need to click it. It is similar to what minecraft is doing. It will be easier to then right-click to drag a single item from the stack. To quickly transfer an item you now need to SHIFT-click instead of double clicking.
Bugfixes:
#4950 Multi-shape dot visible on codex close on wrong item.
#4944 Glow color incorrect for Light and Glow tiles
#4949 RGB controller dont work on glow tile.
#4946 Hose base not visible after unlink.
#4948 Large brick count ship turn invisible.
#4952 Weapon beam starting and end vfx incorrect location
#4952 Weapon are un-equipped upon load
#4953 Furnace cannot collect rocks
Crash / freeze when interacting with an inventory whose content is being pulled.
Thanks for playing!
[New build - DEFAULT] 22w38c: Children Entities and Inventory, Hotfixes
Mechanism are now able to connect to pipe, allowing inventories to be shared with children entities.
Bugfixes:
#4905 #4889 Some bricks do not allow pipe overlap.
#4901 Save corruption
#4930 Silver ingot labelling
#4920 Keybind quantity multiplier not working with Codex