This builds improves the color palette generation of the planets. It aims to have more colorful or subtle realistic tones depending on the planets, and less of those unrealistic, high saturation or pastel colors. It uses palette from various images as a starting point, and tweak them using AI and some smarter color manipulation logic.
A few fixes where also made:
some plants have a faded look trees have a weird satin look. The terrain shader have been optimized - but I will try to add a graphic toggle for people who struggle with FPS on planet. Many texture samples are needed and it is quite a bottleneck at the moment. If you have low-perf GPU please answer to this thread I will follow-up with you to improve the performance.
Please report any planet that do not feel right (send me your character save at the place of the planet), so I can remove a palette that dont feel right.
Hotfixes: - Rarity for cargo good was incorrect.
Thanks for playing!
[New build - EXPERIMENTAL] 25w05a: More hotfixes
Another hotfixes build.
Suggestions:
#6177 Non activable commands still shows Tooltip.
#6182 Switching sub-shape keybind changes to ALT-scroll to not collide with the default Move down keybind.
Hotfixes:
#6220 Pin visible in system map.
#6224 Cargo Item name in inventory show description instead
#6226 Issue to store some items
#6231 Over-encumbered in creative slows the player
#6230 Same cargo item can retail at a different price
#6209 Freeze when entering a trade kiosks when no player ship is parked
#6211 Assembler issue
Thanks for playing!
[New build - EXPERIMENTAL] 24w04a: Trading, Galaxy, Cargo Space
This builds see the release of a few big features with trading and many improvements to the galaxy.
Galaxy:
There is now several regions:
The Core: The galaxy’s ancient heart, where once-dominant factions are now in decline. A place of forgotten technologies and lost power, where the past still echoes in the present.
The Arms: A high-stakes zone, rich in resources but plagued by constant conflict. Here, factions battle for dominance over valuable minerals and strategic points.
The Rift: Quietly nestled between the Core and the Arms, the Rift offers a peaceful refuge, rich in history but not as strategically vital. A hidden gem for explorers.
The Outer Rim: A remote, lawless frontier where pirates, smugglers, and fortune-seekers thrive. The rich landscapes are dangerous, but those who dare find immense rewards.
The Expanse: Vast and sparse, this lonely region offers few resources but endless potential for discovery. A haven for those who seek isolation and adventure.
Each star has economic traits: Agriculture, Industry, Mining, Technology, Trading, Frontier, Luxury. Regions will tend to have certain traits in average.
Holomap: view economic traits for each system, or zoom on a specific traits. Convenient to know where to go to trade items at a good price.
Holomap: you can "pin" (aka bookmark) a system and add custom information.
Holomap: various fixes and improvements
Trading:
Trader ship, Cargo cache or Trading Kiosks will now offer a trading menu.
Several goods are on sale, from the following categories: machinery, textile, medical item, food items, art, luxury goods, electronics, bioware, chemicals, robotics, ancient artifact.
Items have different quality: poor, common, uncommon, rare, epic and legendary.
Each systems have a given offer and demand score for each category, based on its economic trait.
It is up to the player to buy cheap and sell at a premium where a given good is needed!
Cargo will be sent in cargo space or in storage units.
Cargo Space: As I saw in your builds that player like to add cargo bay (with often fake payload), I though it would be a good idea to make it functionnal for trading.
A new block is added to store cargo outside of storage units, so each crate is visible inside a ship.
Define a space to receive the cargo. You can drag handle in the world so no manual input is required!
Interact with the gate to put back any cargo if needed.
This was a big update, I expect some bugs and regression! Please tell me if you spot anything!
This build introduce a new mission type and in-game event: Distress Call. From time to time a civilian ship will broadcast a distress call, with the player being able to get to the rescue or not.
The reason might varies:
Ship is attacked by a pirate
Ship was attacked and needs repair
Ship ran out of fuel
Ship needs a o2 refill
The call will be visible from the holomap and the spaceship HUD for easier navigation.
This build adds a big improvement to the mission framework, with a first procedural mission: Outpost refuelling.
Mission Improvements:
Now saves
Can deal with interstellar objectives
Plenty of smaller changes and fix
Refuelling Mission: This is a procedural mission, so the following can varies:
Quantity of fuel required: some might require a big tanker to tackle
Emergency: some might have a time limit
Threat level: you might need to kill a pirate near the station
Interstellar travel: you might need to warp to a different system
Text is randomized, there must be 150 row of text already (thanks to copilot...)
=> more missions will be added soon!
Also improved or added:
Star and stations name
Can dock automatically to fuel hub.
Docking improved
Navigation and holomap tweaks and fixes
Suggestion:
#6122 Can drop partial stack of item automatically
#6131 New Control Option: Can switch brick sub-shape with ctrl-scroll
Hotfixes:
#6102 Shipyard gravity feature removed
#6123 Cannot drag item in backpack when over-encumbered
#6120 Addon schematic issue
#6119 #6129 Addon schematic issue
#6127 Schematic filter issue
#6132 Crafting rotor is oversized
#6116 Docking issues
#6133 Collector fail to collect while in hovercraft
[New build - DEFAULT] 24w46a: New Stations and NPCs
This adds a new Trade menu, for now only on Fuel outpost. You can sell or buy fuel at those locations. Of course this feature will be expanded to trade ships and trade outpost / kiosks.
Community Ships
Autan Freighter by Dwarf-Lord Pangolin
TEC - Cruzeiro do sul by Uncle-Ulty
MFH Halifax by Popka-Akula
Pelican by Slim-Sumo
LF-600 Skybrick by BigBadKangaroo
Massive thanks to all the builders!
Hotfixes:
#6083 Module type mismatches
#6071 Linking tool issue when switching to another item during link.
#6079 Shipyard incorrect bounds check
#6097 Gas cloud HUD issue
#6080 Event gate freeze
#6085 Multiplayer cant connect
Thanks for playing! Francois
[New build - DEFAULT] 24w44a: New Stations and NPCs
This build adds new stations modules and NPCs ships. A new station faction has been added: PFS courtesy of Lord Commissar! New smaller stations are also added: - Corporation Hub. Smaller hub with 4 kiosks and around 5 modules. - Cargo caches - Fuel station All modules courtesy of 5urge! Those stations will be used as POI during missions.
A few traders NPCs ships have been added. Thanks to Kynamats and BigBadKangaroo. More are on the way!
The Station and NPC ship spawn logic has been updated.