Fixed an issue with the Root Access not recognizing the current node the player was in.
Re-scaled Employee salary from $250 flat, to $30 per Proficiency Level. It should take approximately 2.5 contracts of equal-level, per day for an employee to earn enough to cover their salary. $30/level is roughly your salary from Ravencore.
Decreased the duration of Employee hacks from (contract_level x 30 minutes), to 2 hrs flat. The flat rate makes sense given how little time a hack would take the player. This balance conveniently means a standard 8 hour work-day would justify the salary of $30/level with some profit left over. Luckily you aren't restricted by labor laws and could squeeze out upwards to 12 contracts per day by making them work around the clock.
Increased number of contracts offered when running a company by 50% to ensure a good mix of difficulties, and keep your employees in work.
Re-scaled the time cost of all management actions to 2 hours flat, so you can keep on top of your employees!