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Genre: Role-playing (RPG), Simulator, Indie

>//:System.Hack

Patch #26 is Live!

Change Log

  • Fixed an issue with the Root Access not recognizing the current node the player was in.
  • Re-scaled Employee salary from $250 flat, to $30 per Proficiency Level. It should take approximately 2.5 contracts of equal-level, per day for an employee to earn enough to cover their salary. $30/level is roughly your salary from Ravencore.
  • Decreased the duration of Employee hacks from (contract_level x 30 minutes), to 2 hrs flat. The flat rate makes sense given how little time a hack would take the player. This balance conveniently means a standard 8 hour work-day would justify the salary of $30/level with some profit left over. Luckily you aren't restricted by labor laws and could squeeze out upwards to 12 contracts per day by making them work around the clock.
  • Increased number of contracts offered when running a company by 50% to ensure a good mix of difficulties, and keep your employees in work.
  • Re-scaled the time cost of all management actions to 2 hours flat, so you can keep on top of your employees!