Removed penalty for dying on levels and attributes when playing in easy mode.
Squashed down difficulty curve a little more for easy mode.
Adjusted it downwards a little for both modes in the mid-game.
Added floor number to the minimap. (from 2 upwards)
Added a bit of info text to the character creation screen.
Damage numbers now disappear more quickly.
Fixed a bug with waypoints in chasms type rooms that would cause enemies to get stuck on other enemies.
Fixed a bug that caused mages and ranged orcs to be placed on a ledge in some rooms.
Fixed a bug that could cause legendary and premade weapon damage values to be too low.
Fixed a bug that could cause your melee weapon to be invisible after loading if it was a crumbling weapon.
Added sparks effect for projectiles hitting certain metal objects.
Added cooldown for throwables.
You can now set a map marker by clicking on the map from the inventory screen. Click it again to remove it.
Changed the character sheet a bit. It now shows you an equipment level to give you an idea of how well equipped you are. (won't work with pre-patch items)
Added undead story text.
Replaced particle-based screen effect for taking damage with a shader-based one.
Frozen screen effect now scales with screen aspect ratio.
Added checkbox for vertical synchronization in the in-game options menu.
Added mid-game boss: Giant Spider. This boss has its own dungeon floor that comes after the prison. Also added an achievement for defeating it.
Added new enemy type: Spiderling
Added new enemy type: Venomous spider
Added new enemy type: Red orc (this one has a shield)
Added new special skill for unique boss loot: Exterminate!
Some minor fixes and tweaks
This update will upgrade your savegames upon loading. That means you will get a new dungeon floor of the same level but you'r character and inventory remain unchanged.
To opt into the beta branch right-click on Slasher's Keep in your Steam library, select Properties, click the Betas tab, then select the beta branch from the drop-down menu.
Made another patch. Some fixes and new additions. (0.72)
0.72
Torn wallpaper decals should no longer get placed over wood paneling in 2-floor library rooms.
Floating decals obscuring roof transitions should also no longer be happening.
Frozen enemies should no longer be running backwards if slowed down by 100+%.
Fiddled with some physics stuff to make some things more pushable and prevent the player from getting launched into the air as much.
Potions at the shop should now also scale every 5 player levels forever.
Fixed a bug that would cause the first reload cycle after drawing and firing a wand to be silent.
Bloodmoth corpses no longer collide with the player.
Fixed some other small stuff.
Traps should now deal less damage in easy mode.
Added a decorative water feature for walls in dungeon type 1. It's supposed to make the soundscape a little less boring and look nice.
Added a couple of sounds for bloodmoths.
Changed architecture for dungeon type 3 some.
Replaced lightning bolt effect for lightning wands and chain lightning procs.
Added skill: Bomberperson.
Added special skills: (These can only appear on certain weapon types and only on tier 3 and up. They're supposed to have a somewhat larger impact on gameplay and come with downsides.)
Charged Weapon
Crumbling Weapon
Cursed Weapon
Blessed Weapon
This patch will once again upgrade your saves upon loading. This means you'll get a new current dungeon floor but you will keep your character and items.
To opt into the beta branch right-click on Slasher's Keep in your game library, click "properties", select the "betas" tab and select the beta branch from the drop-down menu.
New patch on beta branch. A bunch of fixes, some new stuff and an easy mode.
0.71
Fixed an issue with some skill levels not being displayed correctly on skill icons.
Fixed a bug that could cause shooty statues to be placed in front of secret entrances.
Fixed a bug that could cause secret passages to block doors in rare cases.
Fixed a bug that could cause stairs from a catwalk to lead into an inaccessible corridor.
Fixed a bug that could cause wall objects (paintings and the like) to be placed on doors.
Fixed a bug that could cause a locked exit to be blocked by a hidden treasure room.
Fixed a bug that could cause the turret disabling lever thing to be placed below ground level in some rooms in dungeon type 3.
Fixed an issue with certain protruding boards in round climbey rooms floating in front of doors.
Fixed an issue with floating rail posts in dungeons of type 3.
Fixed an issue with burn damage being too high for burn procs caused by melee attacks.
Fixed an issue with the character on the character sheet being undressed after starting a new game with a veteran character.
Fixed a bug that would cause the extra damage from the Stormtamer skill to not be applied.
Fixed an issue with skill enchantments not being applied to the character if the enchanted item was equipped.
Fixed a thing that would cause melee speed to not be updated when switching weapons via hotkeys.
Ava should be positioned a little better when she's being pushed into spikes. This also makes a sound now.
It should no longer be possible for hidden switches to appear on top of fuseboxes.
Enemies should now get aggroed more readily when their mates are attacked.
Enemies should now push physics objects with greater force.
It is now possible for ambidextrous orcs to have two weapons of different tiers.
Item requirements should be a little more lenient now.
Shadow resolution on the low and medium quality settings is now higher to mitigate flickery shadow patterns on walls.
HP and MP potion yields will now keep scaling every 5 player levels forever.
HP/MP refill and invulnerability shrines should no longer get placed on tiles with stairs or in chasms.
HP should be refilled correctly after dying with a veteran character.
Fixed an issue with flying skulls ... uhm ... not dealing melee damage at all. I hope this wasn't actually an issue in the previous version.
Rooms with round corners will now be depicted more accurately on the mini map.
Added functionality for non-rectangular room combinations in the dungeon generation. These can occur in all dungeon types. This was way complicated, man. I plan on using it for more diverse architecture in the future. I hope it'll be worth the trouble.
Made another room type for dungeon type 1 which utilizes that.
Added a fireplace which can appear in large open spaces in some rooms in dungeon type 1. It has cozy beds around it and even some delicious roasted food. You may also smack enemies into the fire which is cruel and unusual but sometimes necessary.
Also added a decorative stone circle thing which can appear in such spots.
Replaced images for a tier 3 chest armor item which looked bad.
Slightly lowered lightning wand damage.
Slightly increased enemy damage and HP on higher dungeon levels to account for epic items gained at that stage in the game.
Added an easy mode which lowers enemy damage, attack speed and HP across the whole dungeon and disables achievements.
It is now possible to toggle the permadeath status of a veteran character upon starting a new run with them. This goes for the new easy mode as well.
Added new skill: Electrified Strikes.
Some other stuff I forget
This patch will once again upgrade your saves upon loading. This means you'll get a new current dungeon floor but you will keep your character and items.
I've also been working on some other content which is not part of this update. Should've maybe moved that ahead. Anyway, let me know if I created any new bugs with this one.
To opt into the beta branch right-click on Slasher's Keep in your game library, click "properties", select the "betas" tab and select the beta branch from the drop-down menu.
Patch 0.7 out on beta branch
0.7
Attributes in descriptions of crafted items should now get combined into one line per type of attribute.
Fixed an issue with certain doors not showing up on the mini map.
Fixed a bug that would cause your wand to be invisible.
Fixed an issue with the hit indicator effect not working.
The rest of the achievements should now work. I also added one for beating a "large" dungeon, which was missing.
Added a badge for that as well, which should show up on your character in the "load game" menu if you've beaten a "large" dungeon with them.
Fixed an issue with badges being displayed incorrectly.
Fixed colliders in cave type rooms so enemies stop falling through the floor.
Lowered quest reward money by half.
Parrying a zombies swinging arm will no longer deal damage to the zombie.
Added a kind of half-parry. If you're trying to parry a swing and fail to block the enemy's blade (or zombie arm) you will now still block half the damage if you're sort of facing the enemy in question. I made different
clang* noises for half- and full-parries too.
Also, orcs and zombies should no longer be able to swing through you, deal damage and then still take a parry when hitting your weapon, which could happen when you were facing away from them while parrying.
Added a hint that pops up when you pick up a component for the first time, that's like "Find a smithy to use this."
Added a little animated hint that is displayed when a long item description is scrollable to let you know that it's scrollable.
Added sound effects for the haymaker attack that the molerat men do.
Added a little particle effect for clicking menu buttons.
Added new images for two randomized items.
Added jellyman story text.
Added two new monologues for the talking wall ornament. They come in at dungeon type 2 and 3 respectively.
Reactivated Permadeath mode:
There should now be a tiny room on every other dungeon floor above the second. In this room you'll find a trapdoor on the floor and a lever to operate it. Stand on the trapdoor and pull the lever to drop back to floor 0 and get a new dungeon. It's functionally like dying with a non-permadeath character.
These prisoner chutes will alternate with item chutes, so you'll find an item chute on floor 1, a prisoner chute on floor 2, then an item chute on floor 3, and so on.
Added achievement for having used a prisoner chute because why not.
To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.
Small patch on beta branch (0.6994)
I call it 0.6994
The Sack Smack will now give physics objects a little shove.
HP and MP gained from consuming food and wine will now be displayed.
Toned down the visual intensity of the kinetic wand blast effect.
The penalty for dying for veteran characters is now limited to prevent them from becoming too weak to go on.
Your complimentary starting weapon will now have a higher rarity tier if you're playing a veteran character.
Added 7 new images for randomized items.
Added skill: Desperate Rage
This patch will not need to upgrade your saves.
To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.
Saturday morning beta patch 0.699 | Now live on the default branch
0.699
Fixed an issue where the secret switch could be placed inside the architecture in cellar type rooms and thus rendered virtually unusable.
Fixed a bug that caused Altars in dungeon type 2 to not be placed correctly.
Fixed an issue where a shop could have no potions if it had a lot of large items.
Secret switches should no longer get placed on top of turret fuse boxes.
Fixed an issue that could cause the player to be locked in by a secret entrance without a brazier to light that would open it.
Skull reload stations should no longer get placed inside of turrets in chasms type rooms.
Changed the way the Improved Sack Smack skill scales. (it's now less powerful in general and higher skill levels have diminishing returns)
Also, it now shows the correct value for sack smack base knockback.
Halved the damage bonus of the Mastersmith skill.
Reduced proc chance of the Spectral Blades skill by 40%;
Decreased chance to get high quality items from the Scrap Collector skill.
Added sound effect for disassembling weapons.
Added Skill: Master Disassembler. This allows you to turn non-crafted melee weapons into random components at the smithy. (right-click on the item with the crafting interface open)
Added permanent item enchantments:
The Preacher's Proclamation
The Deacon's Decree
The Emperor's Edict
Added enchantment which turns an item into money:
The Trader's Tractate
I'll add more enchantments as soon as I can come up with more alliterations.
This patch will once again upgrade your savegames. You'll get a new dungeon floor of the number you were on, but you'll get to keep your character and items, although they might be overpowered.
To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.
Edit:
Made achievements work:
"Life sentence" which you unlock by entering an infinite type dungeon
"It's like a real RPG!" which you unlock by completing any quest
Patch 0.698 on beta branch
0.698
Fixed an issue where an unlocked door to a catwalk could be unusable and blocking the way after loading.
Fixed an issue with winches spinning forever once interacted with after loading.
Fixed a pathfinding issue in those rooms with the stairs what go up and down and that.
Fixed a pathfinding issue in library type rooms with an upper level.
Braziers should no longer get placed inside of turrets in chasms type rooms.
Fixed a bug where a loot crate would not break apart when dropping its loot in rare cases.
Quests "Have 2 imps spike themselves." and "Lure 5 enemies into a mechanical trap." now get canceled when the player reaches dungeon type 3. They also can't be acquired on dungeon type 3 anymore.
Green blobs in upper levels of library type rooms should no longer make puddles on the bottom level.
Items tossed down the item chute should no longer get duplicated when starting a new game with a veteran character.
The HP and MP bars should now update properly when equipping items.
Firewalking footsteps no longer cast shadows.
Item chute hatches and savegame consoles should no longer get placed inside of spike traps.
Braziers should now always get lit properly.
Melee weapons should be a tad more responsive right after getting parried by an orc.
Skill levels will now be displayed in item descriptions.
Added sound effect for the flamestrike thing orc mages do.
Fixed a bug that would allow the player to stand still when targeted by a flamestrike and avoid all damage.
Reduced yield of stat potions.
Decreased goodness of rare, epic and legendary items.
Adjusted the difficulty curve down for the mid to late-game to account for that.
Lowered acid, lava and flamestrike damage on player.
Lowered hp penalty from blood sacrifice by half.
Mana cost for wands is now calculated differently. (This should result in higher mana costs from the mid-game on)
The heal effect cast by mages on other enemies is now visualized with "+"-shaped particles.
Added new images for 6 randomized items.
Swapped out sounds for player and orc footsteps.
Added permanent item enchantments:
The Warrior's Writ
The Trickster's Treatise
The Magician's Manifesto
Added temporary item enchantments:
Blade Oil
Club Rub
This patch will once again update your savegames upon loading. This means the game will generate a new current dungeon floor for you but you get to keep your character and items. Your character and items may be overpowered if they weren't already.
To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.
New build on beta branch (0.697)
0.697
Enemies should get stuck on small crates less often.
Fixed a bug that could have caused a secret room in dungeon type 3 to be inaccessible.
Fixed an issue with hidden stairs leading to a locked cell in rare cases.
Fixed an issue with floors not having the right dungeon type in infinite mode.
Changed the way armor reduces damage taken.
Adjusted the difficulty curve for enemy damage for the mid to late game to account for the fact that armor now makes an impact at those stages.
Legendary wands should now have the proper damage types.
Explosive barrel damage to player should now be properly scaled.
Fireballs should now properly impart ranged knockback.
Fixed an issue where the boss would do all sorts of dumb shit when defeated using a wand. Also, he can't be defeated using a wand anymore.
Fixed a bug that could have caused multiple level-ups when the player had only earned one.
Savegame consoles and item chutes should no longer get placed on tiles with spikes on the ground.
Fixed an issue where some stats on legendary items were not displayed in the item description.
Fixed a bug where the exit could get blocked by a shop or smithy.
Lowered proc chance and damage of the chain lightning effect of the Stormtamer skill.
Lowered damage bonus of the Backstabber skill.
Lowered damage bonus of the Charger skill.
Disabled permadeath option until I've implemented something to make it viable as a way of beating the game.
Slightly lowered drop rate of mana potions in favor of health potions.
Added item: Fire Bomb
Added item: Flask of Frost
Added item: Volatile Goop
This build will have to upgrade your old savegames. This means you will get a new current dungeon floor but you get to keep your character and items.
To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.
Edit: going live on the default branch
Saturday morning beta patch
0.696
Fixed a bug that made it possible to be stuck in a dungeon of type 3 without braziers to light to open the secret
entrance.
Crafting components will now properly get removed from the crafting sheet when dropped.
Fixed an issue that could cause you to be locked in on the wrong side of a secret entrance.
Fixed a bug that could cause the invulnerability effect to persist forever after loading.
Legendary items should now be properly statted.
Legendary items now have little bits of flavor text.
Fire and ice damage proc chance on items should now be scaled correctly.
Knockback on items will now only scale with the item tier.
The invert Y option should now be saved correctly.
Fixed an issue where winches in arcade type rooms could be blocked by corpse dumpsters.
Fixed a bug that could cause upper parts of rooms in dungeon type 3 to be inaccessible.
This one will upgrade your saves again upon loading. This means you will get a new current dungeon floor but your character and items remain intact.
To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.
Thank you everybody for your bug reports.
Wednesday beta patch (+hotfix) Edit: Now live on default branch
Turret switches should no longer get placed at secret entrances.
Item chutes should no longer get placed on top of save consoles.
Rooms with a spikey grate above should no longer be challenge rooms if there are floating skulls in them.
Secret passages should no longer open into those secret rooms with the chest and pots on shelves and the wooden framework and stuff.
Slightly tweaked difficulty curve for late-game past a successful first run.
Changed skill level scaling of the Thorns skill.
Changed skill level scaling of the Mastersmith skill.
Changed skill level scaling of the Scrap collector skill.
Changed skill level scaling of the Stormtamer skill.
Changed skill level scaling of the Arcanist skill.
Changed skill level scaling of the Assault Wands Expert skill.
Changed skill level scaling of the Force Knight skill.
Changed skill level scaling of the Pyromancer skill.
Fixed a bug where you would never get a floor of dungeon type 3 in infinite mode.
Dungeon types should now cycle correctly in infinite mode.
Fixed an issue with the boss cutting himself off if you were facing him with certain characters.
Might have fixed an issue that would cause the game to crash when the player finished the story.
Fixed an issue with large spikey rooms not having a ground level entrance sometimes.
Fixed a bug that caused veteran badges to not be displayed on the savegame in the load game menu.
Fixed a bug where a door at the end of a secret passage would not be placed in some cases in dungeon type 3.
Secret passages into little rooms inside larger rooms in dungeon type 3 should no longer get blocked by misplaced dressers.
Fixed an issue where you could fall through the floor if there was a door above a secret entrance.
Changed the way dexterity translates to armor effectiveness, crit chance and crit damage bonus.
This patch will upgrade your savegames upon loading. This means the game will generate a new current dungeon floor but you get to keep your character and items.
To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.
Edit:
Hotfixed a few things for the beta build
Fixed another issue with turret switches blocking secret entrances. Also disabled player collisions on turret switches, so if it happens again it will only look weird but will not inhibit progress.
Fixed an issue where the vendor would spawn a defective item in front of you if his inventory was full.
Fixed an issue where the door to a little room inside a larger room in dungeon type 3 could be misplaced.