Clowny can close door and catch enemy from outside [Imposible go to jail]
Translate
German translation updated
Cinematics
End loose cinematic (Is not correct position)
Early Access 1.1.8
Enemy
Clowny can catch through the fence
Fixed client intense light
Improved clowny screamer light
Fragments
Client see one minor totem than server [?]
Map
Moles still floating
Fix errors like floating elements
Early Access 1.1.7
Map
Door wood sound on fence door clowny
Clowny close the circus and open again (He can't open now)
Props
Mole floating in tents
Player
Freeze when you are reading notes
Early Access 1.1.6
Enemy
Clowny lights not working on client
UI
Add version in-HUD
Objects
Information: you have some in your hand (When you try pick another hand object)
New map
Hello everyone, we want to remember that we have created a new map of the circus, smaller, dynamic and easier.
We are in the process of making a free DLC for the next map, this one will bring the old circus map, it is much more extensive and could please the players once they finish the current one.
we share some screenshots for you to see some details, including a video.
Early Access 1.1.5
Enemy
Stuck on last level [?]
UI
When you press generator, can you press again and stuck
Infinite Loading
Settings
Always enabled push to talk (ignore user settings) [?]
Map
Pool action is hearing in all map
Moles still floating
Cinematic
Ritual matinee not works correctly
Sounds
Settings new sound
Translate
Italian updated
[?] Items that contain that symbol need more time to confirm your solution.
Early Access 1.1.4
UI
Notify drop to G to all users
Notes not translated
Game
Infinite loading
Characters
Characters not match with chosed
Achievements
Top it off
Early Access 1.1
Hello everyone! thank you so much for continuing to support Slashers!
After your reviews and reviews we have decided to shorten the map!.
We have released the Early Access 1.1 version this new version brings new clarifications intuitions and improvements, many of them collected from your recommendations, we have solved important errors such as the GPU at 90% and others, we continue the development periodically, we are aware that there will be some errors, so we strongly ask you to write those errors through Discord or open a forum on Steam.
We are knowledgeable old map lovers so do not worry in a few days we will launch a permanent free DLC that will only contain the old circus map.
For more clarifications and improvements we would ask you to change your negative reviews and that any problems you have consult us before making a review, our community is very active and developers are always open to listen.
Despite the negative and inconcrete feedback, we will continue to update the game, we are a small team but we will not stop updating.
Thank you very much for continuing to support us.
Early Access 1.1
Map
Little circus
Change doors in areas
Balloons and tents wind
UI
Vsync in settings
Change text udpate to release new content
Frame limit in settings
Cinematic mode
Settings cinematic key
Change UI Ready
Queue system save notifications unique
Notification you are talking so loudly
Notification flashlight attract enemy
Notification you can reload the batteries with key x
Notification you can recharge flashlight with key x
Notification you can't use this fragment... Press x to drop
Notification Now you can hit the enemy by presing the x key
Notification you have gasoline, you can put it in the generator
Notification you need batteries to turn on the flashlight
Performance
Vsync config
Frame limit
Objects
Enlarge the coin
Fixes
GPU to 90% or >
Can't open game because Oculus VR
Remove mark when clowny is dead
Double cinematic to server when other players join
Sanity works when you are catched
Language
Turkish translate
Interact
Focus Camera
Remove inspect E posters
Components
TriggerEvent Clients (Cinematics for clients)
Web
Localizations
Gameplay
Normal mode: 6 totems, Difficult: 8
Enemy modify speed per phase (Clowny normal Speed)
Enemy modify view distance per phase
Enemy modify voice distance per phase
Early Access 1.0.3
Map
Up range poster (If you move away from the poster it can still be marked and is no longer visible.)
Remove camera filters when is catched (It still looked too dark [Due to camera filters])
We are working Right now on Early Access 1.1.X, You can see all information here