The nomination period for the Steam Awards is here, and we'd deeply appreciate it if you nominated Slay the Princess for the Labor of Love award. Since we first released the base game last year, this is the only category we'll eligible in, so it should make it easier for you to choose you vote :)
Hopefully The Pristine Cut being free has earned your support ^^
Slay the Princess has sold half a million copies worldwide!
Hey folks!
We're beyond thrilled to announce that Slay the Princess has sold over 500,000 copies globally across PC, Mac, Linux, and consoles! It's been one of the greatest experiences of our lives watching so many of you connect with this passion project, and every step of the way you've helped our work exceed even our wildest expectations.
To celebrate this milestone, we're releasing a brand-new poster — one that lets you hang up ~every~ Princess on your wall at the same time! Available in full and half-size, and at a small discount if you pre-order it. (It'll also be available after the pre-order period!)
And if you're interested in other merch, including sticker sheets of the chibi Princess designs in the gallery, keychains, pins, the collector's edition, and more, you can find it all here: https://www.slaytheprincess.com/merch
While you're all here, I'd also like to highlight some of the other cool stuff that's happened with Slay the Princess following The Pristine Cut.
And hopefully there'll be even more good news to come as we continue through to the end of the year!
Thank you again, so much! We'll be back with an update for the first four episodes of Scarlet Hollow early next year! (And then Episode 5 later next year!)
Best, Tony and Abby
November 6th Patch Notes
Re-worked the new version of The Unknown Together track to be closer to the original release's version while still retaining the live performances.
Added a new line of dialogue in the lead-up to Damsel 3, and added an extra dialogue option to the climax.
Assorted smaller bug fixes, incl. a bug where TSM's torso would disconnect when selecting a red dialogue option from the Apotheosis route.
November 1 Patch — Fixes for yesterday are LIVE :)
Hey folks!
Just pushed a new patch that both resolves the save data edge cases we were initially trying to fix in yesterday's patch, and that now includes better failsafes to avoid triggering the rare save issues some users ran into with the following userflow:
1. Playing on October 30th build, pick [wait forever] 2. Game quits to desktop, as intended. Before boot-up, steam downloads October 31 patch. 3. Transition between builds creates new edge case making main menu difficult to access.
This patch should no longer cause that issue, AND it should cause games and save files to work correctly for players who experienced the above and did not repair their installs.
Next on the short-term docket is fixing some inconsistent animation jumps with the leave with the shifting mound animation. Longer term on the docket is adding some sort of indicator (a checkmark?) when a given route in the gallery. That one might take a little while though.
Cheers, and thank you so much for your patience while we hammered this out!
Test Branch For Crash Fix!
Hey folks!
Sorry again to folks who ran into a weird bug with the [wait forever] option earlier today.
I just pushed what should be a fix for those issues to a beta branch. You can access the branch with the password waitforevertest
If you're in the majority of players whose game is currently working properly, only try out this branch if you're willing to test it out and make sure it doesn't cause any issues with your game.
Cheers, and so sorry if you ran into problems with the build earlier today! Tony
October 31 Notes. EDITED FOR FIX – PLEASE READ IF HAVING ISSUES
EDIT — Hi everyone! Sorry about this. It looks like this update caused an issue for folks who picked "wait forever" on the old build and then downloaded the patch afterwards. You can fix the issue by doing the following:
Disable Steam Cloud for the game. Go to \game\saves. Delete gimmick-LT1.save and quick-1-LT1.save files, if present. Go to %AppData%\RenPy\SlaythePrincess-1651597024 (windows); HOME/Library/RenPy/SlaythePrincess-1651597024 (Mac); Linux: $HOME/.renpy/SlaythePrincess-1651597024 (Linux)
And do the same as above.
That should be it Although I'm not sure how it behaves on transition between patches It also could be quick-1-LT1.save - delete it too if present.
Extremely sorry about this issue! But these steps should resolve the problem and allow you to continue without losing progress.
Improved logic for [Wait Forever] crash to desktop. It now uses a specialized save slot so it won't write over any quick-saves, and has fail-safes in place to prevent a rare edge case caused by manually loading an old save generated by the fake crash.
October 30th Fixes
Game is in a pretty stable place at this point, so patches are going to slow down. Will still be fixing things as they're reported. In the short term, we're hoping to add an indicator on the route-selection level of the gallery that marks off when a given route is "complete." We'll also be looking to patch in typos that have been reported in localizations.
Here's what's been pushed on this build:
• Corrected incorrectly swapped "Our Song" entries for P&D.
• Fixed incorrect gallery images and thumbnails for Cage, HEA, P&D, Tower
• Fixed visual glitch with tsm "hand" sprites seen in tlq
• Fixed visual glitch with nightmare's dress while puppetted by tsm in tlq
• Fixed a missing "talk" sprite in HEA
• Fixed a bug in the adversary where the game could lose track of whether the player had a knife
• Fixed a bug in the witch that would erroneously grant a gallery unlock under incorrect circumstances
• Fixed a bug in the finale where a variant of the fury's sprite would not properly display, and instead it would display her default sprites
• Incremented an unused variable during the mirror conversation to unlock a previously unobtainable dialogue option.
• Fixed an issue w/ translations where 3 lines in HEA would not play english audio
Than you all so much for playing!
Pristine Cut Post-Release ~favorite Princess survey~ new merch, and AMA!
Hey folks!
Thank you all so much for playing The Pristine Cut. We've been floored by the audience reception, and are so, so happy you've all come back to celebrate Slay the Princess with us in its final iteration. We're extremely proud of the new and expanded routes — I think they're easily some of the best content in the game — and it means the world to us that you've gotten to experience them.
A few things coming up:
First thing's first, we're doing a Reddit AMA on /r/games starting at 1pm eastern tomorrow, October 30th! Join our Discord if you want an announcement reminding you when we go live: discord.gg/blacktabbygames
Next — we've got a survey for you now that you've played the game! Your answers will contribute to an eventual write-up/data dive I'm going to do on the many stages of Slay the Princess' narrative development. It also lets you pick your favorite Princess :)
If you haven't played the Pristine Cut yet, I've tried to keep spoilers in the survey to a minimum, but also, maybe play it first! I think it's *really* good!
If you want to rank EVERY Princess, we also have a poll for that, AND a poll for voice rankings. Will also be contributing to that write-up. We ran this exact survey *before* the Pristine cut, so I'm really interested in seeing how things change!
While you're here, I'd also like to highlight some cool physical stuff you might have missed!
First of all, a new thing! We did a first wave of chibi Princess sticker sheets earlier this year, and now that The Pristine Cut is out, we're launching a second wave that contains Princesses from the new chapters, as well as the Damsel, Prisoner, Spectre, and Nightmare (plus their chapter 3 variations.)
Both vinyls have the same track list, including orchestral renditions of some of your favorite tracks in the game, as well as my two favorite tracks from The Pristine Cut! (Damsel 3 and Spectre 3, iykyk)
Serenity Forge will have cheaper shipping in you're in North America, and Lost In Cult will have cheaper shipping if you're in Europe.
And last but not least we've got a chunky pre-episode 5 update planned for Scarlet Hollow. More on that soon, but among other things, we're really tightening the UI! Take a peak :)
All the best, Tony and Abby
You're on a path in a gallery. And at the end of the path is an achievement fix.
Okay folks! I think we finally got the gallery achievement working. If your gallery is finished, you really just need to boot up a new game it'll trigger right away. I also changed the flag for the achievement so, if you were accidentally granted it last time, you can use one of those third party tools to wipe your achievement progress without it automatically resyncing.
If you want to wipe the incorrectly given version of the achievement, its API name is: "ACH_GALLERY" (no quotes)
A few other fixes:
For Simplified Chinese, it turns out I'd accidentally gotten the Princess' spooky and normal fonts (pink and red) swapped. I've switched them back. Please let me know if this leads to any issues and I will fix it right away!
For Steam Deck, a display issue was causing the volume sliders in the preferences screen to flow off the screen and become unusable. The Steam Deck is rendering the preferences menu in a *weird* counterintuitive way. While I look into this further, I've disabled some redundant preferences (parallax which doesn't currently work on deck; and auto-forward) so that the sliders display properly and those tools are usable.
We've fixed a number of other small issues as well.
Thanks so much for your patience while we sort this out.
Finish the Gallery achievement should be fixed.
EDIT: NO IT'S NOT. ROLLING BACK. This achievement is my path in the woods. I fear I may never leave.
Title.
The achievement to finish the gallery should now be working as intended. If you've already finished the gallery, just start a new game and get to the first menu in the woods, and the achievement should go off for you.
A few other fixes — including compressing some images for the new "leave with the shifting mound" ending that make it more performant on windows.
And for those of you who missed the earlier patch notes today, we updated the supporter's pack with more stuff, including high res chibis of each princess :)
Fixes should be a decent place at this point, gonna slow down and take it a lil easy.
Thank you for your patience and for playing our game! Tony