You can now play Slay the Spire wherever you want, and we think that’s pretty sweet. We know it took awhile but thank you so much for your patience, without your support this wouldn’t exist.
Check it out: https://www.nintendo.com/games/detail/slay-the-spire-switch/
Slay the Spire is coming to Switch on June 6th!
Slay the Spire is now On-The-Go
It’s been a while, but we finally have a 100% locked-in date for the release date of Slay the Spire on Switch! We know this has been pretty heavily anticipated, so we can’t wait to get this thing out the door for you all.
Get ready to climb the Spire on the bus/train/plane/automobile (passenger side please).
Go click this link in a few weeks: https://www.nintendo.com/games/detail/slay-the-spire-switch/
Slay the Spire is Out Now on PS4!
Rejoice!
Today is the day we officially spread beyond our PC roots to our console friends! You can now play Slay the Spire on your couch, with a controller in hand. This is just the first step to bringing Slay the Spire across more platforms to reach an even wider audience, and we could not have done it without the support of our PC players.
Now, this may bring up questions about the Switch port, and all we can say is that we’re close SO close. Once again, we want to err on the side of caution before announcing anything but a lot of progress has been made and we hope to have some official news soon enough.
Slay the Spire 1.0: Farewell Early Access
Hey everyone,
Slay the Spire is out of Early Access now. Look! A new trailer!
https://youtu.be/9SZUtyYSOjQ
Weekly Updates
With the full release of the game, we'll be taking a break from weekly updates and spend some time to re-prioritize our efforts and coordinate releases onto other platforms. Rest assured, Slay the Spire will be available to as many people as possible!
Future Content
Yep, more content is coming to Slay the Spire! There are a few more PC-specific features we couldn't squeeze in but that will come as an update later on. Also, more "content" will be coming... No spoilers today.
What's changed since Early Access?
Slay the Spire was released into Early Access on November 14, 2017. We compiled a list of highlights from all of our weekly patches. It's been a productive year!
An art update that was done on the Red Masked Bandits
Content added during Early Access
Lots of little things were changed to ensure that each run felt fair, each card has its purpose, and there was the right amount of variety to force interesting decisions. We read through more than 17,000 suggestions, bugs, and ideas during development!
0 -> 15 Additional Languages (Community translated!)
189 -> 283 Cards
109 -> 161 Relics
40 -> 52 Events
10 -> 28 Potions
54 -> 64 Enemies
1,300+ issues were fixed
500+ gameplay balance and tweaks were made
500+ UI or VFX were created, modified, or overhauled
50+ SFX were added or modified
A Big Thank You
This journey in Early Access has been tremendously gratifying for us and we would like to thank everyone who helped us in getting Slay the Spire where it is today.
Slay the Spire was developed a little over 3 years. The first 2 years through a tiny and private internal test group and of course publicly on Steam in the last year. The constant support in both private and public testing fueled us to work hard and we hope that anyone who plays the game before and after the release can see all the work that we and various contributors poured into the game.
Early Prototype footage from August 25, 2015
For all of the people who have written reviews, found issues diligently, sent us e-mails of support, retweeted or liked us, modded before and after it was officially supported, made top notch memes, praised and/or criticized us in articles, graced us with beautiful beta art, streamed, created YouTube content, and helped us make connections with various people I say "Thank You" and apologize if anybody was missed.
Community Fan Art
Is it Fan Art or Fanart? We won't be posting these for a while without weekly patches :(. It has been motivating to see these each week and it made our weekly patches so colorful!
Something's always broken on release. Classic game development.
Fixed issue where Run History Screen's rooms weren't recording properly.
Patch Notes
Balance
Colossuem Nob fight ordering swapped so that the Nob can apply Vulnerable.
UI and Effects
Early Access and Beta popups removed from the game.
EARLY_ACCESS -> V1.0 (Version 1.0) for version number string.
Increasing scroll bounds by 150px in stats screen for the bottom.
Main Menu items appear 0.25s faster (reducing wait).
The post-credits Neow cutscene can now be sped up if you click 5 times during the cutscene.
Swift Strike's VFX is now a blunt VFX rather than slice VFX.
Bug Fixes
Fixing a rare crash that happens under unknown circumstances in the relic view screen.
Adding safety logic to prevent hand size from going over >10 in rare cases.
Fixed issue where Prismatic Shard can return cards which were not yet unlocked.
Fixed issue where upon launching the game, the next unlock level's content was available for all characters.
Fixing rare crash on startup caused by modified save files.
Fixing rare crash when using controllers on death and victory screens.
Obtaining keys are now faster so they can't fail to be obtained if the players leaves very quickly.
Preventing a rare act transition crash most likely linked to old saves.
Localization
Updates for POL, PTB, SPA.
Weekly Patch 56: The Collector
Hello!
We're going into full release in just under a week so we have been hard at work finishing up Steam Trading cards, making some final balance adjustments, and ensuring that the game is as stable as possible.
Hotfix
Fixed a crash on startup caused by an outdated Settings file not initializing properly (if you haven't played in a few months).
Reddit AMA
We're holding an AMA on Reddit on January 23 at 5pm (PST)!
For those not in the know, it means we'll be answering any questions you may have about the game or the team.
When it's up, we'll link it from our subreddit page:https://www.reddit.com/r/slaythespire/
Price Increase
The price of the game is increasing shortly before full release.
Last chance to get the game at our Early Access rate!
Incomplete Languages
As many of you know, Slay the Spire was graciously translated by the community. Unfortunately, not all languages were fully translated or became outdated over time.
The following languages will become unavailable in the full release (but available in the beta branch):
Greek
Norwegian
Thai
Turkish
Serbian (Cyrillic)
Serbian (Latin)
Did you know that Slay the Spire has been fully translated into 15 languages? Remarkable! For discussion, contribution, or just saying "Thanks!" to the translation efforts, come visit the localization community at our Discord server. If you aren't playing Slay the Spire in English, it's all thanks to them!
Community Fan Art
Oh nooo, where are we going to showcase art when the weekly updates stop?! Actually, we recommend the artwork community on Steam:
Adding a VFX for cards when they are removed from your deck.
A Thousand Cuts now activates 0.3s faster in Fast Mode and 0.2s faster without.
Adding controller support for death and victory screens. Allows players to see score bonus info.
(Controllers) Button prompt for Singing Bowl's +2 Max HP button now dynamically placed so it doesn't overlap text.
Cards now fade out slightly faster when they're removed from decks (0.5s -> 0.33s)
Draw and Discard piles are now visible during hand card select screens as they can be interacted with.
Map Legend no longer moves slightly upon scrolling.
Map Legend placed slightly higher so cursor doesn't hover Map Legend icons after pressing Proceed to open a map.
Piercing Wail card is now 1.2s faster with Fast Mode.
Rest option now becomes disabled if you can't Rest (Coffee Dripper relic).
Smith option now becomes disabled rather then disappearing when using Midas mod or Fusion Hammer relic.
Updated assets for the Wheel of Change event.
Bug Fixes
Fixed issue where card rewards via Prismatic Shard could contain duplicates.
Fix for crash issues with Note For Yourself event and modded cards.
Fixed issue where certain game modes became unavailable after switching profiles until restarted.
Fixed issue where opening map during death fadeout starts the next run with an empty map on screen.
Localization
Updates for EPO, DEU, DUT, IND, POL.
Weekly Patch 55: Blur
Hello!
This week's patch brings Rich Presence support, VFX, bug fixes.
Full Release January 23
In preparation for the full release and ports coming later this year, we're spending time to ensure that the game is stable. Ports are being worked on and we'll be announcing those dates as soon as we get them!
Hemokinesis!
Price Increase
Will be on January 21, 2019.
Again, a big thank you to all of our Early Access testers!
Rich Presence
Now you can see what game mode, floor, or character your friends are playing as in Slay the Spire.
Only Dinosaurs (Hey, that's me) has Rich Presence here!
We've added support for this feature in Steam and will be expanding support to other platforms such as Discord.
Community Fan Art
Feeling artsy?! Want something featured? Just ping us at @MegaCrit on Twitter or @Developers at our Discord server.
Shifting power no longer triggers when Transient receives 0 damage.
Localization
Updates for DEU, DUT, EPO, ITA, JPN, RUS, SPA, ZHS, ZHT.
Weekly Patch 54: Loop
Happy New Year!
This week's patch brings Steam Workshop support, bug fixes, and a few touch-ups here and there.
Steam Workshop
Utilizing and keeping up-to-date with community-made mods are now easier as we're enabling Steam Workshop support today.
Have you wanted more cards, relics, characters? Many hardworking players have been modding Slay the Spire for quite a while and they can now be easily accessed through the workshop. Check them out here!
Browse the Workshop page, subscribe to some mods, and upon launching the game, choose the "Play with Mods" option.
Now you are a professional mod user
For support and info on installation, bug reporting, or creating mods, join the modding community at our Official Discord channel at #modding. We want to play your mods!
While things are slower due to winter festivities and gatherings, we're pushing ahead with bug fixes and visual improvements! Steam Workshop support is almost ready but we're taking a few days off for the holidays.
The next patch will be on January 3, 2019.
As a reminder, there will be a price increase after the current Winter Sale as detailed in last week's patch.
Adding a VFX for Entangle by Red Slaver (NON-Fast Mode only)
Adding a VFX for Sweeping Beam card.
Busted Crown relic now flashes when its effect is triggered.
Hovering over an icon in the Map Legend now highlights all rooms of that type on the map.
Made in-game tips pop in from the bottom instead of just being there so it's slightly more noticeable.
Bug Fixes
Ascension 20 achievement not unlocking if you die on Act 4 on A20.
Beat of Death Power now damages you after a card's actions completely resolve.
Clicking two cards quickly when choosing one to discard will no longer discard the wrong card.
Crash fix when looking at Deck, Map, or Settings after getting Pandora's Box at Neow.
Fix for Egg relics causing an issue with cards in the Library event screen.
Fixed issue where a pre-battle action would sometimes not trigger when continuing a run.
Fixed issue where evoked Dark Orbs wouldn't switch targets if the first target died when multi-casting.
Fixing black map bug when pressing ESC in certain situations.
Invincible Power tooltip now correctly matches the icon and shows the correct amount.
Opening map/deck/setting on certain screens no longer forfeits an upgrade, boss relic, or blessing.
Spire Spear was incorrectly buffed on Ascension 17 instead of 18.
Timer no longer stops at the end of Act 3 if you meet the conditions to reach Act 4.
You can no longer Toke bottled cards.
Localization
Updates for DEU, EPO, ITA, SPA, and ZHT.
Updates for DUT and credits updates for DUT.
Weekly Patch 52: Release Date & Price Increase
Hello everyone,
This week's patch brings further visual polish and improvements to controller support while we continue work on Steam Trading Cards and Workshop support. We also have some announcements!
Release Date
Slay the Spire will be out of Early Access on January 23, 2019.
We'll reveal more on the future of Slay the Spire and Mega Crit Games on release.
Price Increase
Anybody reading this probably owns the game. With the upcoming full release, there will be a price increase shortly after the upcoming Winter Sale so if you were planning on buying or gifting, it's a good time to do so!