Today we released more update for bots! The logic for independently searching for paths on the map has been completed, which means that now they can ride not only in a straight line, but also in an open area. Bots are now able to search for opponents on the map, shoot at them and ram. We have added bots for the "Battle" mode, enter the game, create a race and fight them! Of course, the artificial intelligence of bots is still in the development stage, in the future we will improve it.
0.6.6 Update
- Fixed a bug when a bot of an incorrect class remained in the race when changing the race settings. - Reduced the likelihood of a drop for bots. - Fixed work of rear protection on 'Stealth Liner' car. - Crafting a 'Voltage' car will no longer give 1 free garage slot. - Fixed destroyed car model 'Voltage'. - Fixed the task of searching the area, now the drop that remained on the map after the end of the race can be picked up. - Reworked crafting of the 'Voltage' car. - Added auto-flip to bots if they rolled over on the roof.
The new 'Voltage' car is already in the game!
An update has been added to the game! This time we have added a new car to the game, or rather an electric car! The first in the game with a special engine. 'Voltage' has colossal ramming damage on steam with fast acceleration. But getting it is not so easy, because the new vehicle is not for sale at the car dealership, instead, it must be assembled from components, extracting resources in races. Get a car blueprint to find out what resources are needed for it. And now we're back to developing bots for the rest of the game modes :)
First AI players version!
Hello players!
We know that now the game has a problem with the number of online players, so in the new update we introduced the first version of bots! It took us a long time to develop the logic and mechanics of the bots, but in the end we did it. Now bots are available only in the "Race" game mode, and in the near future they will appear in other game modes. Bots will also allow you to create a story-driven game campaign.