Despite the stacked line up of amazing free games, Slider managed to be the 2024 Thinky Awards' Best Free Puzzle Game!
5 Big Booms for Slider please!
This is probably the last award we will be getting given Slider's expiring shelf life (though we are still constantly getting new players which is awesome!), but it's been an amazing time releasing a game that has captured so many. Every time I see someone asking "Why is this game free?", I can't help but smile.
Things have stalled out a bit, but there are still a few more projects that I'm hoping to get to before closing the book on Slider.
Thank you again for all of your dedicated support, it truly means the world to me!
Slider v1.0.19
We have our normal updates, but also...
Slider was nominated for 3 awards in the Thinky Awards!
I don't think we stand a chance but if you want to vote for us (before Feb 9th) to win community choice here: https://thinkygames.com/awards/vote/
And for the usual bug fixes:
- Main menu buttons properly highlight when you hover over them - Fix bug with Chad Race sometimes floating around - Fix bug in Mountain where crystals don't save properly during the turn in - Fix bug in Factory and MRI where the lever in the bottom right of the map wouldn't properly force doors open - Tried fixing a bug related to hint text not properly disappearing
Slider v1.0.18
- An experimental Korean localization has been released! Huge thank you to Tororo for helping us translate the game ❤️. Please give us any feedback you have. We are currently working on a Chinese localization! But there's so much to translate... - Updated some NPCs who were using the default talking sounds
Slider v1.0.17
- Fixed a bug in the Factory where the time glitch was not properly happening unless you quit + reloaded - Fixed a game breaking bug in Factory where if you quit while the conveyors were in a loop, the game would get softlocked until you fully reset. - Fixed a bug in the Military where equipping the anchor right after you flag move a unit would put the anchor in a bad state - Fixed a bug in MRI where the final hint for missing gems wasn't properly given - Fixed a bug where you couldn't click on artifact tabs if keyboard only mode was on - More Localization changes!
Nominate Slider for Most Innovative Gameplay!
I have a dream... that one day I'll see those words next to our game
"Overwhelmingly Positive"
Only 300 more reviews to go!
Slider has been such a journey and I've been wayyy too addicted to constantly reading the reviews. I'm doing my best to keep up with the bugs (which have been for the most part kept up with?!) and in the coming months we should be able to start rolling out localization!
Anyway, thanks again to everyone who's been reporting bugs and everyone who's been writing reviews. It's made the whole team super happy to read all the positive feedback and I've been glad that I've been able to find the time to keep supporting the game.
Slider v1.0.16b
Oopsie I broke the game with the last patch!
This fixes the crash in the MRI (and a few other areas as well).
Slider v1.0.16
- Fixed some boxes that you could get stuck in at the Military area - Fixed a bug where Military unit trackers would break if you left the area before opening the map - Fixed some menu bugs - Fixed a bug where you could get stuck in the Desert Oasis (again) - Added a tracker to the extraction tank until you turn it in (this might have broken some other parts that interact with the tank but hopefully not) - Fixed a bug where if you don't load into the game for a few days and start in the Mountain, you can't unequip the anchor - Updated more localization stuff
Slider v1.0.15
- Disable NPC '...' during "cutscenes" - Fixed a small softlock in the Village cat house - In the Ocean, you can no longer spam 'e' to steal Romeo's bottle while it's flying in the air - In the Dessert, fixed a bug that prevented you from moving tiles if you quit after picking up the Scroll Scrap but before opening the artifact - In the Dessert, gray out the middle tile during the scroll fragment if the middle tile is anchored - Fixed some of the many potential softlocks in Military - Probably fixed some missing text bugs in MRI from Alchemist Muta - In the MRI, you can no longer give the stools to the wizards after they move to the present
Slider v1.0.14
- Added option for larger controller deadzone - Added option for windowed display mode - Changing display mode now asks for a confirmation - Fixed a bug in Factory where one of the lever's was not properly saving, leading to possible softlocks - Fixed a bug in Mountain where the gem extractor would disappear if you left the area
Slider v1.0.13
- Fixed a missing bird squak sound in the Desert - Fixed a bug where area names were being displayed incorrectly in the map (and some other places) - A ton of behind the scenes localization changes