Slime Dice cover
Slime Dice screenshot
Genre: Strategy, Adventure, Indie

Slime Dice

Slime Dice - 1.0.6 Update

Had to patch an infinite money glitch that was found, also fixed up some UI.

- Fixed a bug where you could sell infinite items.
- Decreased the size of some main menu UI elements.
- Decreased the size of some battle UI elements.
- Adjusted some battle UI elements to be more properly in place.

Slime Dice - 1.0.5 Update!

A variety of quality of life updates, such as selling items & quiting out from minigames. Also the main menu looks super rad now.

Also, if you want to, please join the game's discord! I log my game dev journey there!
https://discord.gg/25nZhSm

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Release V 1.0.5
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- Reforged the visuals for the Main Menu, adding particles and darkening.
- Added a forecaster to let you see unit health while casting spells and defending.
- Added an option in the shop to let you sell your items.
- Added an option in the shop to let you sell your units.
- You can now quit out of minigames by hitting escape.

- Added some fey particles to the forest section of the Town scene.
- Adjusted the boats in Duck Boat to make each of them slightly more balanced.

- Reduced the splash screen load time.

Slime Dice - 1.0.4 Update!

This update is just nice. It makes the game feel much more polished, much more like a game really. There's alot of changes you wouldn't notice if I hadn't put them in the log, but it really improves the experience when put all together. The game is far more visually appealing.

Also, if you want to, please join the game's discord! I log my game dev journey there!
https://discord.gg/25nZhSm

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Release V 1.0.4
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- Added Bloom as a visual effect, toggleable on and off.
- Adjusted and added various skyboxes across the game.
- Adjusted various lighting across the game.
- Changed most default particles to a new pixely version.
- Generally zoomed out the Battle scene cameras.
- Adjusted the Color Correction option, adding exposure, boosting contrast, decreasing saturation.
- Adjusted the Chromatic Aberration option, lowering the effect slightly.
- Adjusted the Screen & Volume Film Grain option, lowering the effect slightly.
- Adjusted the Vignette option, lowering the effect slightly.
- Adjusted various camera angles across the game.
- Added some fey particles to the Grass/Forest battle environment.
- Added some star particles to the sky in Mountain battle environment.
- Added some star particles to the sky in Duck Boat.
- Brightened the color of the background in Snakage.
- Reforged the visuals for the Mash mingame.
- Added a new backing for the Help menu.
- Removed the visual for the cube at the center of every battle.

- Social Blade damage bonus is boosted to 7, up from 3.
- Flintlock hit bonus is boosted to -1, up from -2.

- Slightly altered the Duck Boat physics to make it feel better with the new camera angle.
- Increased the size of the Duck Boat shortcut, making it viable and actually shorter.

- Specified that units must be on the front line for Provoke to work.

Slime Dice - 1.0.3 Update!

A few balance changes this time around. Also fixing some issues with the game's economy. The best features are the ability to quit out of battles by hitting "Escape", and improved performance, not using PC resources when not needed.

Also, if you want to, please join the game's discord! I log my game dev journey there!
https://discord.gg/25nZhSm

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Release V 1.0.3
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- The cost of making new units is now capped at 800 bones.
- Increased the number of bones given for beating the mountains the first time to 700 bones.
- You can now leave a battle via a menu opened when hitting "Escape".
- Combat log now lets you know when you reach max observation stacks.

- Social Blade now does an additional 3 Damage on hit, and has +1 Reroll on it by default.
- Flintlock now has a -2 to hit, up from -4.
- Bow now has a +3 hit bonus, up from +2.
- Crossbow now does +12 damage, up from +10.
- Leather Armor now gives +3 AC, up from +2.
- Chain Armor now gives +9 AC, up from +7.
- Heal spell now calculates off 2 + Mental*3, making it scale worse with less Mental and better with more.
- Boosted Anvil Goblin Armor Class and Hit Bonus values.
- Boosted Dragon Armor Class and Hit Bonus values, as well as its Strength, making it immune to Gale Force.

- Fixed a bug where units would cost an extra 100 more bones to make, sometimes giving negative money.
- Capped the max frame rate of the game at 172, saving additional computer resources.

Slime Dice - 1.0.2 Update!

Been working all night to make an update after some feedback. Alot of quality of life things, like being able to see unit's stats outside of combat, as well as some new abilities and a reduction in the end-game difficulty. Overall a very good update.

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Release V 1.0.2
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- Created three new abilities to give characters.
- Dedicated Healer, which reduces the cost of the Heal spell from 3 spell slots down to 1.
- Keen Eye, which makes Observation and Clairvoyance far more likely to proc.
- Striker, which adds +5 to initiative.

- Added a viewer to see unit abilities and base stats in the armory.
- Added a tooltip to the shop menu to let you see what an item does.
- Items have new and expanded lore, and are also more descriptive to what they do in-game.
- Fixed a bug that would reduce a player's money count when submitting an invalid name.
- Decreased game startup splash logo and load times.

- Made plate armor have no hit bonus reduction, and reduced the total AC given from it.
- Reduced late game enemy damage, armor class, hit bonus, and health.
- Increased HP amount given per strength from 1 to 2.

Slime Dice - Now Available!

Hey! You there! Slime Dice is now available for purchase on Steam! Get it now, or get a copy for a friend! Get it while the discount lasts!

Working hard on new updates as we speak, I'll keep you posted and keep up with the feedback I get from the current version.