Slime Rancher v0.6.0 has arrived! This is the biggest Slime Rancher update to date, containing multiple new slimes, a huge, new zone, new gadgets, art polish, and much more.
This is the last major Slime Rancher update before v1.0.0, which will mark the end of Early Access on PC and Game Preview on Xbox. Slime Rancher v1.0.0 will be a much smaller update, focusing on fixes, concluding Adventure Mode, and a couple other surprises.
But that’s not the end of your adventures on the Far, Far Range! Following v1.0.0 we’ll be continuing to update Slime Rancher with new, unexpected content.
So without further ado, here’s the major features in Slime Rancher v0.6.0:
The Glass Desert The Glass Desert is the biggest and most challenging zone we’ve ever added to Slime Rancher! Featuring new slimes, resources, and unique challenges, the Glass Desert has something for every rancher brave enough to explore its sweeping dunes and secret ruins.
Firestorms The monolithic glass structures in the Glass Desert can cause a terrifying phenomenon known as firestorms. Believed to be a sudden disruption of heat from below the surface, firestorms produce massive fire columns and expel flaming crags of debris. If you’re exploring the desert when a firestorm goes off, it’s best you take cover!
Oases In order to fully explore the Glass Desert and collect all the slimes and resources within it, you’ll need to bring life back to it in the form of oases. Oases protect you from the harmful effects of firestorms, but you’ll first need to bring them to life before you can harness them. Search the ruins within the desert…
Mosaic Slimes The mosaic slime gets its name from the glittering array of glass tiles that cover its body. This glass produces a similar anomaly to those found in the desert itself, making the mosaic slime beautiful, but quite dangerous.
Dervish Slimes A dervish slime is a swirling, whirling bundle of energy in slimy form. Dervish slimes are commonly found in the Glass Desert, cruising across its dusty dunes at high speed atop little whirlwinds. Just don’t let them get too agitated, they have a lot of emotions swirling around inside them that might wreak havoc on your ranch.
Tangle Slimes Though the tangle slime may look innocent with its wide smile and colorful flower atop its head, it's actually a fearsome predator with a big appetite for tasty meat. The tangle slime earned its name from the twisting vines that it can produce to grab things in the environment. It also can produce a noxious pollen that makes slimes sneeze! It’s adorable but makes them quite agitated.
Fire Slimes Fire slimes are a rare breed of slime that lives on ash. Fire slimes will eat just about any food, but not without it being burned into ash first. The only way to feed a fire slime is to use an incinerator with an ash trough upgrade.
New Resources The silver parsnip, prickle pear, and painted hen and chicks can now be collected in the Glass Desert, the new favorite foods of the mosaic, dervish, and tangle slimes. Three new Slime Science resources have been added that can be found with extractors in the Glass Desert: Silky Sand, Glass Shard, and Pepper Jam.
Other Changes: - Starmails from Casey have been overhauled to reduce feelings of clinginess, be less dramatic, and fit more with the tone of the game. However, the conclusion to the story remains unchanged.
- The Ancient Ruins have been expanded to connect to the Glass Desert via a special mechanism.
- A beautiful, new skybox has been added that includes dawn and dusk lighting and real time cloud formations. And the moon! Let me tell you, it's the best.
- Garden crops now have a grow-in animation because they saw how fancy the new skybox is and were like, ‘come on Monomi Park! Gimmie some love here.’
- Torches have new fire effects.
- New achievements have been added.
- New Slime Science gadgets have been added, including more teleporters and warp depots, a potted tactus, more gordo snares, Glass Desert deco, and other advanced versions of existing gadgets.
- New 7Zee Rewards Club rewards have been added to existing ranks, including the handy Market Link, Ultra Dash Boots, and the Golden Sureshot.
- Two new gordos have been added to the Moss Blanket and Indigo Quarry. One of them is quite mad. There’s also some new ones in the Glass Desert!
- Gordo eat requirements have been reduced. Or has their food simply become more fattening? No one can say for sure.
- Vacpack Upgrades obtained via the 7ZRC now show up in the Vacpack Upgrade shop as ‘sold out.’
- Gold plorts can now be deposited into the Refinery. I wonder why…?
- Extractor rare item drop rates have been increased across all extractors.
- Quantum slimes can no longer merge with a ghost in a foreign corral. The purpose of this change is to make quantum slimes a little easier to manage. They can still ghost out of their own corral, but will never ghost into another corral on your ranch.
- Fabricated teleporters now show their destination like static teleporters.
- Plort icons on the Plort Market are now de-emphasized if you haven’t discovered their zone of origin yet.
- Small tweaks to Options UI layout to better accommodate various languages.
- The incinerator has received a visual overhaul and has a new upgrade, the ash trough, that is used for corralling fire slimes.
- Changed the puddle plort logic to match puddle slimes in order to reduce frustration when dealing with them outside of water.
Bugfixes: - Fixed bug where saving before getting Thora’s first Range Exchange offer would immediately give you said offer on game load.
- Fixed bug where flying phosphor slimes only moved north east. The great phosphor slime migration has finally ended and they are now free to fly wherever they wish.
- Fixed bug where slimes present on the Ranch would be hungry and agitated despite plentiful food available in their corral. Hallelujah!
- Fixed bug where dash boots were not nearly as efficient as advertised. Efficiency increased and advertisement reduced to meet in the middle.
- Fixed bug where honey plorts weren’t always considered extra-tasty by slimes. Tastyness has now been increased by 34.68 tastigrams.
- Fixed bug where some achievements could re-announce their awarding on game reload.
- Fixed bug where puddle slimes would sometimes disappear when leaving them alone, especially on the Docks.
- Fixed issues with puddle slime movement.
- Fixed bug where sound effects could continue to play while the game was paused or the player was in the house.
- Fixed bug where the rad camera effect could sometimes be disabled while inside a rad aura.
- Fixed a bug where vac-ing a non-tabby largo would give them tabby stripes. How did we not catch this sooner???
That wraps up v0.6.0! We hope you enjoy this update and the unique features it offers. Slime Rancher has been quite a journey for us and we’re excited to soon be leaving Early Access and into official release, and then the exciting content that follows!
June 13, 2017 - Slime Rancher v0.6.0b A small patch was issued today to address some issues related to the Glass Desert Update release:
- Reduce skybox cloud complexity on lower graphics settings to boost performance
- Replaced a broken treasure pod that awarded nothing with one that awards gold plorts. Since some of you may have already opened this pod, we added another treasure pod in the desert with gold plorts too :)
- Added some additional resources in the Glass Desert to make the introductory experience a little smoother
- Adjusted some colliders to prevent clipping issues
- Adjusted a few decorative objects in the Glass Desert
- Increased the time between firestorm breakouts in the desert
- Fixed incorrect favored-by listings for Silver Parsnip and Prickle Pear
- Fixed missing description for Prickle Pear
- Fixed bug causing music not actively being used to use much more memory than necessary, which could have lead to performance problems and crashes.
- Fixed bug where tutorial radar markers could get stuck.
- Fixed bug where you could re-vac ancient water blobs (and water blobs) shot from the vac.
- Fixed some bugs with distant geometry (LOD/Proxy bugs)
- Fixed a bug causing fire slimes to not periodically spawn during firestorms. See, they’re not entirely a bad thing.
June 15, 2017 - Slime Rancher v0.6.0c A small patch was issued today to address some issues related to the Glass Desert Update release:
- Changed some desert terrain slightly to improve player movement.
- Rotated one mosaic plort statue to be easier to hit
- Added a few more decorative objects in desert to help make different areas a little more identifiable.
- Made firestorm effects and music remain active in more areas of the desert.
- Made firestorm effects timing more precise.
- Updated the Main Menu to use the new skybox.
- Improved chicken efficiency to improve performance. And because an efficient hen hen is a happy hen hen.
- Added two new places to build Slime Science gadgets within the desert.
- Fixed bug where some tangle slime statues would reset to being unfilled on game reload.
- Fixed bug where fruit on garden trees could sometimes appear too low on the tree.
- Fixed bug where garden patches could sometimes end up with no crop but not allow the next crop to be planted.
- Fixed bug where small items around the oasis plant would rest just under the visible ground.
- Fixed typo in one of Ogden's Range Exchange greetings.
June 21, 2017 - Slime Rancher v0.6.0d A small patch was issued today to address some additional issues related to the Glass Desert Update release:
- Fixed an XBox-specific bug where buttons around scrolling areas on the main menu could sometimes appear garbled.
- Fixed bug where some slime toys' effect area was smaller than intended.
- Fixed bug where the Quantum Mosaic Largo's mosaic shell was sometimes entirely hidden within its body.
- Fixed bug where sound would sometimes cut out after too much time around Dervish Slimes.
- Fixed bug where returning to Largos in a corral with an auto-feeder and plort-collector would sometimes not produce all of the proper plorts.
- Fixed bug where Diversification achievement was not properly counting Largos across all parts of the Ranch.
- Fixed bug where carrots and parsnips would sometimes become stuck against corral posts.
- Optimized some textures for a minor memory usage improvement.
- Optimized some object management for a minor CPU usage improvement.
Glass Desert Preview (Update v0.6.0)
Slime Rancher v0.6.0, The Glass Desert Update, is deep into development and we'd like to share a preview of some of the content that we have in store for it.
The Glass Desert gets its name from the monolithic glass structures that loom over the landscape, thought to be responsible for dangerous, fiery storms that periodically rage across the land.
In addition to this new zone, a host of new slimes will be available including these beautiful mosaic slimes!
They're so pretty! I love the way they shine in the- OH NOOO!
Ok, let's move on. Ahem... The tangle slime is so happy and cheerful! Look at them play! So much nicer than the mosaic slime!
Hm. Ignore whatever happened to that chicken. It probably totally wanted to get stanched by that tangle vine and devoured. Everything is FINE.
In fact, let's end with something peaceful and not at all terrifying. The skybox is getting overhauled in v0.6.0 and now dynamically changes form day to night, with moving clouds and pretty lights in the sky. Here's a day passing in the desert:
We hope you enjoyed this preview. But that's not all, as plenty more is coming in the Glass Desert Update, including the dervish slime, fire slime, new gadgets, upgrades, and more!
Stay tuned for info on when this update will be available!
- Monomi Park
Slime Rancher v0.5.1: Better Homes & Gordos Update!
Slime Rancher v0.5.1, the Better Homes and Gordos Update, is now available!
This update contains a bunch of features designed to improve the ranch experience, provide a large newbuck sink, and add some new story elements. Here's a rundown of the major new features:
The 7Zee Rewards Club The 7Zee Rewards Club is a new feature that rewards highly successful ranchers with unique rewards. Starting at noon on day 7 you’ll receive a starmail form 7Zee introducing you to the rewards club. You must read the starmail in order to unlock the rewards club.
Each tier of the rewards club costs increasingly larger amounts of newbucks to unlock, but comes with a unique reward. These rewards are generally prestigious, signifying your success in the world of slime ranching, including visual upgrades for your ranch, color customization features, slime toys, and more. The highest tier rewards will cost enormous sums of newbucks to acquire.
Please note that while these rewards are intended to be expensive (especially in the final third), we don’t wish to make them completely unobtainable for all but a small group of players. So please visit this thread linked below and provide us with feedback on the costs of the rewards club. The prices could absolutely change in a future patch if the community feels strongly about it.
Chroma Packs Chroma packs are color customization items obtainable through the 7Zee Rewards Club, making up about half of the total rewards available. Once unlocked, a chroma pack station can be found on the side of the ranch house. As each new set of chroma packs are unlocked via the 7Zee Rewards Club, they can be assigned to your ranch house, ranch tech, and vacpack at no charge and as often as you like.
The rarest chroma packs are only obtainable by reaching the end tiers of the 7Zee Rewards Club.
Slime Toys Slime toys give your slimes fun toys to play with, soothing their agitation like a music box. A slime toy shop is unlocked via the 7Zee Rewards Club and features a stock of basic slime toys, with more advanced options being unlocked at a later rewards rank.
Slime toys reduce slime agitation when a slime is near them, making it a handy object to drop into a corral. However, each slime has a favorite toy which reduces agitation even further. The calming effect from slime toys stacks with the music box corral upgrade, but does not stack with other slime toys. If multiple toys are near a slime, a slime will always receive the best possible bonus from the toys, so feel free to mix and match.
Hobson and Letters from Home New story elements have been added. You will now find journals left behind by Hobson Twilgers, the former owner of Beatrix’s ranch, all over the world. These journals provide a little backstory on Hobson, or offer the occasional helpful tip or observation.
Additionally, you will now receive occasional starmails from Casey, someone important to Beatrix whom she left behind back on Earth. While there is plenty to read in this update, both Casey and Hobson’s story will be completed in a future update.
The Docks The Docks is a new ranch expansion accessible behind the Overgrowth. It contains a fresh water pond and waterfall, four empty ranch patches, a beautiful seaside view, and a bunch of fishing nets that you can use to snare wayward slimes. It also contains a secret feature…
Gordo Snares Gordo snares are a new series of Slime Science gadgets that you can use to catch your own gordos! Simply place one down and shoot food into the snare as your bait. If you’re lucky (and patient), you might snare the gordo you desire. And while these gordos will offer a few rewards upon bursting, we have the feeling most of you will be using snares to acquire some large buddies to hang out on your ranch.
More advanced snares will be available in future updates.
Additional Features: - Added a new Echo Net gadget that allows you to collect echoes from the ruins over time. It is hidden inside a treasure pod somewhere in the ruins.
- The auto-feeder corral upgrade now has 3 speed settings. You can change these setting via a button on the auto-feeder.
- Tank Booster Ultra is now available deep into the 7Zee Rewards Club. It allows you to store 100 units in each vac tank!
- Starmail now has an unread mail notification showing you how many unread mails you still need to read. Hopefully it doesn’t cause as much anxiety as the one you stare at in real life, reminding you that you should be replying to those emails instead of reading Slime Rancher patch notes.
- Coop high walls are now more obviously upgraded, visually.
- Reduced the slowdown when fabricating several gadgets in quick succession.
- The plort collector’s manual button now animates. I know right? Way to bury the lead in these patch notes.
- A few new achievements added from 7Zee Rewards Club stuff.
- Updated ruins music tracks with higher quality version to remove some audio artifacts. Or alternatively, we procured some artifacts form the ancient ruins. Oooh.
- The starmail interface has received some visual improvements and readability changes.
- Extractor rare resource drop rates have been doubled.
Fixes: - Fixed bug where especially agitated hunter largos responding to the taming bell would immediately turn feral again.
- Fixed RadTabbyLargo and QuantumTabbyLargo mouths.
- Fixed RadHunter and QuantumHunter eyes.
- Fixed bug where some extractor production rates were slightly lower than intended.
- Fixed texture on pillar on volcano island
- Fixed a scrolling issue on the fabricate gadget screen.
- Fixed bug where Quantum Crystal Largo wasn’t going after plorts properly.
- Fixed bug where it was sometimes possible for the music to switch to the Ranch tracks inexplicably. Not gonna lie, it was a ghost.
- Fixed some issues with slimes not having eaten while you slept.
- Fixed bug where bold text was not bold.
- Fixed Beatrix’s last name spelling on Range Exchange email.
- Fixed the placement of a few mountains in overgrowth
- Fixed bug where rock slimes sometimes didn’t damage player if they were stationary.
- Fixed bug where ferals could sometimes launch items through corral walls.
That's all for now! Please stay tuned for more info on the next major update, The Glass Desert. It'll provide all-new challenges, more slimes, a massive zone to explore and more!
April 18, 2017- Slime Rancher v0.5.1b A quick followup patch was issued to address a few bugs found in the release:
- Fixed bug where Pink Quantum Largos would eat Quantum plorts.
- Fixed bug where Gordo Snares could sometimes have their bait disappear.
- Fixed bug where slimes could disappear from the Docks while you slept. Perhaps they had gone out to sea?
April 19, 2017- Slime Rancher v0.5.1c Another followup patch was issued to address some additional bugs, as well as do a first pass on adjusting 7Zee Rewards Club prices, based on your feedback and data we collected.
- Capped 7Zee Rewards Club level prices at 150k, reducing costs at the very high end of the rewards club.
- Puddle plorts no longer pop on touching slime toys, such as adorable rubber duckies.
- Fixed bug where you could pick up Gordo Snares with the gordo on them and reuse the snare.
- Fixed bug where you could re-add bait to an already baited Gordo Snare.
- Fixed rendering issue with Hobson journals and water.
- Fixed a fail to load game bug that could sometimes happen when saving games from very old profiles.
Official Merchandise Now Available!
We're excited to announce that we've partnered with We Love Fine to bring you a batch of awesome Slime Rancher merchandise! A variety of shirts and prints are available now:
Slime Rancher v0.5.1 will be the next significant patch as we gear up for the Glass Desert update in v0.6.0. Here’s a rundown of what to expect in v0.5.1:
7Z Rewards Club The 7Z Rewards Club is designed to act similarly to a mortgage you pay off in other farm games, only our version is totally optional and issues unique rewards. These rewards include:
- Visual upgrades to various parts of the ranch
- Chroma packs that allow you to recolor the ranch house, vacpack, and ranch tech
- A special vacpack upgrade
- A vending machine of slime toys
It’s important to note that many of these rewards are designed to be prestige items for only the most successful ranchers. You’ll need to work hard into order to get them all!
Letters from Home and Hobson’s Journals This update will include part one of the journals Hobson left behind as well as an exchange between Beatrix and someone she knows back on Earth. Slime Rancher was never designed to have a sweeping narrative, but we’re hoping that this update will add more dimension to the characters we’ve introduced.
Gordo Snares A new gadget will be added that allows you to capture gordo slimes at any build site. You can feed and pop them for resource rewards but most likely you’ll just want to keep them as big ol’ slime buddies.
Echo Net Another new gadget we’re adding will allow you to collect echoes more easily in the Ancient Ruins. You’ll still get them in extractors, but an echo net never breaks and only collects echoes.
Auto Feeder Improvements The auto feeder will have three speed settings to choose from, allowing you to customize the amount of food that it distributes.
Ranch Expansion: The Docks Finally, a new ranch expansion will be added that will grant four additional ranch patches and a couple other features.
Aside form other fixes and smaller things, that about cover the major features of the next patch. We hope you enjoy it and are as excited for the big Glass Desert update that arrives later on!
Slime Rancher v0.5.0 Now Available!
Slime Rancher v0.5.0 is our next big content update that includes a new, explorable zone, new slime, new resource, and more!
Please note, this update will reset your gamepad, keyboard, and mouse bindings to defaults if you ever changed them. You'll simply need to change them back in the options menu.
Additionally, your position in the world will be set back on the ranch to avoid your being stuck in any of the new geometry added to the world.
Changes: - The Ancient Ruins is a new zone located between the Moss Blanket and Indigo Quarry. It contains a new slime, resource, and other secrets to discover. This zone will also serve as the key to accessing the Glass Desert in a future update. The Ancient Ruins is very different form other zones in Slime Rancher and ranchers can easily get lost within its twisting passages if they're not careful. Travel safely!
- The quantum slime is native to the ancient ruins and can emit other possible realities of itself, merging with one of those realities when agitated. Ranchers will need to keep a close eye on these slimes on the ranch, and make sure that eye is actually on the real quantum slime!
- Phase lemon trees are another strange product of the Ancient Ruins: a fruit tree that echoes across multiple realities, only half present in any one at a time. Though quantum slimes love its fruit, it will need some sort of binding agent in order to harvest those enigmatic lemons into our reality.
- Echoes are a new collectable item found tucked away in the Ancient Ruins. These little motes of light are often used by ranchers as decorations, though their origins remain a mystery. Echoes can be found daily in the many corners or the Ancient Ruins, or extracted with resource extractors.
- New achievements have been added
- 6 new deco gadgets have been added featuring beautiful art from the Ancient Ruins.
- 12 new treasure pods have been added: get hunting!
- Renamed Slime Quality to Model Quality and Water Quality to Shader Quality to better reflect those settings' usage in the game.
- Slime agitation now reduced more by eating, especially eating favorite foods.
- Hunter largos that get sufficiently agitated will revert to their feral form. Watch out!
- Adjusted prices of Hunter and Crystal Plorts to be a little more valuable, matching those of quantum plorts. These three slimes now represent the 'fourth tier' of slime difficulty.
- Improved some CPU efficiency items.
- Improved efficiency of grass mesh. That's right, here at Monomi Park even our grass is efficient.
- Updated version of Input library, which is related to gamepad inner workings.
- Puddle plorts are not longer requested or rewarded in the Range Exchange.
Fixes: - Fixed bug where music could sometimes be stuck playing for an area you had just entered and then left.
- Fixed bug where starting to vac fruits and veggies but stopping while they were still vibrating would still cause them to come loose.
- Fixed bugs relating to vac-ing veggies out of the ground.
- Fixed bug where it was sometimes possible to vac items through a wall.
- Fixed bug where Tarrs placed on Slime Stage could quickly escape. Maybe it wasn't a bug though and deep down, tarrs are just really shy.
- Fixed bug where Honey slimes and plorts were not properly included in Range Exchange.
- Fixed bug with appearance of slime mouths being off-color.
...and that's it! We hope you really enjoy this new update and we look forward to hearing all about your adventures in the Ancient Ruins!
March 7, 2017 - Slime Rancher v0.5.0b A patch was issued today to fix some bugs following the release of v0.5.0:
- Fixed bug where quantum plort was not shown on the Refinery screen.
- Fixed bug where quantum slimes could escape the grotto to above the ceiling.
- Fixed bug where quantum slimes would intentionally escape directly to the Slime Sea. It is unclear if one day they would return as hardened, salt-crusted pirates, but we just weren't going to take that chance.
- Fixed bug where pink quantum largos would eat quantum plorts but not boom plorts.
- Fixed bug where quantum crystal largo would appear pink while rolling.
- Fixed bug where quantum largos were not transparent went held on the vac.
- Fixed bug where water was not going in through corral walls.
- Fixed bug where fashion pods were not going in through corral walls.
- Fixed bug where echoes were showing as 'Echoes' when targeted instead of the specified type (e.g. 'Red Echo')
Slime Rancher v0.4.3 Now Available!
Slime Rancher v0.4.3 is a small patch containing mostly fixes to offer a smoother experience.
Changes: - Resources can now be vac'd out of autofeeders for those indecisive ranchers.
- The game name for new games now supports any character (including spaces and special characters) and can be up to 24 characters long. (Note: The filename used to store the save now takes the form of {timestamp}_{gamenamelettersandnumbers} )
- Changed the way the load game screen is populated. It should be slightly faster now when you have a very large number of saves, provided they are saved with the newest format.
Fixes: - Fixed bug where clicking back/cancel from emergency return warning popup did not allow you to navigate the pause menu with a controller.
- Fixed bug where med station could sometimes overfill the health bar.
- Fixed bug where the Invalid Format warning in the Load Game menu would show text exiting the boundaries of the Load Game window and the buttons would be sized inappropriately.
- Fixed missing level geometry on ledge near honey gordo.
- Fixed missing level geometry causing a gap in Moss Blanket.
- Fixed bug sometimes allowing you to interact with the scene after starting emergency return and causing strange time loops (technical term).
February 9, 2017 - v0.4.3b A small patch has been issued to address issues with save file compatibility by improving the handling of certain types of corrupted saved data files so that they are properly shown as invalid on the load menu.
February 10, 2017 - v0.4.3c A fix was issued to address a bug that was potentially corrupting save files. You can read more about it here:
http://forums.monomipark.com/viewtopic.php?f=3&t=3790
And if you haven't been following Monomi Park's Twitter or blog, here's a sneak peek of the quantum slimes and the mysterious ruins they inhabit coming in v0.5.0!
Since these patch notes were pretty dry with little opportunity for jokes: Why is the sand so wet? ................................Because the sea weed.
Ruins Update Preview
The next major Slime Rancher update (v0.5.0) will add the new ancient ruins zone that is unlike any other area on the range. Who or what constructed these ruins and for what purpose appears lost to time, but echoes of this past will resurface as you explore.
We hope you're excited as we are to explore this new zone, and capture the enigmatic quantum slime!
Enjoy these in-development shots of the ruins:
Slime Rancher v0.4.2 Now Available!
Changes: - Added 18 new treasure pods, many of which contain rare Slime Science resources.
- Added 3 new fashion pods: Cute, Dandy, and Royal.
- Added a fashion remover gadget to remove fashion pod accessories from largos and gordos.
- Gordos can now receive fashion pod accessories! It is as awesome as it sounds.
- Added additional nighttime music track for the radio. It's quite romantic.
- Using new text rendering/layout library to improve clarity of text as well as line-wrapping and sizing in certain situations.
- Made puddle slimes less likely to hang out in corners of ponds by telling them that the world is a brighter place when you are willing to mingle with others.
- Changed puddle slime dehydration logic such that they won’t disappear due to touching other slimes while in the water.
- Improved handling of player pushback while holding a largo, specifically around quickly turning to face a wall.
- Added some additional decorations near the paths to the Moss Blanket and Indigo Quarry so players won't miss it.
- Added a manual collection button to the corral’s plort collector upgrade for all those do-it-yourselfers out there.
- Changed plort collector to always turn on for a minimum time even when no plorts are present.
- Added a vac sound to the plort collector.
- Game will now pause when a controller is unplugged.
- Slightly reduced the number of required food for gordos to burst.
Fixes: - Fixed bug where cuberries could end up stuck on top of their tree.
- Fixed bug with Ball Pit achievement awarding incorrectly.
- Fixed bugs related to the way the player moves along the edge of steep slopes - prevents some cases where the player would get caught and be unable to move forward for a few moments. No, we didn't grease all the sides of every cliff in the game. That's not even a thing.
- Fixed bug where auto-feeder corral upgrade would sometimes not properly handle returning to the ranch, resulting in corrals with large amounts of food in them. This fix should broadly improve the experience of using an auto-feeder overall.
- Fixed bug where Emergency Return would sometimes put the player well above or below where it was supposed to, resulting in a whole other kind of emergency, really.
- Some Russian translation improvements.
- Adjusted the refinery link's depositer to be more receptive.
- Fixed bug where the vsync setting was sometimes not getting correctly initialized.
Lastly, we are changing the listed minimum memory requirement for Slime Rancher from 2GB to 4GB of RAM. As we've added more and more features and areas to the game the used memory has grown somewhat over time. Additionally, we feel this better reflects the increasing amount of memory that is in use by newer versions of Windows, which use quite a bit of the system memory at all times.
In short, if you've been able to run Slime Rancher, nothing will change.
Update: January 18, 2017 - Slime Rancher v0.4.2b We discovered a bug that caused old treasure pods to close again following the release of v0.4.2 and have issued a fix. If you have a save file with the pods re-closed you simply have to open them again if you wish to have all pods opened. This will not cause any other issues with your save file. All blueprints you had previously received will remain available to you.
Update: January 18, 2017 - Slime Rancher v0.4.2c Another bug related to treasure pods was discovered that required another quick patch. You may experience certain pods are re-closed., but just as before, this should not negatively impact your game in any way.
Update: January 19, 2017 - Slime Rancher v0.4.2d Another series of issues were discovered that we deemed worth a quick patch. This includes:
- Significantly reduce memory usage by game music (roughly 650 MB savings!). For those of you that just barely met the minimum requirements, you should see a significant performance boost.
- Fix rad poisoning text not updating
- Fix warp depot display text/bar not updating
- Fix flowers in Moss Blanket having turned yellow. Our best guess is that the winds were strong on our local build and blew some seeds over from the Ruins :)
Slime Rancher is a Top Game of 2016!
Valve just released their list of the top 100 highest grossing games on Steam for 2016 and Slime Rancher made the cut!