0.0.2.1 - Dr K Interactions and Editor Improvements
Dr K can now perform the following interactions when the slime blinks at them:
Doors can be held open
Slime Buttons can be pressed
Core Buttons can be pressed, assuming Dr K is holding either a Physics or Player Core
Physics Sphere (size 1) can be grabbed, and used to press Core Buttons
Player Core can be grabbed if it blinks at Dr K when out of the Slime Body
One-Ways will prompt Dr K to move her hand through, thus pushing any object in it through as well
Editor Improvements:
Copy/Paste (Ctrl C/ Ctrl V)
Hotkey for Quick-Save (Ctrl-S)
Hotkeys for Block, Eraser, Draw Wire, Erase Wire (Shift+B/E/W/E, eraser type contextual)
UI Improvements:
Level Preview images for Default, User, and Steam Workshop levels
Steam Workshop
You can now play and share custom Slime Research experiments with Steam Workshop!
Features -Upload Directly from the In-Game Level Editor
-Subscribed Items appear under the "Play" menu
-Game does not have to be restarted after Subscribing to new Items
-Updating your levels is easy, since Workshop Item IDs of published levels are saved locally with the level itself
2 new levels
Slime du Coleil and Slime Containment Puzzle have been added to the game!
Slime du Coleil is a high-flying circus act, while Slime Containment Puzzle focuses on the new Physics Sphere, and blocks that only the Slime Body or Slime Core can enter!
There are also some minor tweaks to items and other levels. Enjoy!
New Menus, Less Unity on Startup
Graphics options and Input Rebinding can now be done from in-game, so the Unity Launcher has been removed.
The Unity Splash Screen has also been removed. Slime Research now starts instantly, if you disable the Early Access splash (and adorable Dr. K animation) from the graphics options.
The new Audio menu lets you control volumes for Master, Slime, Objects, and Music. You can view the currently playing song from the audio menu, and new songs no longer appear as popups.
The new Graphics menu allows you to choose from any supported resolution, and toggle between fullscreen and windowed mode.
The Input menu is unchanged, and allows you to independently enable and edit inputs for Keyboard, Gamepad, and Mouse-Only.
All of your settings are saved to Steam Cloud along with your custom levels and completed levels.
If you have any feedback or experience any problems with these changes, please tell me!
Audio Menu in Beta
Features: -Sliders for Master, Slime, Objects, and Music Volumes.
-Shows currently playing song. (New songs no longer appear in popups)
-Volumes are saved after each change, and loaded when starting the game.
-Volume settings saved in Steam Cloud along along with other settings.
If you have any issues, please let me know on the Steam Discussion Board, Twitter, or Discord!
(To play beta Slime Research, right-click in on it in Steam, click on "Betas" tab, and then select "beta" from the dropdown list)
Known Issues -Shadows on the sliders are drawing on top of the knobs
-Directional Input is pretty bad. I'll be moving the Controls/Graphics/ Audio to the top of the screen to fix this
Minor Bugfixes
-Removed issue with Lil Button Collision in levels loaded by "Play Next" button.
-Received report of default levels failing to load on OS X. Removed an extra backslash and now Default and User levels on the OS X version should work normally.
-Physics Sphere now presses both Lil and Big Buttons.
Music, Slime tweaks
-Re-enabled music. Sorry about that!
-Slime is effectively taller while moving upwards - Should now feel a bit more solid when climbing slopes or at steep vertical angles.
Minor Tweaks
-After some player feedback, some levels were modified and "Houdini" was removed.
-Bottom button on Pause and Level End menus can now be selected with directional input
-Slime was tweaked in an attempt to make it feel less clunky and more predictable. Slime bits now have velocity reset on spawning, instead of potentially retaining their previous velocity.
Version 0.0.1.0
A lot of additions and changes in anticipation of Early Access tomorrow! Version 0.0.1.0 is fully backwards compatible with all previous versions.
Additions: -Slime-Only Block: Allows the Slime to pass, but not the Core.
-Core-Only Block: The core can enter and use them to gain height, but the Slime is blocked.
-Collectible item, and logic gates which detect if All or None of the collectibles have been grabbed.
-In/Out logic gates: Allow you to send a signal wirelessly in a straight line.
-Clock logic gate: Generates a repeating on/off signal.
-One-Way Gate: Placeholder, currently just a solid block.
-Physics Sphere: Just a sphere. Experimental and somewhat buggy.
Item modifications: -Doors can now be lengths of 1-9.
-Timers can wait for 8 times ranging from 0.1 second to 1 minute.
-Clocks can generate signals with 8 periods ranging from 0.1 second to 1 minute.
-Physics Sphere can be sizes 1-8.
Bugfixes: -UI should now draw on top of all game elements
-Fixed "Next Level" button on Level End menu. Should now work properly for Included and User levels
-Fixed hotkeys for rotating items in Level Editor - You can also Modify held items with Q/E by holding Shift
-Added user-facing error message when trying to play a custom level that has either no Spawn or no Goal
Graphics Changes, Steam Cloud, and Bugfixes
Changes:
-Metaball shader improved to allow for Inner and Outer layers (more slimy).
-Slime core changed to eye that looks in direction of input.
-Input settings and Keybinds now save to Steam Cloud, along with User Levels.
Bugfixes:
-User levels should no longer duplicate when saving.
-Fixed Level Editor previews that would show up on Main Menu if you returned there while placing an item.
-Camera zoom now properly resets.