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Genre: Racing, Indie, Arcade

Slipstream

1.0.2 update: keybindings, new AI/physics

The Slipstream 1.0.2 patch is now live.

Changelog:
- The #1 most requested feature is now implemented: fully customizable keybindings for both keyboard and gamepads. (NOTE: Slipstream only has *official* support for Xbox Controllers, both 360 and One. I can't guarantee that any other type of controller will work, but they may).

- The AI system has been pretty much completely rewritten, the AI should feel more "real" now. This is a lot of new code and it may get small updates/patches over the next weeks.

- The car collision physics have also been rewritten.

- Quick Race mode can now be customized. You can choose between 1 (racing alone) to 30 racers on the track, and also the number of laps.

- A cumulative timer has been added to Grand Prix mode.

- Various parts of the main menu have been changed. Most notably, now you can see a more detailed view of your save file's progress.

- Various bugfixes and small tweaks

That's all.

1.0.1 patch, compatibility Issues, multiplayer

The latest update to Slipstream has been published, and it brings the minimum requirements down to the lowest possible versions of OpenGL and related libraries. Hopefully this will fix compatibility issues some users have been reporting. There were also small changes to the gameplay, mainly reducing the amount of traffic on arcade mode, which has been an issue for some people.

Some users have raised the topic of key mapping, since Slipstream doesn't allow it yet. I have taken note and will try to add this feature on the next update. If the compatibility problems are fixed, I'm gonna start working on the 1.1 version ASAP, which will include a local multiplayer mode. That's all for now.