Hey thanks so much for everyone who played the demo and gave me feedback. Every comment helps a lot in knowing where the game is at for newcomers and what I need to focus on!
I thought I'd quickly put together a list of issues that were pointed out and what I am actively working on and what can be expected in the next demo or later!
AI
Opponents will have different difficulties
Opponent balancing based on speedclass selection
Opponents will be able to shoot backwards & deflect items
Tutorial
more time / space for finishing certain training segments
every training will get its own "test - that combines the previously learned short segments
item avoiding tutorials (jumping over / shooting backwards)
Tutorials that teach the more advanced mechanics of the game
Options
an "auto" preset - that will be enabled by default to not blow up a low-specs PC when you first start the game
initially cap the frame rate to 60fps
frame rate slider
adding more stuff to the graphics options (disabling certain particle effects (waterfall or disabling AI trails etc..))
rebindable keys
dualshock & other controllers support
setting explanations
vibration toggle
UI
ingame UI will be overhauled to be more in line with the menu UI (better points & combo view; separating boost & points for easier readability; trick names; ...)
endscreen will be overhauled
not always land on the title screen when you are done with an event but land where you left off
less button presses needed to go through arcade mode + setting explainations
better "main quest" view
Core Gameplay
advanced manual (the right stick can be used for specifying grabs and going into a manual -> the manual will use the sticks direction then)
stopping the character faster and stopping completely will be possible (should help with the lift)
less lift time & a bigger area of lift "acceptance"
auto accelerate helper tool
stunt safety will be enhanced
campaign will focus more on races & battle races than on other modes
special tricks
trick repeating will grant less points
Sound
character sound effects
more sound effects in general
There is even more that I am working on or things that I still have to think about how / if they should be changed.. But let me know if you have anything else that you think needs improving! I also have a discord server and a twitch channel where I stream the development frequently, so if you have any questions or anything else, let me know!
Tune in today to the guerrilla collective 3 showcase to see a brand new trailer of Slopecrashers with a sneak peek on whats coming! Guerrilla Collective Event Page
Furthermore a new demo version just dropped to celebrate the occasion! The demo features the all new demo campaign that you can progress through and unlock a glider and a board along the way!
New Demo + The Demo Campaign:
Demo v0.2.5 - the DEMO CAMPAIGN update Progression: - new demo tour is implemented: Choose any speedclass and any event you wanna play! - tour events have side objectives aside from the main objective - every fullfilled objective gives you a medal - unlock new glider and board after a certain amount of medals - tour events also count towards the arcade mode progression
Multiplayer fixes: - Players can now only join in the character select - Fixed a crash that could happen on a certain order of players getting ready
Gameplay changes: - Breaking is faster - Ragdoll, Balloon, Ice time nerfed
and more fixes...
Demo Update #2 Out Now
Demo v0.2.4.2 - Demo Feedback Update
Progression: - ingame UI now shows your current target (gold if you've already beaten silver etc...) - personal best now shown in end screen - easier medals in target practice
Gameplay: - stunt safety enhanced (icon not showing up anymore when it triggered even though the player did the right thing) - possibility to stop the character when breaking - pushing forward from stop more consistent - changing first controller is second player now releases all buttons to avoid controls being stuck - characters in goal stopped being spider man - elevator times reduced - more visual guidance on train station snowy mountain - railway rails now are all boost rails - snowman particle stops blinding you - boosts have more downforce - double item boxes in time attack now work as expected and give you triple chilli instead of offensive items anymore - ragdoll velocity cannot exceed max speed anymore
Tutorial: - joysticks now labeled in tutorial - made gliding tutorial easier
Menu: - fixed mouse hover inactive elements in main menu bug - holding directions now scrolls trhough menu - options menu scrolls fixed offscreen selection - Splitscreen multiplayer now more visible and UI behaviour changed
Optimization: - changed level loading behaviour to wait until everything is loaded to avoid PCs with slow HDDs to load levels later than needed and character falling through and reduce stutter after level loaded
Bugfixes: - fixed some tunnel portal bugs - fences collision in tutorial more consistent - teleporters do not trigger when character crashed - crashes do not trigger when character teleports - character stops grinding rails after crashing - fixed wrong video playing in speed selection - fixed video switch lagging out game in guides and speed selection - game music stopping on retry - stunt safety setting in pause menu now on correct screens and correct color
Demo Feedback Update #2
Update v0.2.4.2 - Demo Feedback Update #2
Progression: - ingame UI now shows your current target (gold if you've already beaten silver etc...) - personal best now shown in end screen - easier medals in target practice
Gameplay: - stunt safety enhanced (icon not showing up anymore when it triggered even though the player did the right thing) - possibility to stop the character when breaking - pushing forward from stop more consistent - changing first controller is second player now releases all buttons to avoid controls being stuck - characters in goal stopped being spider man - elevator times reduced - more visual guidance on train station snowy mountain - railway rails now are all boost rails - snowman particle stops blinding you - boosts have more downforce - double item boxes in time attack now work as expected and give you triple chilli instead of offensive items anymore - ragdoll velocity cannot exceed max speed anymore
Tutorial: - joysticks now labeled in tutorial - made gliding tutorial easier
Menu: - fixed mouse hover inactive elements in main menu bug - holding directions now scrolls trhough menu - options menu scrolls fixed offscreen selection - Splitscreen multiplayer now more visible and UI behaviour changed
Optimization: - changed level loading behaviour to wait until everything is loaded to avoid PCs with slow HDDs to load levels later than needed and character falling through and reduce stutter after level loaded
Bugfixes: - fixed some tunnel portal bugs - fences collision in tutorial more consistent - teleporters do not trigger when character crashed - crashes do not trigger when character teleports - character stops grinding rails after crashing - fixed wrong video playing in speed selection - fixed video switch lagging out game in guides and speed selection - game music stopping on retry - stunt safety setting in pause menu now on correct screens and correct color
Slopecrashers @DreamhackBeyond
Slopecrashers will be at Dreamhack Beyond, which is an online steam event!
During this time you can play the Slopcrashers Demo! Furthermore I will stream on two times and show off what can be done in the demo and tell you some tricks to make those gold medals easy wins!
The streaming times will be: - Tue: 11am EST (17:00 CEST) - Thu: 2pm EST (20:00 CEST)
See you then! peekstone
DEMO INCOMING - 23 MAY!
Hey there shredders!
Slopecrashers will be part of the Steam Racing Fest with a limited time demo starting May 23rd!
The demo features a sneak peek of two slopes (one in Snowy Mountain and one in Neon City) with 6 game modes + split screen multiplayer!
Can you get all the gold medals?
See you soon on the slopes! Also make sure to join the discord server: SLOPECRASHERS - DISCORD