Smash Dungeon cover
Smash Dungeon screenshot
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Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Indie

Smash Dungeon

Updates for v1.1.2

Some quality of life features have been added.

Fast travel has been added. You can now teleport to a previously visited room from the map screen.
An available dashes indicator has been added below the heroes feet.
Traps are disabled when you clear a room (not Hardcore mode).
Item text changed to indicate that an item is Passive.
Escape key opens and closes in-game menu.

V1.1 Update is here

Changes in V1.1.0

Along with the obvious bug fixes and minor QoL improvements a number of BIG new features have come in v1.1.0 and these mainly revolve around improving meta progression. Here's a list of the most notable ones.

XP
XP has been introduced which is gained by taking health from enemies. The more you hurt them the more XP you gain, its that simple.

More Player Skills to Upgrade
Previously Runes needed to be found so you could upgrade your players skills and there were 7 to find.
There are now 23 skills that can be upgraded and unlocked with most being unlock-able by Runes but don't worry if you don't find them as the skills can also be unlocked with XP. If you are lucky enough to find Runes the skills can be unlocked early. Upgrading skills is now done via the new Rune room or in Purgatory and is no longer available via the Stats menu option.

Purgatory
Upon death or when you have killed a Boss you will travel to Purgatory. Here you can upgrade your heroes skills, have a chance to change or upgrade Weapons/Armor in a Smelting area and practice using consumables in the Training Room. Some areas of Purgatory will required you to rescue individuals from the main Dungeon before becoming available.

Rescuing NPCs
Previously when you rescued a wizard you might earn some keys, bombs and a chance at a passive item. Now rescuing a NPC will give you those rewards AND also return the NPC to Purgatory which as previously mentioned, can unlock Player Stats or the Smelter early but don't worry if you don't rescue these as they are unlocked once you reach the required XP.

A new Room
As mentioned above you can no longer upgrade a players skills/stats via the Stats menu option. Instead this is done in Purgatory or a new Wizard Forge room.

Hints
To help new players a hint may pop-up from time to time giving you some guidance when something new becomes available or where I feel people have struggled.

Control Help
Painted on the floor of the first room of the first level will be your control bindings as a reminder or helper for new players.

Charging Special Attack
A great suggestion made in the discussion forum was to allow the player to recharge their Special Attack when they run out. This will be available in v1.1.0 and now when you run out of Special Attacks it will recharge when you kill an enemies with the weapon but the further on you progress the more kills required to fully recharge.

More info on collected Items
Another great suggestion was to provide the player with some information on what items do when you collect them which has now been added to v1.1.0.

Whats missing
Localization for the new content is not yet available and currently has English as a placeholder.
Hopefully soon.

v1.1.0 Purgatory, XP & More

Changes in V1.1.0

Along with the obvious bug fixes and minor QoL improvements a number of BIG new features have come in v1.1.0 and these mainly revolve around improving meta progression. Here's a list of the most notable ones.

XP
XP has been introduced which is gained by taking health from enemies. The more you hurt them the more XP you gain, its that simple.

More Player Skills to Upgrade
Previously Runes needed to be found so you could upgrade your players skills and there were 7 to find.
There are now 23 skills that can be upgraded and unlocked with most being unlock-able by Runes but don't worry if you don't find them as the skills can also be unlocked with XP. If you are lucky enough to find Runes the skills can be unlocked early. Upgrading skills is now done via the new Rune room or in Purgatory and is no longer available via the Stats menu option.

Purgatory
Upon death or when you have killed a Boss you will travel to Purgatory. Here you can upgrade your heroes skills, have a chance to change or upgrade Weapons/Armor in a Smelting area and practice using consumables in the Training Room. Some areas of Purgatory will required you to rescue individuals from the main Dungeon before becoming available.

Rescuing NPCs
Previously when you rescued a wizard you might earn some keys, bombs and a chance at a passive item. Now rescuing a NPC will give you those rewards AND also return the NPC to Purgatory which as previously mentioned, can unlock Player Stats or the Smelter early but don't worry if you don't rescue these as they are unlocked once you reach the required XP.

A new Room
As mentioned above you can no longer upgrade a players skills/stats via the Stats menu option. Instead this is done in Purgatory or a new Wizard Forge room.

Hints
To help new players a hint may pop-up from time to time giving you some guidance when something new becomes available or where I feel people have struggled.

Control Help
Painted on the floor of the first room of the first level will be your control bindings as a reminder or helper for new players.

Charging Special Attack
A great suggestion made in the discussion forum was to allow the player to recharge their Special Attack when they run out. This will be available in v1.1.0 and now when you run out of Special Attacks it will recharge when you kill an enemies with the weapon but the further on you progress the more kills required to fully recharge.

More info on collected Items
Another great suggestion was to provide the player with some information on what items do when you collect them which has now been added to v1.1.0.

Whats missing
Localization for the new content is not yet available and currently has English as a placeholder.
Hopefully soon.

V1.0.16 Patch notes

Quality of Life improvements
Normal & Hardcore modes with normal being easier than previous versions.
Ability to change & swap consumable & drop items.
Death scene which takes you back to start of level.
Bow balancing improvements.
Dash out of attack.
Spawner health indicators.
Bloodlust animation speed increase.
Improve Mech Boss special attack tells.
Weeper Boss balancing

Bug Fixes
Inventory selection fix
Bow not always firing
Bind controls during game and save correctly
Player getting trapped in a spawner when it first spawns
Seeing hair through helmet.
Dropped weapons sometimes disappearing when you leave the room
Co-op same room detection fix

And many others I forgot to document.

Road Map Coming

We're not done yet but I need your help

The feedback I've had so far is that its pretty damn tough. I did say brutal in the description but maybe I've gone a little too far.

As a solo-dev its hard to get the balance right because you play the game an awful lot during development and you become a bit of a pro. As a result you up the difficulty to make it more of a challenge then when a new player comes along they go WTF!

So I'm going to do a few updates to try and address a couple of points that have been highlighted.

I'd also like to try and provide some kind of roadmap for whats to come so now is your chance...

If there is anything you would like to draw my attention to then please head over to the discussions forum and add your voice.

https://steamcommunity.com/app/1144130/discussions/0/3807281445020607253/


Thank you.

Minor bug fixes

Add frame limiter.
Fix missing character on character selection screen.

Update notes for v1.0.9

Problem loading French localization file caused menu to not appear correctly

Coming 24th July 2023



Polish your hammers and get your quivers ready for a bloody brutal battle in Smash Dungeon!

After 5 years of blood sweat and tears I'm very proud to announce that Smash Dungeon will finally be released on the 24th July 2023.

A build has been uploaded and accepted by Steam. In the coming weeks I will be doing as much testing as possible. Its been a very long and at times difficult journey but I'm really pleased so many of you have stuck by me and kept the faith.


What can you expect?

Every run will be different. Some will kind at the start and others you wont last more than a couple of rooms. Smash Dungeon can be fun but brutal and your key to survival will be in learning how to use the consumable power-ups, using special attacks, dashing out of trouble and finding as many passive items as possible from secret rooms, summoning rooms and rescuing the odd stranded wizard.

And if you are looking for something to scratch that couch co-op itch then look no further!

24th July 2023



Polish your hammers and get your quivers ready for a bloody brutal battle in Smash Dungeon!

After 5 years of blood sweat and tears I'm very proud to announce that Smash Dungeon will finally be released on the 24th July 2023.

A build has been uploaded and accepted by Steam. In the coming weeks I will be doing as much testing as possible. Its been a very long and at times difficult journey but I'm really pleased so many of you have stuck by me and kept the faith.


What can you expect?

Every run will be different. Some will kind at the start and others you wont last more than a couple of rooms. Smash Dungeon can be fun but brutal and your key to survival will be in learning how to use the consumable power-ups, using special attacks, dashing out of trouble and finding as many passive items as possible from secret rooms, summoning rooms and rescuing the odd stranded wizard.

And if you are looking for something to scratch that couch co-op itch then look no further!

15th May 2023

Polish your hammers and get your quivers ready for a bloody brutal battle in Smash Dungeon!



After 5 years of blood sweat and tears I'm very proud to announce that Smash Dungeon will finally be released on the 15th May 2023.

Its been a very long and at times difficult journey and I'm really pleased so many of you have stuck by me, kept the faith and wishlisted Smash Dungeon.


What can you expect?

Every run will be different. Some will kind at the start and others you wont last more than a couple of rooms. Smash Dungeon can be fun but brutal and your key to survival will be in learning how to use the consumable power-ups, using special attacks, dashing out of trouble and finding as many passive items as possible from secret rooms, summoning rooms and rescuing the odd stranded wizard.

And if you are looking for something to scratch that couch co-op itch then look no further!