Smithworks cover
Smithworks screenshot
Genre: Indie

Smithworks

v1.04 Update

We are absolutely elated to share one of the final content updates in the game. Beyond this, there are no plans to adding any more unique features as the project was always intended to be a completed experience. Thank you for the positive feedback of the game.

New Content

  • 12 New Hats
  • End game achievements now unlock hats. Some hat achievements have been changed/adjusted
  • 5 New Achievements
  • Sandbox mode where players can freely play a area without customers interfering. Private only
  • Timer on the end result screen. (Starts when host loads in, includes pre-opening shop time)


Balance Changes

  • Expert 13: 600 points -> 500 points
  • L12 3 Star Party Threshold 1175 -> 1400
  • L12 3 Star Duo Threshold 950 -> 1000
  • L13 3 Star Party Threshold 950 -> 1050
  • L14 3 Star Party Threshold 925 -> 1050
  • L14 3 Star Solo Threshold 475 -> 500
  • L15 3 Star Party Threshold 4000 -> 4100
  • Perfection - Speed: 150 Time points -> 200 Time points


Bug Fixes:

  • Landing on customer or players will no longer accelerates them, which often killed players
  • Orders disappearing on the board occurs less often
  • Fixed bug where customers would accept orders after missing them if thrown to them
  • Map bounding improvements for high velocity items
  • Improvements for Sharpening Stone and Smelter outputs colliders for improved usage.
  • Fixed generic orders so that they can no longer generate "impossible" orders
  • Fixed Achievement Godspeed where you did not need to have a 4 piece order
  • Nova hat adjustment where it's vfx does not interfere with the user's view
  • Score points on the bottom clipping issue fix


We have released the soundtrack for the game on Bandcamp! (Steam direct download coming soon) If you would like to support the team, you can purchase it at this link

Smithworks Original Soundtrack

Content Update! v1.03

Kenny, aka Tinfoil here!

Its been a exciting few weeks since our launch and we have been listening to our community and have added in content and QoL features that should hopefully put the game in better state. This update's main focus is adding in a true final level and achievements that reward players to put the game to it's limits in earlier levels.

Content:
Level 15, featuring the city area
Expert Achievements 1-15
5 New achievements
Adjustments to difficulty in level 12 and 2

QoL features:
- Resource Boxes (Ore and Leather) will now buffer resources and pool them, so there is no lag when picking up their resource.
- Levels now have personal best scores
- Achievements now play a sound when unlocked
- 4K is now an option, but some assets will stay at 1080p
- Ping is now shown on the top right of the screen
- Leather is more of a lighter color when untanned for better clarity
- Display names and lobby names are now censored accordingly

Bug Fixes:
- Double pickup between two clients fixed
- Crafting station bug fixed (Likely)
- City and village level map bound adjustments (Will be on-going)
- The tutorial books in L9 and L2 have been adjusted to reduce confusion

What's next?
In the next few weeks, we will entirely focus on only bug fixes, QoL updates, and hats.

Sensitivity Adjustments

Tinfoil here,

Common feedback on the game's options focuses on the mouse and its jankiness.

Mouse sensitivity can now be inverted. However, for those who have adjusted their sensitivity, this may invert their sensitivity when starting the game update. The recommended starting setting is 25, 25 on x and y sensitivity.

We have also made the vertical and horizontal sensitivity more similar. As vertical was vastly stronger than horizontal before.

v1.02 Hotfixes

Tinfoil here

Here are some updates

- Less frequent occurrences of orders not spawning in when completing a round of orders
- City area bounding improvements. Reducing the chance of items falling through the floor
- Lobbies list auto-refresh
- Tutorial is now required to play the game
- Guildmaster Achievement fixed
- Name field fixes

v 1.01 Hotfixes

Tinfoil here!

We have just released the game and we are amazed to see the positive feedback from the community. This update will address some of the burning issues in the game. In the coming updates, we will focus on addressing some of the deeper issues in the game.

These changes include:
- Option for horizontal and vertical sensitivity
- Stronger changes in sensitivity
- Map bounding adjustments
- Error fixes in lobby
- Some errors around lifts

Smithworks Official Release!

Hey Kenny here, aka Tinfoil

We are all excited to release this game to everyone and we hope that you all enjoy it as much as we do.
In this release post, I will talk about where the game is at right now and where it will be in the future.

This game was made by us college students and may not have all the modern features you may expect. For this reason and many others, we chose that this game and experience is free for everyone to enjoy. We all in this team grew up playing and making memories with our friends and we hope that we can also provide that to our players.

When it comes to what comes next, we do not expect to continue working on this game far into the future. Updates will come focused on fixing bugs and adding a bit more cosmetics and achievements. But after a few months, we will consider this game as completed. That being said, if there are any bugs, please join our discord at discord.gg/FBDMWKXEnx to report them.

Known Issues/Bugs:

Issues with the game is multiplayer focused. Since this was the first multiplayer game the team created, there are edge case issues that may occur when doing actions at the same time for players. We also have lobby related issues when it comes to joining and disconnecting is odd times. Finally, there are issues with teleporters in some edge cases. For the most part, these issues rare and is easily solved by restarting the game.

Thank you,
Tinfoil