+ Added ending cut-scene when completing the game under roguelike mode.
+ Added 20 new interesting achievements
+ Added different colors for different players during local co-op mode for easier identification
+ Adjusted various weapon parameters to make them distinctive
+ Adjusted laser aim mechanism to always targeting at the right target
+ Improved local co-op UIs
- Fixed an issue with ice blocks rendering before the smog
- Fixed an issue with boss becoming unresponsive after moving onto different stages
Now the game is in its final completed state.
Hurray!
EA V.B019 update
+ Overhauled UI
+ Overhauled Shooting Mechanism
+ Overhauled Alien Log mechanism
+ Added Steam Cloud Saves
+ Added several new skills
+ Added HP Restore Orbs
+ Added Statistics in Death Mode
+ Improved Roguelike Progress indicators
+ Improved Section Transition Mechanism
+ Changed Skill usage mechanism, it no longer uses charge but can be gradually restored as time passes.
+ Adjusted Hero name display in Single-player mode
+ Adjusted Boss HP
- Fixed an issue with ground blade roller
- Fixed an issue with sudden spike in sounds
- Fixed an issue with peculiar enemy movement
EA V0.096 Update
+ Added Portal Tracker to estimate the distance to the end-game portal
- Fixed a critical movement error with extra-large entities (mostly boss)
EA V0.095 Update
+ Introduced a new selective rendering system for roguelike maps, render speed has increased by up to 50%
+ Optimized performance of all levels of the last chapter, up to 100% faster.
+ Optimized all handcrafted maps, render speed has increased by up to 80%
+ Improved generation algorithm to lower the chance of enclosing regions
+ Dragonfire from the Guardian of High Hell will now light up the player
+ Standardize all props to make the game more appropriate for the designated age group
+ Adjusted narrative texts for the whole game
- Calibrated sounds for all roguelike levels
- When there's no movement, enemy will stand idly instead of taking steps in air
EA V0.093 Update
+ Fine-tunes the DeepWake features to make the waking process more evenly distributed in the timeline
+ Tweaked settings to allow further performance fine-tuning
+ Increased overall foliage render speed by 20%+
++ New "Render Quality" options to let player choose different tiers of render details
++ Changing shadow quality now will also change the way light interacts with objects
+ Battle UIs are no longer affected by motion blur effects
+ Tyrantium now spins while dropping from enemy
+ Tyrantium drops from enemies head wherever possible
+ Changed behavior of ground tentacles - their attacks now also harm enemies
+ Changed some background narratives
- Enemy no longer wanders off the map
- Enemy no longer gets stuck in the game world
- When shooting projectiles, enemies no longer slides around;
- Enemy spawning no longer produces error
- Calibrated controller selection issue in graphics settings menu
- Fixed Prompt Text position
- Fixed an issue where boss fight doesn't trigger all the UIs
- Fixed an issue with customised glass shader
EA V0.092 Update
+ Added Motion Blur option to simulate fast movement as recorded by cameras
+ Added Natural Lens option to further stylize the game view
+ Added shadow for explosion debris for more realistic visuals
+ Improved main menu loading speed
+ Adopted a new optimization architecture
+ Added IntruderWake: enemies in roguelike maps will detect the presence of a player and all enemies will come to attack the player after a certain amount of time
- AI no longer floats in the sky.
- Fixed all unlock related issues
+ Improved boss defeat banner text, it no longer blocks to eyes.
- In roguelike mode, scores are no longer calculated, since roguelike levels are randomly generated and the total amount of scores are inconsistent across different sessions.
- Improved game level unlock mechanism - now players in Smogbreaker & SmogSiege mode can only unlock levels within the stage they've previously reached in Roguelike mode.
> A new optimization architecture has been adopted, and bugs may be expected. Please report anything unusual and we'll solve them in the next update.
EA V0.090 Update - Roguelike Mode On
+ Added Roguelike Mode across all 6 worlds (Preliminary)
+ Added Boss - Guardian of High Hell
+ Added Boss - Timespace Worm
+ Added Boss - Sky Watcher
+ Added Boss - Sentry Null
+ Added 3 new types of minions
+ Improved unlock mechanism
+ Improved damage detection mechanism
++ Increased accuracy in melee weapon detection
++ Increased accuracy in bullet detection
++ Increased accuracy in explosive detection
+ Improved homing bullet tracing mechanism, now bullets traces more accurately
+ Heroes stuck on air will be teleported to a nearby spot
+ Revamped overall lighting mechanism
+ Allocated more threads for foliage management
+ Standardized foliage generation behaviors across lands in the same biome
+ Dynamic Terrains for all roguelike worlds
+ Procedural biome-based foliage generation
+ Improved ice stones visual at ground zero
- Fixed occlusion errors with the first boss level
- Updated entity weight to improve collision physics
- Fixed a minion spawning error
- Removed runtime break
- World paint is temporarily disabled due to compatibility issues with old models of video cards
> All past saves are reset for the new roguelike mode
> Known issues: Enemy AI occasionally floats in the sky. This is caused by preliminary addition of AI's all-axis spatial movement, and will be improved in the next iteration.
EA V0.035 Update
+ Improved Boss 1: Chained Titan
+ Added Preliminary Boss 2: The Venom Ent
+ Added laser pointer for guns
+ Improved Boss Level Banner
+ Improved Boss Level Portal Effects
+ Sharpened hero management view
EA V0.033 Update
+ Preliminary addition of Boss 1
+ Entropy Gun's damage will increase as it passes through more targets
+ Add back view of heroes
+ Further calibrated sunlight
- Further improved explosion over-exposure issues
- All heroes should emit particles properly now
- Skill key and right mouse key can cast skills properly now
- During sector transition hero is invincible
- Trap optimiser scripts no longer produce error
- Fixed an error with keyboard assignment issue
- After switching heroes, all skills should update correctly now
EA V0.031 Update
+ Added hero - Butcher No.40927
+ Added hero - Style-21 FaceTree
+ Added hero - Zone-53 Subhuman
+ Added some new weapons
+ All heroes can use all weapons except Zone-53 Subhuman, who is weapon-bound and can't use regular weapon
+ Improved damage text mechanism
+ Improved hero background stories
+ Improved weapon background stories
+ Improved unlock mechanism - if both heroes and weapons can be unlocked, there's a 42% chance to unlock hero first. If the chance misses, hero and weapon will be put in the same pool for random selection again.
+ Improved move particles effect
+ Added some more tutorial boards
+ Further optimized hero management scene
- Fixed an issue where new unlocks cannot be used
- Weapon type description no longer overflows
- Mouse now selects heroes correctly during hero management scene
- It's now much easier to use mouse to select weapons during hero management scene
- Fixed some translation errors here and there
> In the following updates, a new game mechanism will be introduced, so all game progress will be reset to embrace the new mechanism.
Early Access Stage 2 In the next stage, we'll be focusing on a few new areas
A new game mode
Boss Fights
Further improvement & optimisation of existing contents