- The capybara introductions did not play at the start of level 3. This has been fixed
Mac build upload
Mac build upload
Discord Playtest Build
- Uploaded new version for Discord Playtests
v0.3.1.5
Bugs Fixed: Triggering blueberry and tunnel NPC dialogue at the same time Hovering over inventory items didn't show text Speech bubble and other UI would move around incorrectly when resolution changed RT and R button text mixing up for Sprint and Flute End of Bird cutscene in home level didn't show full text "HEEELLP" Getting wind essence from both wind wisps in level 2 broke dialogue Explosive Powder was not being saved across levels Quitting and Reloading in the birdhouse cause the NPC to block your path again Qutting game without picking up puzzle rewards (spores and things) would cause them to disappear when reloading Camera sensitivity set to 0 blocks camera movement completely Dialogue freezing with acorn NPC sometimes
QOL and of changes: There's a warning that pops up now when u try to play a new game with a save file Controller Remapping added to the main menu Controller Remapping data is now saved You can navigate UI with arrow keys and submit with Space and Enter Camera Speed and Sensitivity naming confusion. I didn't get to this one as I'm planning to revamp the settings UI a bit with some lil explanation popups for different settings but I plan to fix this.
Hotfix on out of bounds issues
- Re-activated lizard who was missing in the tunnel - Fixed out of bounds issues in Level 2
v0.3.1.4
- Added save-file version checking
v3.1.3
Added v.3.1.3 to Steam for January Testplays
HotFix
- Fixed a lot of out-of-bounds issues
Gamescom Booth Demo
- All previous bugs patched from last tests by Mooneye - Added a few new visual features such as the leaf glider crumbling and Shumi sweating when staminas are low - Added ability to change the stamina wheels position if it's set to 'static' - Added skins tab to inventory which lets you change between unlocked skins