I finally figured out why Miss Curator was being stubborn when you tried to turn in the "Charity Work" quest while she was working. It had to also fulfill the box that "you haven't talked to her today" yet.
She didn't want to say hello, so I gave her a little fixy wixy nudge, and now it should stop softlocking you when you go to turn in a quest during work hours.
Also fixed were some quest task loading issues that were crashing save files on load, or putting older save files in a softlock with the "Upgrading Tools" quest.
0.9.3_7419 Hotfix: Barrel Destroy + Black Petal Drops
Mya~ Mini hotfix! 📬
Barrels will now properly despawn on destroy
Slight drop chance buff to Diamond Shard (8.33% → 12.5% on Frozen Rock (Iron))
Myst Flowers, Turnips, and Wheat have a low percent chance of dropping Myst Crystal on harvest
Consistent Black Petal drops in the Desert Canyon on Deadwood Trees to address Black Petal shortage
In the same vein, Black Petals now have smaller drop quantity range on Sunflowers, but will always drop
Removed limestone drop from Skull in Desert Canyon
On first use of Kart, now faces proper direction
We keep a close eye on everyone's thoughts when we push out new balance changes. If you feel like something is an egregious grind, please let us know! We'll continue keeping an eye on the current drop table state and adjust accordingly as we move forward~
Did you miss me?? We’ve been a bit busy, but here it is! The first part of making the game feel better by gutting all the old systems that just didn’t scale up to keep up with Snacko’s size is here: item drops!
Obelisk, MIAOs, crafting...item collection is actually very central to Snacko’s gameplay loop, and we felt like it deserved a clear coat of polish to live up to the rest of the game’s newer features and level of thought put into it.
Nothing felt more frustrating than clearing all the rocks to get 2 measly Citrine Shards.
We outgrew the old way of handling resources and drops quickly, but recursive has gone through the diligent work of converting every single way items spawn into the world into the new system. It was a lot of work, let alone the work that went into creating the new drops and the backend tools to set it up.
Let’s all clap for recursive! Thank you!
🌽 Item Drops
Okay, so, the above screen snips make you feel like you’re an investment banker or something, right? At least, that’s how I feel using it.
This let’s us control a couple of aspects:
Which items drop at what % probabilities
And when it does spawn, what is the % chance it drops X amount?
And are there any conditions that can affect these drop rates?
For example, Aquamarine Shards will now spawn a bit more frequently if you try to hunt for them in the Mushroom Forest on rainy days. Lapis Shards will be more common when you venture into the Desert Canyon after dark.
You also have a very rare chance of getting three shards in one rock!
This gives us more creativity to keep the resource gathering experience feeling rewarding and dynamic, while giving us better control over balancing for grinding in early game versus late game.
One example of this are the changes to Citrine and Emerald Shards. To help players get from the end of Grassy Plains to Desert Canyon, where the game first forces you to upgrade your tool, the spawn rate for Citrine and Emerald Shards are higher in the Spring.
This way, just by naturally playing and bonking the rocks in the farm, town, or Plains, players should have more than enough Citrine Shards to get into the Desert Canyon. Higher drop rates on the Citrine Shards means we can allow players to get that +1 Pickaxe and Axe easily without ruining the balance of giving the player too many gems, as Citrine effects are generally more geared towards the early game where money is still a tight resource.
Outside of just resource nodes, this means we were also able to add non-fish items to the fishing pool. On top of fish spawns should reflect their % chance better, you now also have a % chance of nabbing yourself a useful item while fishing in the Mines. You might get some garbage items, like a Boot, but you also have a shot at some handy materials, like a Fastener.
Another part of the new item drop system meant we could modernize the farm tiles: the harvest animation has been sped up, and items now pop out. You also have a chance to get other items, like Plant Material.
Harvesting large plots of farms should now feel much faster and fluid.
As always, with these new balance changes, we’ll be keeping an eye out on everyone’s progress and feedback and adjust accordingly when something is over or undertuned!
✨ Misc.
Added mirror to Mikan’s house so players can change their appearance early game
Item drops in the mines no longer go through the walls and out of the mines
Traditional Desk now allows you to place items on top
Spinach can now be placed
Farm tile rocks, etc. now share the same drops as the ones in the farm outside the tiles, making it consistent
Fixed issue with gamepad routing in the shop screen
This patch had a ton of hidden work to bring our old systems out of technical debt and setting ourselves up for being to create more engaging systems to work around our planned quest and NPC improvements.
We hope that even though on the surface, item drop %s are not the most exciting, you’ll feel a positive difference in your gameplay.
Thank you very much for reading~ We’re always around in Discord. If you have any thoughts on the new drop rates, please let us know!
More updates are coming! See you very soon ( ・ω・)ノ゙
0.9.3_6341 🖥️ Hotfix: Dropping inputs in windowed
Meowllo! Wee hotfix to fix a frustrating issue present in both demo and full game! Inputs should no longer randomly drop when playing in windowed or fullscreen windowed mode. If this continues to happen to you, please let us know ASAP~
We're working on some system changes on how drops are handled and set up. We think it'll be a great quality of life improvement for balancing, and it'll make it easier for the two of us to add new content in the future.
"Why are the farm drops different?" "The mine drops should get better as I go deeper..." Stuff like that should be a thing of the past once this is completed.
We know it's taking a bit for us to get into the core of NPC polish, but we'll get there!! Thank you very much for reporting issues, chatting, and sharing your screenshots with us. Since this patch note was very uneventful, here is a treehouse by Luna. Thank you very much 🙇
0.9.3_7307 🌙 Night time lighting strength, new path, and floating vines!
Meowllo~ This patch just has some smol fixes plus some new items I made...just for you 💌
🌟 Night Time Strength
Slider to pick how dark it gets at night
Mines now has the same lighting from morning until evening (you know, since it's..."indoors"...)
This should help as well if you like to use the Darker world theme
🌱 Floating Vines & Wooden Slats Path
New Wooden Slats: same height as the player house wall and the wall panels. Stackable and dyeable!
New Wooden Slats Paths: can offset by a quarter to close the gap. Dyeable!
New Floating Vine & Floating Vine - Half: just some floating leaves to give your wall panels or outdoors some extra ✨nature✨. These vines won't collide with you and impede your movement. Plus, they stack!
✨ Misc.
Quest tasks for inviting NPCs now show the actual building name needed, instead of "Place house"
Forcing auto-save after successfully receiving a SNACK PACK in case of reset and losing the item
Better clarity on building grid for winter time
Player character's sprite now more grounded... It used to visually come off the ground a bit!
Coming up, we're going to do some internal work on QoL and start on our next big update, so we'll be focusing less on anything that's not a major bug hotfix until then. See you soon~
0.9.3_7294 🖌️ Placeable, Dyeable Cubes, Quarter Tile Snapping, & More
📦 Buildables Cubed
We've added these boxes you can place. They have surface areas on top, and you can dye the caps and sides separately. To make your life easier, we've also added quarter tile snapping, which means you can now place the wall panels in a more useful manner without needing to free place.
The grid has been changed to help convey this change.
The boxes should help eat away your growing Limestone collection. The crafting recipes can be bought at the Carpenter's under "Consumables". It'll appear in the same place as the wall panels.
Speaking of the wall panels, the collision has been changed so you can place them closer along the wall or other blocks without it telling you it can't be placed!
To go with these new additions, we've switched around how the housing expansions feel to give it more of a progression curve. The West Wing, because it doesn't eventually lead to the upstairs or basement, is now the cheapest expansion, requiring much less materials in exchange for some Cocoa Beans.
All expansions now have a Cocoa Bean price tag included in exchange for reducing the number of materials needed.
The changes for the expansion costs are as follows:
West Wing
wood framing 40 removed
drywall 20 → 10
nails 35 → 10
fastener 20 removed
glue 10 → 5
glass 10 removed
added → cocoa beans 35,000
East Wing
wood framing 60 → 30
drywall panel 30 → 20
nails 30 → 20
fastener 20
glue 20 removed
glass 10
metal beam 4
added -> 15,000
North Wing
wood framing 50 → 30
drywall panel 30 → 20
nails 30 → 20
fastener 30 → 15
glue 20 removed
glass 20 removed
metal beam 4
added → cocoa beans 75,000
Upstairs
drywall panel 50 → 40
softwood wall panel 10 removed
nails 50
glass 10
metal beam 10
metal framing 10
added → cocoa beans 90,000
Basement
wood framing 40 → 25
drywall panel 15 → 10
nails 30 → 20
fastener 20 → 10
metal framing 10
concrete slab 40
added → cocoa beans 50,000
✨ Misc.
Something Fishy - caught fish will now immediately count toward quest progress
New Game - Fixed bug where loading a game, quitting out, and starting a new game would retain barns/player house upgrades in a different save file
Builder Kit - Fixed an issue where placing fences would prevent the player from dyeing objects until they re-entered the map
Builder Kit - Fixed an issue where objects snapping to a flat surface weren't being placed exactly flat
Softwood Table - Surface slightly smaller, making it easier to place chairs, etc. closer to it without snapping onto the surface
You can now have more than one page of notes in your Planner
Also, thank you very much for the 200+ reviews! We are getting closer to 500~
Very excited to see what the builders in the community will do with these cubes 👀
We'd love to see your screenshots in our Discord! We have a forum channel dedicated to home, farm, town, and character customization!
0.9.3_7267 💌 Small Hotfixes
Barn and livestock renaming pages now focus smoothly with gamepad
Fixed issue where Nobu Jr. couldn't find a place to stand if your farm has lots of decorations near the player house
Caveat: he can end up on your roof if you have a lot of stuff! (Not a bug, feature)
Kimchi's quests now have proper text labels when turning them in
Reduced Myst Crystal node spawn rate but increased drop rate from 1-2 to 2-3
Ceilings are now in all player house rooms
Fixing issue where loading a save file caused "obtain X item" quests to not load properly
0.9.3_7251 📬 NPC standing still + Mines hotfix~
Meowllo! We've fixed some bugs that plagued us for a while.
🐛 Fixes
NPCs no longer stand in place, you should see less instances of them standing on top of each other
Mines could still crash because the poor bat was falling into the pond. We have removed the bats for now
Issue with Cabin Bookshelf, Softwood Bookshelf, and Traditional Bookshelf not being able to place items on the top surface
⛏️ Mine Balance
Due to having more floors, I've nerfed the Myst Crystal drops from the node and the Slimes
In the same vein of logic, the amount of iron ore drop has also been reduced
Now, the boulders and fern plants are also destructible - they have a chance of dropping Limestone and Sandstone
New cooking area in the mine lobby - prepare yourself before you dive in!
New lore bit in the mine lobby...foreshadowing of what's to come in the mine rework
🌱 Other
Better snow: winter time should give you less snow blindness
In Darker theme, the snow and white in general is way clamped down
Corn in Desert Canyon Obelisk was changed to Daikon to align with MIAO grocer better. If you were in progress, it will refund your items to your overflow storage
0.9.3_7223 🪜 Small Mine Improvements + Hotfixes
Mines now go down to floor 5
As you go down, more rare fish will spawn in the pools. I heard that on the 5th floor, you even have a chance to catch a Mystfish...
Floors become larger the farther down you go; more resource nodes will be there, but also more enemies. Bring your Sleeping Box, some food, and remember your Go Home button if you get lost!
Better fish shadow visibility in mines
Fixed multiple issues with invisible walls and crashing within Mines
Basement and upstairs room grids now match to the edges of the room
Fixed issue with Miss Curator's and other villager's "hello" not triggering properly in the morning
Fixed issue with Lan's first friendship event only triggering for people who had Hanna on their island
Note: we're still aware of issues with the game dropping inputs for some players when playing in Windowed or Fullscreen Windowed mode. If you're having this issue, please try playing in Fullscreen for now. Thank you~
Extra Note: this isn't the mines rework update! We wanted to improve the overall stability of the game before we really sink our teeth into the NPC improvements coming up next
0.9.3_7196 📚 Better Blueprint Shop, Obelisk offerings, settings, and more!
🛍️ Better Blueprint Shop
This update includes the following:
Sort by main categories: view all, buildables, buildings, consumables (like gems, building materials), and equipment
Better categorization: added cooking stations under "equipment". Now appears under buildables and equipment
Learned blueprints are still moved to the bottom on next visit - but they are now focusable, so you no longer go all the way back up to the top if you press down on gamepad at the bottom
Shows you the items required and a preview mesh or icon, depending on whether or not there is a placeable mesh available
We have more improvements planned for the future!
✨ Quality of Life
MSQ Grassy Plains Obelisk now takes Furnace instead of Simple Stove due to material lock
NEW Fog settings: turn it off, have it on high to be more prominent, or keep it at the current default
NEW Shadow distance cutoff now affected by shadow quality: we recommend High for best looking settings, and lower if it's causing performance issues
NEW NPCs now display a heart emote for a loved gift, a music note emote for a liked gift, and a frustrated emote for a disliked gift
More rocks in Grassy Plains and Frozen Tundra for gem shards and Obsidian collection
Arrows can be now found under "equipment" in addition to "consumables" so it shows up along with the Wooden Bow
Miss Curator's counter dialogue only shows the prompt for requests if you have an active quest from her
"Cleaning Duty" quest changed from shipping 20 Clay to simply collecting items that should help get new players situated to which debris drops Cloth, String, and Fire Fragments
Furnace no longer requires Myst Crystals to craft: now requires an additional 5 Iron Ore and 5 Fire Fragments in addition to Stone and Hardwood
🐛 Fixes
Game no longer crashes when the recipient name is left blank in SNACK PACK
Fixed rare issue where SnackoUI would cause a crash when navigating between screens
Fixed issue where placing buildables in the basement of the player house would disappear
Fixed incorrect cost of Traditional Ice Box (340 → 3,400)
Angelfish now correctly spawns in the farm
Fixed issue where keybinds were being reset on game start