Significant Update: English Voice-Over, Polishing Overhaul, Balancing, and More!
Thank you for playing Snake Man's Adventure! This update represents my most substantial effort yet, enhancing various aspects of the game. Its primary focus is on polish and quality, but it also introduces improvements in accessibility and game balance. To emphasize the importance of this update, I've chosen to rename the game. Welcome to Dosoland: Snake Man's Adventure! ๐ฎ๐
Detailed Change Log:
Various level design balancing Improvements
Full English voice-over
Various new background animations / effects (e.g. moving clouds, twinkling stars, heat haze)
More and better particle effects
Added character shadows
New animated title screen image, improved intro images
Improved introduction level (graphics and level design)
Improved jungle level tileset design
Added an optional timer to support speedruns
Added possibility to look up and down
Added additional animations for Snake Man (e.g. talking, idle, balance)
Improved the design of Doggo's ship
Improved controller support, now also supporting Playstation controllers and others
Added option to change the language directly from the options menu
Added enemy knockback animation
Various additional animations for the UI and the ingame action
Added support for lower resolution devices, such as the Steam Deck
Improved end boss fight with new music and adjusted gameplay
Additional sound effects (e.g. reverb effect in caves)
New and improved UI elements (like button prompts)
Please note that save states from the previous version will not be compatible, so it is necessary to start a new game. Thank you for your understanding!
Higher speed, better controls, improved gameplay and more!
Thank you so much for playing Snake Manโs Adventure! We are listening to the community and working hard to continuously improve the game! This update focusses on gameplay and accessibility, but also brings some graphical polishing here and there. We hope you are enjoying the changes! Stay tuned for further updates to come!
Detailed Change Log:
Improved jump mechanics, more precise controls, higher gravity
Increased speed of moving platforms
Added auto-save points to all level transitions
Added smoother animations for main character and new transitions
Added animation for collecting heart containers
Improved overall enemy collision, adjusted collision masks for all enemies
Allowed hitting enemies while invincible
Improved double-jump: Now allowing second jump after jumping on enemy
Fixed collision bug for using the dash on end boss
Tweaked camera for better overview while running / falling
Added title animations for all menus
Added additional facial expressions for characters during dialogue scenes
Added animation when switching character portraits during dialogue scenes
Added auto-pause, when activating Steam overlay
Added auto-pause and disconnect message, when controller is disconnected
Added support for Steam screenshot functionality
Added raising sound-pitch, when jumping on multiple enemies in a row
Small changes in level design for better gameplay
Various small fixes and improvements
19th June Patch
Small balancing adjustments
18th June Patch
Changes requested by the community:
- Optimized jumping, increased speed - Longer Invincibility after being hit - Reduced boss difficulty