Snake Man's Adventure cover
Snake Man's Adventure screenshot
Genre: Adventure, Indie

Snake Man's Adventure

Significant Update: English Voice-Over, Polishing Overhaul, Balancing, and More!



Thank you for playing Snake Man's Adventure! This update represents my most substantial effort yet, enhancing various aspects of the game. Its primary focus is on polish and quality, but it also introduces improvements in accessibility and game balance. To emphasize the importance of this update, I've chosen to rename the game. Welcome to Dosoland: Snake Man's Adventure! ๐ŸŽฎ๐Ÿ

Detailed Change Log:


  • Various level design balancing Improvements
  • Full English voice-over
  • Various new background animations / effects (e.g. moving clouds, twinkling stars, heat haze)
  • More and better particle effects
  • Added character shadows
  • New animated title screen image, improved intro images
  • Improved introduction level (graphics and level design)
  • Improved jungle level tileset design
  • Added an optional timer to support speedruns
  • Added possibility to look up and down
  • Added additional animations for Snake Man (e.g. talking, idle, balance)
  • Improved the design of Doggo's ship
  • Improved controller support, now also supporting Playstation controllers and others
  • Added option to change the language directly from the options menu
  • Added enemy knockback animation
  • Various additional animations for the UI and the ingame action
  • Added support for lower resolution devices, such as the Steam Deck
  • Improved end boss fight with new music and adjusted gameplay
  • Additional sound effects (e.g. reverb effect in caves)
  • New and improved UI elements (like button prompts)


Please note that save states from the previous version will not be compatible, so it is necessary to start a new game. Thank you for your understanding!

Higher speed, better controls, improved gameplay and more!

Thank you so much for playing Snake Manโ€™s Adventure! We are listening to the community and working hard to continuously improve the game! This update focusses on gameplay and accessibility, but also brings some graphical polishing here and there. We hope you are enjoying the changes! Stay tuned for further updates to come!

Detailed Change Log:

  • Improved jump mechanics, more precise controls, higher gravity
  • Increased speed of moving platforms
  • Added auto-save points to all level transitions
  • Added smoother animations for main character and new transitions
  • Added animation for collecting heart containers
  • Improved overall enemy collision, adjusted collision masks for all enemies
  • Allowed hitting enemies while invincible
  • Improved double-jump: Now allowing second jump after jumping on enemy
  • Fixed collision bug for using the dash on end boss
  • Tweaked camera for better overview while running / falling
  • Added title animations for all menus
  • Added additional facial expressions for characters during dialogue scenes
  • Added animation when switching character portraits during dialogue scenes
  • Added auto-pause, when activating Steam overlay
  • Added auto-pause and disconnect message, when controller is disconnected
  • Added support for Steam screenshot functionality
  • Added raising sound-pitch, when jumping on multiple enemies in a row
  • Small changes in level design for better gameplay
  • Various small fixes and improvements

19th June Patch

Small balancing adjustments

18th June Patch

Changes requested by the community:

- Optimized jumping, increased speed
- Longer Invincibility after being hit
- Reduced boss difficulty

9th June Patch

- Small balancing adjustments