All bus stops and drop offs are in the air. Use your infinite boost to pick up and drop off passengers. Water rises over time but resets after you drop off. This game mode is extremely hard and I suck at it. Good luck!
Required: WASD + Arrow Keys or WASD + Mouse or Controller
Quality of Life
Fix physics stuttering after pause/resume
Fix passenger ragdoll stretching
Update v1.6.1 - Jump Is Back!
The jump ability originally was the occasional "get out of jail free" card to help players get unstuck. It has since evolved into a core mechanic that helps shape the hectic style of the game.
Thanks to popular demand and community feedback, we brought it back!
Update v1.6
Rework Jump / Boost
Previously, the player had abilities to "jump" and to "boost." Each ability held their separate cooldowns. This system wasn't intuitive and was difficult to control. The "jump" has been taken out and boosting is more controllable. The boost meter recharges over time or refills after picking up passengers. It is meant to be a get-out-of-jail-card.
New Menu
Rework Player Progression
Players will continue to accrue points after each game. However, players no longer spend their credits to unlock buses / maps. Instead, content is unlocked based on their total accrued points.
Ex: Paris is automatically unlocked when you have a total of 4,000 points.
This replaces the previous, somewhat frustrating "play count" system. Points are earned based on performance, such as bus length, play time, and speed. Players will keep their progress if they unlocked content prior to this update.
New Map: Seattle
New Map: Intersect
* These maps are both BETA, meaning they're not in a definitive state. We plan on taking feedback and further polishing the map. Leaderboards are turned off while in BETA.
Game Mode: Time Race (BETA)
Players race against the clock to drop off passengers. Successfully dropping off passengers will add time to the clock. Game ends when clock reaches zero.
This game mode is labeled BETA - it's ready for players but is not in a definitive state. We plan on taking feedback and further polishing the game play. Leaderboards turned off while in BETA.
Music Expansion
Added FPS Limiter in Settings
FPS can be limited to:
30 FPS
60 FPS
120 FPS
Unlimited
Dev Progress Update - 06/24/2019
Hi all, here's a follow up to our previous announcement.
We have content that is work-in-progress but got delayed. Instead of releasing a big update, we will release rolling updates as features are completed.
Here's the current state of each feature and our plans to release them:
Menu Rework
The new menu is to help streamline game options. Of course, we kept the most important feature:
Game Mode: Time Race (BETA)
Players race against the clock to drop off passengers. Successfully dropping off passengers will add time to the clock. Game ends when clock reaches zero.
This game mode is labeled BETA - it's ready for players but is not in a definitive state. We plan on taking feedback and further polishing the game play.
Map: Abstract 2
For those that have enjoyed the other abstract maps:
Map: Seattle (BETA)
This map is labeled BETA - it's ready for players but is not in a definitive state. We plan on taking feedback and further polishing the map.
Music Update
We are excited to introduce 7 new tracks! Details and links will be in the patch notes.
Everything listed above will be grouped into the next update, which will happen this week.
This cave map is designed for an Aerial Game Mode. In Aerial, the player must stay in the air. While the player picks up passengers airborne, the water level in the cave rises. Touching the water ends the game. However, dropping off passengers will help drain the water level.
A Snakeybus take on Flappy Bird.
We are currently doing internal play testing. We hope to release the BETA version soon.
The following tasks will be added as rolling updates. Content will be released independently (not grouped together) as soon as they are ready:
Take player feedback and polish Seattle
Take player feedback and polish Time Race
Add leaderboards for Game Modes
Release Cave Map and Aerial Game Mode (BETA)
Take player feedback and polish Cave + Aerial
Add Corgis. Sorry for the delay!
Dev Progress Update - 06/14/2019
Hi all, we wanted to share what we're working on. These are work-in-progress and planned to be included in the next update.
Re-work Menu Flow
The current flow to select a menu / bus is clunky. We're working on a more streamlined experience.
New Maps
Unnamed Cave Themed
Unnamed Abstract
Seattle Inspired. Currently still prototyping. We're really excited about this one. This will be more detailed, similar to Paris, Suburb, or Miami.
New passenger.
Corgis need to ride the bus too
Other
These don't have screenshots but should still be acknowledged:
Music Revamp - adding more soundtracks
More bus models
at least 2 additional game modes. (currently in play testing)
That's a lot of talk. So when can we expect the update?
We're working hard and it's difficult to spit out an exact date. Our guarantee is an update before or by the Steam Summer Sale. <-- Slight change of plans:
Rather than waiting for all the features to be done and releasing one big update, we will be do rolling updates, where features are released to you as soon as they are ready. The first update will be sometime this coming week (I'm writing this on 6/24). Expect a more detailed announcement with a road map and new progress updates. Looking forward to sharing with you guys!
Patch v1.4 - Optimization
Optimization
Players should see at least 20 - 30% improvement in FPS.
- More noticeable when the bus is longer.
Bugs
- Fixed screen glare in Miami
Currently working on
- More Maps, Buses
- Different Game Modes
- Key Remapping
- Detailed Graphics / Settings Configurations
Patch v1.3 Controller Update
Controller support is now implemented! Custom key rebinding coming soon.
Map
Tweaked shrubbery appearance and colliders in Paris.
Performance
Standardized graphics presets across all maps.
Fixed glare issues with "Fast" graphics setting preset.
UI
Refined color palette.
Fixed mouse flickering on menu screen.
Removed scrolling between maps, replaced with buttons.
Hid HUD when exiting fly cam.
Hid mini-map on game over.
Ultra-wide aspect ratio support.
Miscellaneous
Controller support.
Fixed gap in articulation on party and transit bus.
Fixed unlimited boost bug.
What's Next:
Optimization.
Key remapping.
Detailed graphics settings.
More maps, buses, and game modes!
Patch Update v1.2
Hi all,
We're aware of some quality-of-life issues and believe that you guys deserve a better playing experience. We're actively addressing issues as they arise. Feel free to report anything in the discussion page or in our discord. In the meantime, here's the patch notes combining v1.1 and v1.2.
Thanks everyone.
UI
(top right) free cam UI will hide after a few seconds
minimap lines now fades over time
cancel submit
mini-map sometimes did not show up
Gameplay
arrow now renders in front of all other geometry
fixed museum start (sorry guys)
smoothed party bus collider
prevent jump / boost during pause
allow boost when grounded
press R to replay
added camera rolling in first person
slow down bus start speed
tweak score / credit amounts
Map
Re-designed Suburbs
Misc
removed desktop Snakeybus folder
press R to replay in end-game. also reset UI.
allow underscores when submitting leaderboard
fix: pausing permanently stopped music
moved night paris easter egg. good luck.
Snakeybus Launched!
Thank you all for your support,
sharing our enthusiasm, and keeping us motivated. This is our debut game and we never imagined this much attention. We're nervous, grateful, humbled, and excited. We've worked really hard and are extremely proud for what we've accomplished. Hopefully we've cooked up a game that you can all enjoy.
Of course there will be bugs at launch but we want to get this game to you guys as soon as possible. We will continue to address issues are we discover them.
Bugs and feature requests, please come chat in our discord