Sneak In cover
Sneak In screenshot
Linux PC Mac Steam
Genre: Puzzle, Strategy, Indie, Arcade

Sneak In

Quality of life update

Quality update for Sneak In! Some bugs have been fixed. In the 9th level in particular, the marbles were going backwards, the path of the level was badly defined.

Among fixes, there was also a problem with loading the world leaderboard.

Apart from the fixes there are some other changes. For example the game help now includes a description for bonuses or when you press a button in a level, the level opens directly without having a pop-up before loading the level.

That's it for the new year's surprise update,
Happy New Year to all
Xavier aka Binogure

Minor update already?!

Hey folks,

So, got your feeedbacks already that's explain today's update.

What's new?




There's a new popup on the main menu, it shows and explains how specials marbles works. New sound FX have been added, and bugs have been fixed.

Wish you a pleasant holidays,
Cheers
Binogure

Revamp is NOW!

Hey folks!

We finally have a new version of Sneak In, and I'm excited to announce it!
Well, today we're going to talk about the key changes as well as what's coming up for you in the next few months!

What is new?


Almost everything has changed since then. It progresses from the cannon that launches the marbles to the snake at the level's end, through all of the marbles, and finally, all of the levels have been redesigned. The main menu and the world map are the only things that haven't changed. Even so, both have been modified. For example, the world map has a cleaner path and more evenly distributed leaves.

Concerning the gameplay, it is required to earn a certain number of points to clear a level, and you will be awarded a badge according to the time it took you to complete the level. The faster you finish it, the better the medal.

Some stages feature one or more marble tracks. There are also moving walls and other juicy effects.



Upcoming updates?


As you may have noticed, Sneak In doesn't have as many levels as before. However, the 60 levels of the game look better and feel more balanced. Over time, I plan to add new levels until it reaches 250 levels. Thus upcoming updates are going to contain both patches and more content as well.

Please feel free to share your suggestions with me on Steam, or come and talk about them on the studio's Discord server.

Happy holidays to all.
Binogure

Revamp

Hello everyone!

I would like to announce you a great news, Sneak In is going to be totally revamped.

Revamped?! What


So let's start with what's unchanged. Both the map of the 15 worlds and the main menu will remain almost unchanged. Everything else will be completely overhauled!

Many new levels are coming. New levels with two or more snakes! New levels with multiple marble launching spots. New levels with stunning visual effects. New levels that will make you want to re-launch Sneak In!


Awesome! When can we play it?


If you already own Sneak In, this update should be available by the end of October on the Unstable branch of Steam. If you don't own Sneak In, now is the time to buy this marvel, the current version will allow you to pass the time until the arrival of this version 2.0.

Most of the levels are already created, and I still have to work on marketing but also on balancing the game. I want this update to be done right, so if you want to help me, you can already buy the game now. When the update is available on the Unstable branch, I will make an announcement for you again!

That's all for today!
Have a nice day everyone,
Kisses
Xavier aka Binogure

Quality of life update

Hey fellow gamers,

2 announements within a single day, what a day for Sneak In!
Let's talk about this new major update. Demo is also up-to-date!

Bootloading screen should always fit into your screen! Also, you can now see the next marbles and switch
by right clicking on it, which is really convenient!



Beside that, the game is now using the latest Steam runtime SDK which make it more compatible toward linux users!

Have fun,
Cheers
Xavier

Steam deck compatible

Hey fellow gamers!



Lately I've been working on the Steam deck compatibility for both of my games, ie City Game Studio and Sneak In.

While City Game Studio is still under review, Sneak In is already Deck verified. You can play it on the Deckflawlessly!

Let's give it a try !

Cheers
Xavier

Sneak In is 75% OFF

Hello,

Today I'm excited to announce an exclusive 75% reduction on Sneak In.

There is a new upgrade in the works, and if you want to chill by the pool and blow bubbles on your mobile, now is the time to take advantage of this 75% discount.

If you already own City Game Studio, you will receive items in a future update for those who own Sneak In!

Here's to you.
Cheers

Visual update

Hey folks

It's been a year already since the last update. And I wanted to improve the visuals of Sneak In a little bit. I also took time to rework some of the mecanisms of the game.



There is a brand new background image for levels. This image has specific settings allowing the level to adjust its color accordingly to the visible marbles. I find it quite satisfying and I hope you'll like it too.

Also, walls and tunnels have been revamped, and I like the way they look at the moment.
Those updates are available for the complete games, and most of it is avaiable on the demo.

Have a nice days folks
xoxo
Binogure

Leaderboad and fog

Hello folks,

Good news folks! Sneak In doesn't have much bug!

Beside bugfixes, I added a friend only leaderboard view. So you can now compare your score with your friends easily. I know you required that feature, so here it is!



Also, I found out that the main menu was too static, so I added a fog effect and re-exported most of the assets in 1440p, so the game looks better on larger resolution.
Discord rich presence has also been added.

That's all folks!
I hope you enjoy Sneak In!
Binogure

Sneak In is OUT!

Hello people!

TL;DR: Sneak In is a Zuma style match-3 game, with more than 200 levels, 7 special marbles, 3 different bonuses, a world map that I hope you will enjoy and an infinite level where you can spend all the time you want.

Backstory


I've been working alone on Binogure Studio for 3 years now. Before that I was already working in video games, but for other companies. And 3 years ago I gave up everything to start developing City Game Studio. After a few months of development, I realize that the City Game Studio project is too big. Not think twice, I I start working on Sneak In. I wanted it to be a mobile game without ads or tracking feature. 6 months later, and after several contributions to Godot Engine, Sneak In is published for mobile and hardly has found its audience. Although the reviews are very positive, Sneak In, like the vast majority of mobile games, falls into oblivion.

Sneak In is a commercial failure, but a professional success. Publishing Sneak In has taught me a lot about the development process, marketing and account management.

What's new?


This version has no life, which means you can play as long as you want. The visual effects have been redesigned and there is the possibility, by right clicking, to change the colour of the marble you will shoot. These are differences that may seem subtle but that deeply change the gameplay (and make the game even more fun).
Assets have been exported in high resolution, music and sound effects exported in much better quality. In addition, the Steam version supports Remote Play on phone and tablet.
So you will be able to play on PC, tablet and mobile phone at the same time.

Closing words


I spent 6 months making Sneak In, and 2 months promoting it on the Internet. This is a small project that should bring you complete satisfaction.

Thanks to all of you,
Binogure