I would like to say a big thank you to the few people who support me.
Thanks to those who play the game and give me constructive feedback that helps to move the game forward. The more you criticize me, the more the game moves forward.
To someone who gave me a positive evaluation on steam ,you help a lot to give a good impression of the game.
I am aware of the lack of player for a multiplayer game and they many imperfections but I work on it, day and night for you.
Feel free to join the discord for more information on the game's progress. I try to keep you informed when I have time, but you can also ask me your questions privately. I am always open to an interesting discussion.
Thank to Mirnatek
Thank to weedzy
Thank to Toyrek
Thank to Momo
Thank to siglhas
Thank to neitronus
Thank to captain kirk
Thank to steaz
Thank to trolog
Thank to tostiii
Thank to awkward
Thank to ranghor
Thank to 蓝毛
Thank to Mr fierce god
Thank to ex4321
Thank to architeck
Thank to Fana-Tik
Thank to Jaskier
Thank to pk027
Thank to clemevilzz
Thank to narlex
Thank to nerwy
Update 0.85 - Merry Christmas !
- Addition of a train system moving through slums at regular times and possibility to take the train in the slum station to travel to very remote areas.
- Adding automatic turrets
- Adding a surveillance camera
- Adding a tank of defences or stationary but destructive attacks
- Shadow improvement, and optimization, again.
- Improved character feature menu, with gauges to help you understand your features
- Total redesign of indoor areas, change of light color, addition of many decorative objects
- Added a global event system, playable in multiplayer as well as single player, these events will change every hour, and will allow players to discover and use different hidden mechanics of the game.
- Fixed many minor bugs in moving, shooting, AI and many others
Update 0.83b : (And demo complete for one month)
THE DEMO CONTAINS THE COMPLETE GAME FOR A PERIOD OF ONE MONTH - JOIN US !!!
- Rewriting of the dialogues of the main quests
- Fix minor bugs that are annoying
- Improved bosses and their quest and reward system
- The "ephemeral" AI's ,were improved ,end of glitch teleports
- Balancing the sound level of the musics ,and adding 9 musics ,adding also a boss music ,you can now change the music with F7
- Filling the maps in the middle / end of the game
- Color change of the interior lights ,more colorful
- reduction in netcode consumption
Update 0.83
Another new update:
- the server was totally stable
- Adding a window for indicating your items in the inventory
- Addition to the inventory of a fast object use system with the keys "1 2 3 3 4 5 6 7 8 9".
- Fixed minor bugs with AIs in the netcode
- Addition of AIs from reaper and ephemeral factions to the netcode
- Optimization of the general game
- Fixed a lamp bug with other players that caused fps losses
- You can now create your guild and invite players without a guild to it
- Added a button to abandon quests
- Adding information when a player connects to the server
- Adding a boss in the eastern slums (only on quest 10)
- Possibility to replay some quests (soon playable in team)
Update 0.82 :
Updates as of December 1, 2018:
- Server optimization, correction of some bugs that caused the server to crash, stability gain
- Logically no more bugs in the introduction of the game, it just needs to add a cool music, that a friend is making me
- The first thirty main quests of the game, we were refined and are now functional, still a lot of work to make them perfect, but it's a good start.
- I have started adding the following translations: Dutch, German, Italian, Spanish, being alone on the project, I can't offer you a perfect translation for now, but for Anglophones, it could be useful for you, we'll work on that, it's only the beginning.
- Added very low graphics mode, for very very old computers.
- Addition of 10 new zones, refining and filling of about twenty of them.
- Radar tells you the direction of your quests and the different elements to interact with.
- a rebalancing of the patrollers, before a patroller could kill 5 reapers, now they are almost at the same power.
- The players' team system was improved a little bit, new symbol displaying the ranks, trade and life of the team players in a corner of the screen
- the introduction was even better, I added for example flashing lights to indicate the direction to take, and the objects to interact with.
- Fixing a bug or the shadow of other players had a very slight difference with their position on the map
And a lot of minor bug fixes .
Update 0.81b
A new update for the launch of early access :
- Optimization of the server ,I did some tests ,I found 4 errors in the netcode server side ,I fixed this ,now i need more players to test the remaining bugs.
- The first maps were improved as well as half of the total indoor areas ,to give a more pleasant design level ,still in work
- The introduction was improved, corrected and better translated, logically, if you find any mistakes you can always tell me.
- I made sure that enemy AIs have weapons and equipment related to your level, no more flame throwers and rocket launchers from the beginning of the game
- Fixed a bug where guitarists played again after their death
- Improvement of the quest system, especially ambushes and territory defense missions
- Adding a symbol around the compass clock, it now displays the different outputs, including those related to your quest, active quest elements, and craft tables.
- Writing 10 quests, still to be implemented in the game
We have launched early access
The game is now available for purchase on his store page!
Thank you to those who encouraged me and followed me. I love you people.
Come and give me your opinion !
We Are On Kickstarter !!!
The game is currently on kickstarter ,we need you to share it !!
Even one euro can help us to make the kickstarter a success .
Know that for 5 euros of contribution ,you will have the game in final version for steam ,against 12 euros the day of its release steam ,enjoy it in !
Thank you for all kinds of help you will be willing to provide us.
Update 0.81 :
Netcode optimization :
- The other players now have a more fluid movement
- AIs are sent in the netcode only between team players / optimization of their movements
- Economical system manageable directly from the president's menu
General optimization:
- The light and shadow engine is now directly and completely configurable in the settings
- Radar optimization
- Combat optimization
Fixed many bugs in the intro ,there are still one or two I couldn't find ,in case of major bugs do F9 then F11 to restart a new part
I added a tutorial to understand and use the HUD and the player's different menus
The radar now shows the current quest target and quest giver ,as well as the names of the different area exits by passing the cursor over them, more effective for those who are a little lost
I added a lot of quests and registration dialogues ,now just implement them and activate them in the game
Add 2 main characters with their dialogues and portraits
All slum maps were improved by filling them with numerous sprites and tiles, adding light and tags on useful buildings to differentiate them from the less important ones and give them lairs.
Need you to test server stability
We are looking for motivated beta tester and moderator to join the game. We will give you a free steam key and if you help me to make the game progress then I will give you a permanent steam key.
This will help us to move the game forward quickly and enlarge the community because a multiplayer game without a player is slightly ironic, isn't it?