Snow cover
Snow screenshot
Genre: Role-playing (RPG), Simulator, Sport, Indie

Snow

SNOW Open Beta is now live!



We're in Open Beta and are now officially free-to-play!

https://www.youtube.com/watch?v=Z_DR-oa3aAY
Learn more about what's new here.

Update 0.7.0 out now!

Game Update 0.7.0 is out now, and marks the transition to Open Beta! (The game will be fully free to play later today)

Featured Changes



  • Added new experimental Linux build!
  • Moved majority of game data to pak archives in order to speed up level load - Downside of this is bigger update downloads
  • Implemented new Dedicated Server auto-scaling backend
  • Introduced new servers regions; US West, US East, Oceania and Europe
  • Integrated new server browsing UI
  • Implemented new Purchase Confirmation modal
  • Implemented new Multiplayer chat UI
  • Right gamepad stick can now be used to look around (removed support for Ollie trick stick)
  • Bottom lift stations can now be used to travel to the top instantaneously, single player only. Future revisions will add MP support and animations.
  • Reworked replay user interface
  • Improved multiplayer movement prediction system
  • Improved multiplayer stability


Changelog



  • Optimized ski trail creation by using global buffer to avoid runtime allocations
  • Tweaked turning speed when doing hard break turns
  • Store: Currency balance now uses a wide dash as a delimiter
  • Game language is now set based on Steam user setting
  • Medal scores are now displayed in the event finished screen
  • Moved music player UI to the notification system
  • Fix event price not updating after previewing an event
  • Fixed buttering stamina possibly being used when not buttering
  • Fixed inability to spawn drone
  • Fixed scrollbar always updating even if its workspace was inactive / hidden
  • Fixed possible case of UI elements being removed after animating in
  • Fixed statistics UI not showing unit
  • Fixed conditional stats such as "highestSpeed" not updating
  • Fixed spectator camera not following remote players
  • Fixed possible replay crash
  • Players are now displayed as the first category in drop point selection
  • Added spawn point descriptions
  • Fixed store lag when previewing an asset for purchase
  • Fixed gloss for the majority of snow terrain, decal and road textures to improve visibility for bumps
  • Rewind no longer starts three seconds back in time, in order to avoid confusing new players. This can be tweaked in gameplay options!
  • Updated store sorting rules, tags are now preferred up top
  • Event timer is now reset when a new round is started.
  • Fixed case where XP results would be overridden before displayed to the user
  • Fix task list completion being triggered outside of gameplay
  • Experimental multiplayer movement reconciliation improvements
  • Fixed 'R' to ragdollize being usable in the tutorial
  • Fixed possible ski trail buffer overflow
  • Ski trails now calculate texel area density correctly
  • Fixed WIP weather manager being active and spawning invisible clouds
  • Fixed ski lift paths not being deleted correctly
  • Fixed bonus time difference in events using milliseconds instead of seconds
  • Fixed UI issue where the UV coordinates would overlap and render elements on top of each other
  • Never show full screen tutorials in events
  • Fixed XP screen and notifications storing duplicate level data
  • Fixed tutorial task list not being reset when switching / exiting level
  • Fixed issue where lift chairs would not be spawned correctly
  • Fixed issue where lifts started lerping to previous rotation after having been out of view
  • Improved handling of score and XP in order to show correct data in XP screen
  • Fixed event type selection not filtering to the currently loaded level
  • Fixed issue where large amounts of data would fail to be sent over the network
  • Added support for controlling drone Z-axis movement with space and left control
  • Fixed bundles screen not having the background go all the way
  • Fixed "removeMovieClip" error in log
  • Tweaked tutorial flow
  • Fixed rendering depth issues in UI
  • Fixed possible inventory crash
  • Fixed out animation for UI objects that skipped the in animation
  • Separated player and scene freezing, in order to allow particle playback in replay
  • Fixed UI issue where covered by modal was never assigned a value, causing issues when purchasing
  • Fixed jump not working after respawning frequently
  • Fixed UI not updating correctly after resolution was changed
  • Fixed player input being accepted during next round or event finished screens
  • Fixed event countdown sometimes being enabled while hidden
  • Fixed ski effects sometimes playing in air
  • UI system now stores coordinates in 2D instead of 3D space, fixes undefined behavior during resolution switch
  • Fixed previous animation getting stuck after respawning
  • Fix UI not being reloaded on camera field of view change
  • Fixed previous surface type sounds continuing to play if the new surface type did not have sounds attached to it
  • Fixed calf and foot physics proxies not being removed when rephysicalizing after replay usage
  • Tweaked values for determining perfect and bad landings
  • Fixed sky light manager being initialized on dedicated servers
  • Skip loading of SKIN attachments on dedicated servers
  • Fixed multiple server history issues and overflows
  • Fix ski trail buffer merging not working as intended, resulting in a crash later into the game
  • Fixed dedicated server not enabling all layers
  • Re-trigger OnEnterArea event on revive without notifying player
  • Fixed music ceasing to play after ~20 minutes of playtime
  • Fixed player not staying stopped after completing an event
  • Fixed UI rendering on non-16:9 resolutions
  • Fixed UI frustum size calculation for ultra wide monitor setups
  • Fixed replay playback stopping if player unlocked camera movement with a gamepad
  • Fixed duplicate occurrences of strings in the ground, air and drone controller settings
  • Fixed UI elements sometimes disppearing as hidden scrollbar animated out
  • Fixed 'e_shadows' CVar not functioning in release mode
  • Moved HTTP behaviour to a separate thread tin order to prevent main thread stalls
  • Increased time after respawning during which collisions between two players don't occur
  • Fix previous XP being overridden if previous Xp on backend was 0
  • Fixed crash if other client times out while another is viewing drop points
  • Decreased usage of backend-side persistent storage events in order to decrease used traffic
  • Fixed possible attachment update crash in MP
  • Disabled flash light usage in MP for now
  • Fixed ski trail raycasting not being exposed to whitelist
  • Optimized ski trail generation
  • Fixed crash when running out of flash materials
  • Fixed possible crash on shutdown
  • Restructed cURL usage to prevent loss of headers and body
  • Fixed physics system searching for ground contacts on other players
  • Optimized asset inventory map
  • Fixed behaviour when the player was in multiple areas at the same time

Scheduled Maintenance


Tomorrow morning (20/1) we will be performing server maintenance in preparation for the Open Beta. Maintenance will last from 7am CET until (at latest) 11am CET during which you will not be able to connect to our servers and play the game.

Unplanned Multiplayer Server Downtime

Hey guys,

We are unfortunately experiencing issues with our server host, resulting in all Europe and US servers being down for the moment.

We are hoping to have the servers up as soon as possible, but this is unfortunately out of our control at the moment.

Keep in mind that the Open Beta 0.7.0 update (to be released later this month) includes a completely new scalable server solution using a more reliable server host. We hope you bear with us as we work on these issues.

Game Update 0.6.3 Out Now!



The final update of 2015 is now live and includes a bunch of new features, mountain areas, events, tweaks and fixes.

Here are the highlights:

  • Premium Events: Nine Knights, B&E Invitational and Jon Olsson Invitational Big Air
  • New mountain area: Sunken Town
  • New mountain area: Momentum Camp
  • Tutorial - basic gameplay tutorial for new players
  • New XP screen
  • New in-game notifications (mountain area, earning XP, completing challenges)
  • Improved animations
  • Improved grinding mechanics
  • Oculus 0.8.0 support

A full list of changes can be found here and more information about some of the key features can be found here

Server Update

Server-side update is live now:


  • Fixed server sending incorrect input sequence number, resulting in the client being off-sync.