Added some fancy headwear.
Currently 10 different hat options, some with their unique set of skins.
Schuss/Boost ability added.(Default key: (hold) )
Used whilst sledding, will grant a substantially higher maximum speed limit at the price of decreased maneuverability/awareness.
PositionPing-Ability added.(Default key:) When used, a marker willl be spawned at the position you are currently aiming at. Those markers will be displayed to any other player participating in the current fight. Marker can also be seen on the mini-map. Used to roughly coordinate battle. Can also be used to set up a rendezvous point for any friendly AI-players (if currently around).
Candy-PickUps are placed around certain locations at each map. Collect them to fill your Candy-Overdrive-Bar at the bottom right screen corner. Each quarter filled will grant you +2 additional seconds for when you next time ignite Candy-Overdrive. PickUps will respawn. Interact to pick up.(Default key:)
On the last pic you can see the special candy: The applestrudel. It is very mighty.
Candy-overdrive mode. When ignited (Default key:) you will be able to attack with your currently selected special-ablity, for as long as the overdrive lasts. Cycle through overdrive abilities by pressing(Default key: )
Fire-Fight gamemode beta. 2 teams, each team has its own small campfire which it needs to protect from the opponent team. The team to first extinguish the enemy fire wins the round.
That old scarecrow you loved to vandalize so much was seen controlling the local schools snowplow. Together with its tennis ball throwing machine-underlings it is now on a rampage. I know that sounds crazy but beware.
More bizarreness
[Changes]
Survival: Some friendly AI-players will now also spawn at the start of a new wave. You can use the PositionPing-Ability to command every friendly AI-player to a certain meeting point, if they are not already in active battle.
Tweaked players hitboxes. Current hitbox setup: head, chest, stomach, upper arms, lower arms, upper legs and lower legs.
AI-players can now attack using higher trajectories. With that comes an increase in maximum attack range.
Polished HUD stuff.
[TODO]
Major Update News
Hey there!
The game has evolved in many ways over the past year but I tried keeping the patch notes down to the most important additions/changes/fixes.
Be sure to have a look at the Community Hub Artworks page for some fresh gameplay impressions.
Within its current state I am quite confident about releasing an Early Access version of the game in early '19.
[New!]
4 Special ability attacks to choose from if the special-ability-bar is filled.
Switch to third person view at any time. Current key is "PageUp".
Crash Highscore system added. ] Calculated by adding up the impacts of each body part. Each body part have their own certain score multiplier, like i.e. head impacts are the worst. +Leaderboard to see whos crash was the most violent!
Damage number pop-ups
Save the last 6 seconds of gameplay to a .gif file. Output file resolution can be changed / recording stopped by using the command prompt.(Default key to open console is "_" , type help and hit enter to see a list of current commands)
Ability to place snow ramps on the map. Angle of the ramp can be chosen freely
Construction/Creative mode which lets you save anything you have built out of snow blocks. Constructs can be loaded at any point in a later game.
While focusing/zooming(Default=RightMouseButton) and directly aiming at a target, a small HUD should pop-up showing additional target info i.e. remaining distance.
Focusing/Zooming while powering up your next snowball also lets you see the ballistic trajectory for your next throw.
Added some rather bizarre eastereggs and events to trigger.
If a snowballs velocity is high, and its angle of impact low enough it will start rolling + accumulating snow = growing when hitting a snow covered surface.
Gave NPC enemies the ability to dodge your attacks with some elaborate moves.
A lot of additional NPCs. i.e. An insatiable dinosaur, various birds + a bat, police guy and more. I dont want to spoil too much
[Changes]
When riding your sled view will change to third person view.
Decreased cooldown between placing two snow blocks to 0.5s
Body proportions of playermodel now slightly correspond to the power/speed distribution you choose after spawn.
Jumping while riding sled will on landing give you some nice speed boost relative to the slope of the landing point.
The risk of crashing the sled has increased dramatically.
Improved advantages/distinguishabilty for the 3 sled classes. (plasitc,rubber and metal) Handling should now feel fundamentally different for each class. Example: Each sled has its own jumping behavior/air control, its own down-slope and up-slope controlability and its own slidiness multiplier.
Reduced the maximum possible strafe speed while walking/running to increase difficulty of dodging oncoming snowballs.
Footstep sounds now change depending on the surface.
Additional clothes/customization options.
Adjusted spawning waves in survival mode.
[Bug Fixes]
Fixed CrashCam/body rotation problem when getting up again after a crash.
Crashing into NPCs/Players should work fine now.
Fixed NPC enemies spawning too near to the player in survival mode.
Improved smoothness for each map.
And a lot lot more
New Inventory Item Features
Had a look into the new developer tools Valve released last week.
When granted, items now can be given tags with a certain probability.
Still trying to wrap my head around all the possibilities this awesome new feature offers.