Big update! Come try our brand new Level Editor and make levels of your own!
Greetings! Soda fans! We just brought you a big update! If you feel that the game is not challenging enough, or you've got some ideas about creating the level, come try our brand new Level Editor and make levels of your own!
The levels you made can be shared through Steam Workshop. Time to cdhallenge your friends with your creativity!
In the level editor, you can: - Create challenging level layout - Deploy enemies, and adjust their parameters - Make combinations of vast types of traps - Customize the character's abilities - Arrange all kinds of weapons and props in the levels - Choose looks of the scene - Use triggers to create suprises ...
With these functionalities, you can event take control of the unlocks of the character's abilites to create a fully customized journey of yours!
For now this Level Editor is still in a early stage. We will bring more functions to it in the future to enable the levels you create to be more beautiful, more interesting, and more challenging.
Without further ado, update your Soda Crisis, and start creating your levels now!
Bilibili Publisher Sale has begun! Enjoy 15% off!
Ready to pop some Cola? Enjoy a 15% off on Steam with the Bilibili Publisher Sale through August 16(UTC+8)ːsteamhappyː!
Minor Update 20220617
Fixed the issue that the hook rope not being able to go back when being shot using joy-stick in all direction aiming mode.
Fixed the issue that the mouse position being limited within the window when using window mode.
Fixed the bug that player can reduce the record with checkpoints in the speed run challenge mode.
Fixed the issue that the sound keeps playing when player get off a zipline with dodge slide.
Minor Update 202206022133
1 Added a "Hard" difficulty option. Enemies react faster, and are able to endure more damage in hard mode. 2 Added Free Aiming Mode. You can use your mouse to aim now. 3 The character can shoot while climbing walls now. 4 Added a hidden item. 5 Added a purchasable item. 6 Improved controls related to wall climbing. Now pressing down will make the character slide downward faster. Down+Jump detaches the character from the wall. 7 Embedded Cheating functionalities. But the achivements won't be unlocked if cheat mode is on. 8 Fixed the issue that sometimes the remaining amount of the tactical item being wrong on the HUD. 9 Fixed the Shop interface display errors in some occasions. 10 Fixed the issue that underwater sound effects keeps on after reloading a level. 11 More optimizations on the issue where sandworms causing fps drop. 12 Some of the keyboard and mouse input indicators are now displayed as icons.
Minor update 202205281142
1. Added a new hidden item some where. 2. Fixed the issue that sometimes the character cannot respawn after falling off cliffs 3. Lowered difficulty of the boss of Planet Guardian in easy mode. 4. Simplified the tutorial. 5. Solved the crashing issue in Windows 7 system. But when the game runs in Windows 7, the controller hapitcs feedback is not avaliable.
Minor Update 202205271249
1. Fixed the saves corruption issue when game crashes 2. Fixed the errors caused by Reflex related codes 3. Added limitations to the super-ultra wide screen. (Now the widdest ratio you can get is 21:9) 4. Added some UI control binding options 5.Fixed the bugs caused by equipping and unequipping Counter Time (Constitution). 6. Fixed the issue that some achievements cannot be unlocked. (to be tested) 7. Fixed the the frame rate dropping issue caused by the sand worms.
May 25, 2022 Patch Notes:Mainly Optimized for The Control
Hello dear gamers! Our game went live yesterday. In the past day, we’ve got very positive reviews (83% of the reviews are positive). Also, we’ve got a lot of feedbacks from our players. Some of these problems are mentioned multiple times, and we believe that solving these problems is important. So, we tried our best to do the optimizations as fast as possible. We improved quite a few mechanics and details of the control, while trying to keep the challenge and gameplay being fun. Such as, it’s not an instant death when dropping into the depth; some optimizations on the interactions with the background wall are implemented, we added a bunch of different methods to trigger those actions; we also added auto sprint feature so that the gamers who prefer not pressing the sprint key all the time don’t have to do that anymore, etc. The detailed improvements are listed down below. 1. The character won’t die instantly when dropping off the cliffs. Instead the character will be transported to a safe place, and receive a 10 HP damage. 2. Sprint is now by default without having to press the sprint button. You can change it back to manual control in the options menu. 3. Pressing forward against the wall will make the character start climbing the wall automatically. 4. No knockbacks will be performed if the character is attached to a zipline. 5. The double jump prop is available earlier in the game. 6. The “Attach” action will interrupt the “Dodging” action now. 7. When dodging in the air, the falling speed is decreased more. 8. When dodging on the side wall (background wall), the character won’t fall downwards. 9. After dodging, the character will attach to the side wall (background wall) automatically (if there is a side wall). 10. Coyote time is added to the zipline. Jump input when coming off a zipline is more forgiving.
We hope these improvements can effectively make your experience better. Also, we want to say thanks to the gamers who gave us all of these valuable feedbacks. We believe that our game will be more and more awesome with your help. Thank you very much!
Minor Update
1. Optimized the background-wall slide input logic. Now it should feel better. 2. Fixed some collisions of the hurt area. 3. Framerate is limited to 144 fps by default. Players can change the settings in the video options.
Journey of Soda Crisis
Dear Sodaman, we have an important announcement today.
[SodaCrisis] is finally released! The game will be on sale today for only $10.99.
The first DEMO was released 7 years ago in 2015. The game has gone through 3 years of production. We have finally completed the production after many adjustments and restructuring. Although we would like to say that we have been through many head balding night, but the fact were, we enjoyed each and every moment throughout the production process, because we know, this is the game we want to produce.
After we released the free DEMO in August last year, we have received great feedback and love from players, which has greatly encouraged the production team to moving forward. These feedbacks and suggestions helped us in refining and polishing the game. Allow me to brag, we have made the game more fun!
We are truly grateful for the players who have been following and supporting us, while giving us valuable suggestions, it is you that have made [SodaCrisis] better.
To be honest, we are very nervous, it feels like we are waiting for our results. Now we have submitted our paper, and its in the hand of the examiner.
We hope you’ll love [SodaCrisis]!
Soda Crisis will release today (May 24th) at 11:00 AM in Beijing (UTC 3:00 AM)
Soda Crisis will release today (May 24th) at 11:00 AM in Beijing (UTC 3:00 AM)!