NEW GAME ANNOUNCEMENT! Designated Demigod, from 1/2 of Team Soda Dungeon.
Hey everyone! Shawn here from AN Productions. I’m the programmer/co-designer of Soda Dungeon, and I wanted to share my new project with you: Designated Demigod! It’s a turn-based combo RPG about a girl and her dog setting off on an adventure filled with gods, warriors, and a menacing research center.
It's sort of a Paper Mario/ Street Fighter hybrid featuring hand-drawn animation, vivid environments, and high-energy combat. I've been working on it for almost five years now and I'm excited to finally be able to share it! While it does contain the turn-based DNA of Soda Dungeon it's not quite the same idle/farming experience. Consider it more of a "sit down in front of the TV and play with a controller" title. I hope it catches your interest, and that you’ll consider wishlisting! It would go a long way in supporting the project. Thanks!
Version 1.2.2 makes for another maintenance update. We fixed a few more small bugs and made some stability changes that should improve the mobile experience. But of course we had to toss in a few new gems and an oddity just for fun :)
Three new gems can be crafted: Uranium, Platinum, Copper.
Seven new legendary/mythic gems will now drop in the Primal Lands.
New oddity available: Treasure Trasher.
Fixed some small bugs and reduced memory usage to improve crash rates.
Before I go I wanted to drop a quick plug for a new project I'm working on called Signy and Mino; It's a fighting game RPG! It's... much different than Soda Dungeon, but Soda Dungeon isn't going anywhere either. If you'd like to see an extended writeup about this, please see this thread on reddit: https://www.reddit.com/r/sodadungeon/comments/vnoysr/the_future_of_soda_dungeon_and_my_new_game/
Signy and Mino doesn't have a Steam page yet, but feel free to check out some screens and progress over at https://twitter.com/SignyAndMino
Version 1.2.1 Released
Version 1.2.1 is what I like to call a "maintenance" update that addresses a lot of small requests, bugs, and balance changes. We hope everyone has enjoyed discovering new mythics in the Primal Lands; we still have more content in the pipeline so stick around!
Reduced the max scroll speed of the town and purchase menus
Added protection against relic level overflow
Added "max relic level" option for late-game players (credit to caviyacht)
Ore will no longer be considered for script checks involving MP and will also be ignored for the "has no essence" trigger
“Remove Enemy Death Animations” now also applies to ore veins
Blacksmith’s “Lure” will now only proc after he is targeted by an enemy
Can now script friendly skills when targeting enemies (defaults to weakest team member)
Enigmatic Fragment drop chance increased from 1/100 to 1/90
Soda Stein proc rate lowered from 13% to 12%
Decreased the spawn rate of mammoth shield from 1/150 to 1/300
Added missing enemy skill names: Feather Shot, Bolt, Black Slash
Magnificent Robe base Magic Boost increased from 15% to 20%
Keybringer key find chance reduced from 20% to 15%
Internal Max Key Find Percent increased from 70% to 90%
Key Find will now be shown capped at 90% when viewed in the party stats screen
Judgement will now always succeed but has been given a cooldown of 1
Group Cleanse cooldown reduced from 5 to 3
Fish can no longer be caught inside of mineshafts
Fixed an issue where expired status effects could still persist until the end of a turn
Fixed an issue where the “Theme Preview” button wouldn’t disappear after purchasing a tavern theme bundle
Adventure Log will now indicate when a dungeon party is defeated by “Surrender”
Adventure Log will now indicate when a character dies from reflect damage
Key HP/MP settings can now be specified in 5% increments
Dropped enemy item bags will now reflect the rarity color of the item earned
Optimized some loading/unloading of dungeon BG assets
Dungeon 2, The Primal Lands, is now available!
Version 1.2, aka the Primal Lands, is a major expansion to Soda Dungeon 2! You may access this area as long as you are in Dimension 2 or higher by speaking with the new character outside of the Wizard's Hut.
5 new areas with new enemies, bosses, and attacks: The Tar Swamp, River, Veldt, Mountain, and Jungle.
New story content and quests.
50 new items, including MYTHICS!
7 new minable ores and related plating effects.
New stats to tinker with: Essence Multiplier, Withering (reduces enemy stats), +Battle credits per boss defeated, and Enemy stat boost (stronger enemies drop more gold)
New statuses: MP Drain, Frozen, and Delirium (chance to attack friendly characters)
Fixed an issue where the Drinkin' Buddies bundle wouldn't give characters back after entering a new dimension
This update has been in development for quite some time, so we hope the wait was worth it. Thank you to all of the Discord beta testers that helped to work the bugs out of the final build! For those interested in the nitty gritty details, here's a full list of patch notes for this update:
Wither currently caps at 90%
Fishing currently offers a 50/50 chance of boosting your team ATK or HP for the remainder of the run. Each battle location can only be fished once (if the battle takes place in the tar swamp or river)
New ores can naturally spawn in the veldt OR mountain, as well as the usual mineshafts
Of the 50 new items, 10 are rares, 2 per area, for lower level players
Of the 50, 23 are mythics. Of those 23, 13 are unique and can only be found once.
Mythics won’t drop until floor 1k and can't be obtained while using Battle Credits
Ambushes cannot occur in river/tar swamp
Paths in dungeon 2 will require 2 keys after level 1000
Up to 2 ambushes per area can occur after level 1000
In Dungeon 1 (Castle), enemy stat boosts received a 1.2x multiplier at level 500. Dungeon 2 has the same but bumps this to 1.3x at level 1k. Then, this multiplier grows by .1 every 10,000 levels. Note that this boost is added AFTER the base atk and hp are calculated
25% chance to encounter a seven enemy “swarm” on level x8 of the tar swamp and river
Version 1.1.1 Released, Work on Dungeon 2 Continues
Version 1.1.1 is just a lil' update to pass along to everyone while we continue to work on Dungeon 2. Check out a new Dungeon 2 teaser below, and stay tuned!
Added the Tavern Owner as a playable character along with his trusty SODA STEIN recipe, offering a chance for free relic levels on hit!
Added Oddity: Defense Totem. Team starts their adventure in the "defend" state
The Recruiter will now save your preferred pet + scripts with team loadouts
Recruiter loadout names will be preserved when deleting and saving a new party in-place
When dismantling plated items, spare resources will be discarded after reaching the 9999 limit (no warning given)
You may now choose the number of Battle Credits to spend at each Quick Battle interval (up to 100,000)
Quick Battle simulations now run twice as fast
The Adventure Log can now be viewed while running a Quick Battle simulation
Battle Credits earned during boss rush will now be shown on the Adventure Progress screen
Anniversary town theme will now be preserved when resetting a save file OR re-applying the anniversary bundle
Reduced the wait time for the final boss transformation in boss rush
Uncapped the Essence Find relic. Every 50 points of essence find after your first 100 will add +1 essence each time essence is earned from an enemy
Grab exclusive cosmetics in our anniversary event + Dungeon 2 in development!
It's hard to believe but July 9th is already our one-year anniversary! To celebrate we've created an exclusive Dark Lord building theme for the town. All you have to do is log in to your game file during the week of July 8th to the 14th (and also be connected to the internet). The new theme will be automatically added to the carpenter shop where you can go to check it out. We've also added a limited-time Anniversary Bundle that offers a lot of great upgrades for new and returning players. With the addition of the Adventure Guild rewards in the last update it's never been better time to get into Soda Dungeon!
We've also started on the first major expansion to the game which includes a brand-new dungeon, enemies, items, bosses, and story content! That will all take a while but we'll update everyone as development progresses. Here's our first teaser for now:
Thank you to everyone that has played Soda Dungeon 2 and made our first year a success! It's an honor to be able to work on this game for so long and share new content with the community.