Updated vending machine, central heating, fridge and 90s PC models
Fixes
Fixed auto graphic settings option not working due to target framerate being 60 fps by default
Submeshes in imported furniture is now merged so they have selection outlines
Added missing error handling to hour input fields
Fixed employees getting their classes and vacation cut short by relocating
Furniture animation speed always 1 (fridge)
Various other fixes
This release features a completely overhauled temperature system:
Room temperatures now instantly reflect temperature changes, instead of simulating temperatures in realtime
Water and electricity costs now depend on how much your heating and cooling elements are actually needed, e.g. a radiator will not use water or degrade in quality during warm summer days
Tundra and desert temperatures have been re-balanced
Each heating/cooling element now have much clearer area and power stats that control how much they can heat/cool.
Rooms have an insulation stat controlled by adjacent rooms and windows (can be viewed from the data overlay).
Changes
Overhauled temperature mechanics
Ability to set individual employee benefits
Ability to set minimum specialization skill on a team before an employee is allowed to work with it in code and art
The role column in the employee window now uses sprites instead of text to show assigned roles
Seasoned devs will now have more specialized education rather than none at all
Added christmas bonus benefit
Ability to control HR specializations for new hires
Added target framerate option for non Vsync mode
Added thermometer to UI indicating outside temperature
Cleaned up team window
Rooms should always show area, and multiple selected rooms should show aggregated area
Fixes
Fixed HR preferred age label not updating
Lowered hype effect on sales to avoid sudden hype causing random sales drops
Select furniture types in rooms would keep some previously selected objects
Buildings from workshop not loading on systems with case sensitive paths
Removed printing alerts for traded products to avoid spam after company takeover
Fix plot near bus stop in leased mode, so employees don't walk into a building from the bus (this fix is not retroactive)
Rooms over a road cause unsupported message when placing blueprints or cloning rooms
Retroactively fixed some furniture mods breaking saves
Game would bug when pressing enter after searching in multi selection window like furniture assignment
Improved car pathing logic and cornering speeds
Developed a tool to batch spell check XML files and spell checked all XML files
Optimizations
Added character LOD and added a unified low poly shadow caster. This will most likely only impact very low spec systems. If you're having performance issues on a newer system and your GPU is stressed, disable "More shadows"
Known issues
Auto graphic settings option no longer works, due to the new framerate target option. You can get around it by temporarily disabling VSync and setting the framerate target to -1 before running the tests. Will be fixed in next patch.
Alpha 10.2.1 out on testing branch
Changes
Peer reviews now affect bug count and quality
Bigger plot option for rural map, more expensive but simpler expand progression
Show average team skill and spec against selected employee in hiring window
Change HR and time settings for multiple teams in a row
Ability to save and load character defaults in new game screen
Ability to delete room styles
Ability to localize key names for key bindings if name is longer than one character by writing KeyCode + KeyName as written in UI, e.g. KeyCodeDelete
Fixes
Leasable black material had gotten selectable as floor in-game
Raised lower compatibility chance of employees hired by competent HR
Slightly decreased effect of disliking a team member
Difficulty setting was not saved after starting a new game in a building
Further decreased skill effect on support ticket response rate
Fixed newspaper writing article before game had calculated feature score
Fixed plot window for multi monitor setups
Known issues
Preferred age label in HR not updating
Renting multiple building units at once will cause loud cash register SFX
Updated mod documentation
I've gone ahead and updated the modding wiki to reflect the changes in alpha 10.
Furniture mods can now use their own textures AND still benefit from custom player coloring. This will allow you to bake in AO among other things:
https://softwareinc.coredumping.com/wiki/index.php/Furniture_Modding#Meshes_and_materials
Material modding
Last but not least, you can now add your own building materials and upload them to the Steam workshop:
https://softwareinc.coredumping.com/wiki/index.php/Material_Modding
Alpha 10.1.1 out on testing branch
Alpha 10.1.7 fixes
Support ticket handling speed should be less dependant on employee skill
Added minimum skill cap to marketers and leaders as hiring low level employees in these roles did not have any benefits
Info in bottom left corner didn't refresh due to bug introduced in last update
Updated LEASING18 and LEASING19 of the leasing tutorial to include actually selecting a room and pointing out the lease button
Instead of rendering black fill in leasable rooms, hide furniture and color interior and floors black
Ability to set a maximum stock goal for player printing jobs
Increased speed of in-house training and education
Shifted quality labels
AI companies should reject player offer to purchase IP, if it is their only original IP
Various other fixes
Known issues
Difficulty setting chosen in the new game screen is not updated in the options window in-game
Alpha 10 is getting pretty stable, I wouldn't worry about save file corruption anymore.
Alpha 10.1.6 fixes
Plot window bug
Contract bug for non standard contract categories
Starting a new game on an empty map after using the map editor will put the new game in map edit mode
Online products are left on player servers after being traded away
Could avoid providing product hosting by trading products back and fourth
Select furniture types in rooms only selected furniture on current floor
Print storage wasn't reset when moving company
Decreased fast learner effect on education speed
You can lose reputation from just finishing a work deal
Difficulty setting should affect starting funds in character creation menu
Lower founder starting skill points based on difficulty setting
Add relocation button to build mode
Alpha 10.1.5 has focused on bug reports, I still haven't gotten to gameplay feedback yet.
Alpha 10.1.5 fixes
Increased difficulty of gaining followers and difficulty of getting sales on medium and hard
Research work didn't work properly with new multi role system
Bug in support work made ticket handling instant if all bugs had been verified
The debug console is now always enabled, but not assigned to a key by default and all previous bindings have been reset
Tutorial system could make the game not able to unpause after releasing a product
Optimized wall segment exterior calculation and disabled internal segment rendering in opaque glass mode
Made it more clear if the loading screen is done and when/if it wants you to press a key
Fixed bug when placing houses on edge of map CAUSED BY BUGGY MONO COMPILER OPTIMIZATIONS
Fixed skyscraper editor and added removal tooltip for environment objects
Stopped game from focusing on different windows when a dropdown is open
Benefit window scrollbar doesn't work
Fine tuned right click dragging
Fixed printer repair point priority
Various other fixes
Alpha 10.1.4 fixes
Only draw build grid in leased rooms in rent mode
Undoing a furniture move would bug game
Houses were visible from underground
Added steam sticker for blueprints and materials
Added lease termination tip about sold furniture
Room grouping button in room group window did not work
Furniture value wasn't added back to player when relocating from a rent map
Map editor furniture was time locked
Deleting a building would only delete file, not containing folder and thumbnail
Various other fixes
Disclaimer: THIS IS A PRE-RELEASE FOR TESTING! Do not grow attached to your save files the first couple of days after this release. I'll be monitoring bug reports closely and patch often, but expect possible save file corruption. Alpha 9 save files are not compatible with Alpha 10
Alpha 10.1.3 fixes
Limiting a room to a role kept all employees from entering it
Simulation randomly breaking when changing month due to bad subsidiary check
Shouldn't count plot worth in money dropdown panel in rent mode
Alpha 10.1.2 fixes
Can place environment objects outside map area
Days per month setting didn't work
Plots counted towards worth in rent mode
Couldn't make IP trades
Auto graphic settings didn't work
Random bug during alpha phase due to out of bounds competency check
Various fixes
Major changes
Work on alpha 10 has focused on balancing expenses and adding more options regarding your company's physical presence, namely the ability to relocate your company, buy and sell plot areas, and lease rooms one at a time. Furthermore, employee mechanics have received a giant overhaul in regards to employee satisfaction and education, including a new benefit system that allows you to give and remove perks for all your employees.
Going forward
I'll be spending the next couple of weeks stabilizing all the new features and documenting the new modding capabilities. I still have a lot more I want to add and improve in alpha 10 before I move on to alpha 11, so there is no concrete timeline at this point.
The new development/feature mechanics did not make it in this release. I underestimated how much work it needed and it fits thematically better with alpha 11, in which I'll be focusing more on the development mechanics in general.
Full changelog
Changes
Ability to relocate company
New plot system
Ability to lease rooms
Balanced construction and building costs
Rebalanced employee costs and skills, and overhauled hiring mechanic
Ability to control subsidiary releases and assign tasks (More to come)
Overhaul employee satisfaction mechanic
New employee benefit system
New spring and build track from Chris Sinnott
Overhauled business reputation to be more predictable
Overhauled HR mechanic
Added Rural, Town, City and Cold, Temperate, Warm map types
Overhauled room rendering and added ability to mod room material textures
Add ability to use colorable textures for the standard furniture material, instead of forcing the default UV map
Ability to sum financial sheet or cashflow chart by month, quarter or year
Add proper data overlay window
Added key (F) to align furniture to nearest wall when placing
Better control of door direction when building
Doors should not open when employees are just passing by
Remove insurance account (now savings account) interest cap, but lock interest for years after depositing depending on amount
Software sales are now calculated per OS market, so software released for different OSs are no longer in direct competition
Added loading screen and fixed long loading times caused by music decompression
AI company salaries should be higher than bills
Ideal product price should be determined statically in SoftwareType or SoftwareCategory tag
Improved AI printing strategy
Market simulation now uses release dates for hype calculation, no release date gives no hype
Deprecated scenarios and changed how starting funds are chosen
Add select all button to wage negotiation window
Add specialization pie chart to contract window
Add wall skirting
Chairs now degrade in comfort over time
Drag camera now uses momentum, can be mapped to already mapped keys and will default to right click
Ability to generate the same map twice using a text string
Open chart window and products window from company window
Open company window from stock list
Output different symbols from employees depending on work being done
Tutorials can use dynamic values
Fixes
Holes in a blueprint floor plan were counted as rooms, which would make it so you couldn't duplicate a floor on top of itself unless the floor plan consisted of separate whole areas
Cap active users to OS users
Could not make games for in-dev OSs
Count loans due in stock worth
Employees will now move to the furniture they are assigned if they are currently using the same type of furniture, which they do not own
Failing to deliver on a print deal will now account for time left on the deal to discount the penalty
Difficulty option and PC upgrades weren't being applied to alpha dev speed
Fixed long standing bug causing windows to become invisible if they were the same height or width as the screen on last launch
Physical copies weren't returned to stock after having been refunded
Reset search when changing build category
Right hand holdables not aligned properly
Optimizations
Group furniture by type to increase query speeds
Optimize market simulation
Ability to turn windows opaque and don't render any room content below current floor in gfx options
Known issues
Can't update material mod in steam workshop after initial upload
1 Month Later: Progress Update
It’s been one month since I last released a patch, so I thought I would update you on how alpha 10 is coming along.
New plot system and map layouts
I have overhauled the plot system, so instead of slowly expanding a rectangle, the game now generates pre-shaped plots with individual pricing, which you can buy upfront or take out a mortgage for.
The plots will be laid out differently depending on which map type you have chosen for your company. In addition, instead of picking between forest, city, tundra and desert you now pick the climate and environment individually: Cold, temperate or warm, and rural, town or forest.
Map layouts are now generated based on an input string, instead of just being completely random, so you can generate the same map as many times as you want, by reusing the input string.
Renting buildings and moving your company
In alpha 10 you’ll be able to rent in a larger building, as opposed to buying an empty plot and creating your building from scratch. This will help you a lot financially in the beginning and help if you’re having trouble getting creative on an empty plot. Depending on the building you're renting into, you’ll be able to rent out more rooms as you get tight on space.
Since buildings don’t just randomly generate themselves, alpha 10 will include a map editor where you can create maps with buildings, designate which rooms are up for renting and share them on the workshop.
If you decide you no longer want to rent or you can’t afford your building, alpha 10 will include the option of moving your company to a new map, whenever you want, making your current building available for new companies.
Roadmap
Other than polishing and debugging the new systems I’ve just described, I plan on rebalancing construction costs in alpha 10, to make sure expenses keep up with income, so making a million dollars will no longer be an instant win condition. I also want to rebalance employee skills and overhaul the hiring process, to make skilled employees the exception, rather than what you’ve come to expect from late game. If development doesn’t drag on for too long, I also want to overhaul the entire feature system, as this work will be necessary for adding software updates/expansions in alpha 11, but it could just as well be delayed until then. Finally, the much requested “multiple roles per employee” will be added, so you can have a programmer/designer or an artist/marketer/leader, etc.
Thanks for reading and thanks for your patience!
Alpha 9.11.2 officially out
Alpha 9.11.6 fixes some small bugs and lets mods remove the default personalities. This most likely represents the last update to alpha 9. Future bug fixes will be rolled into alpha 10, unless they are very critical. I cannot give a timeline for alpha 10, but it will not be out for another couple of months at the very least.
Alpha 9.11.5 is a hotfix for pathfinding breaking in some circumstances when placing a vending machine.
Alpha 9.11.4 includes fixes for rare but critical bugs.
Alpha 9.11.3 includes small bug fixes and optimizations.
Music by Chris Sinnott is finally in, with more to come!
Full changelog:
Changes
Group right click buttons
Added music
Instead of having a default room style, you should be able save and apply custom styles
Ability to group rooms and blanket assign them styles and staff
Dialog confirmations can now be ignored on an individual basis
Improved cook serving tray priority logic
Amount of people who can take food from a serving tray at a time is no longer limited by space around the tray
Mark roles in green which comprise the most skill when selecting teams
Added ctrl+z to undo in build mode
Fixes
Undoing deleting rooms would not recover all their settings
Various other fixes
Product detail window header was off
Optimizations
Random optimizations to employee simulation
Alpha 9.11.1 out on testing branch
This update changes some gameplay mechanics, so I've decided to put out in testing for some days before releasing it officially.
Music by Chris Sinnott is finally in, with more to come!
Changes
Group right click buttons
Added music
Instead of having a default room style, you should be able save and apply custom styles
Ability to group rooms and blanket assign them styles and staff
Dialog confirmations can now be ignored on an individual basis
Improved cook serving tray priority logic
Amount of people who can take food from a serving tray at a time is no longer limited by space around the tray
Fixes
Undoing deleting rooms would not recover all their settings
Various other fixes
Optimizations
Random optimizations to employee simulation
Alpha 9 out officially
Alpha 9.10.16 changes
Made product loss by employee salaries more accurate by calculating salary per minute used (refreshed in UI once per day)
Fixes
Fixed uint overflow causing unlimited sales for products when there are no more supported OS users left to sell to
AI companies not releasing anything after buying out all their IP (won't fix active AI companies from previous saves)
Product loss from player printing and OS ports were not calculated
Fixed adding fans instead of removing them when delivering subpar product to followers
Various other fixes
Alpha 9 is finally out!
New major changes include:
Software development has been completely overhauled to focus more on risk management and marketing planning than watching progress bars fill up
Software quality evaluation is now more complex, amount of work done and the quality of that work is calculated seperately
The amount of bugs in a product are no longer known up front making support tasks and bug fixes theoretically endless and instead hinging on good player planning
Project management has been completely overhauled
There is now a clear divide between digital and physical distribution, and the market changes as the years go on
The player has to pay for physical copies of their products upfront to be sold or produce and deliver copies themselves using printers and couriers
The player can make other companies subsidiaries when taking them over to keep them in the game and control their funding
Undo button in build mode
Noise levels are now calculated realistically instead of across entire rooms
UI sound effects
A bunch of UX improvements
Alpha 9 changes the core gameplay a lot. The main focus was to add more player interaction to the early game by requiring more attention and planning from the player during product development and release, while some of the new mechanics add risk and uncertainty to player choices, without being straight up random. Removing the development progressbar could at first glance seem to just be obfuscating information from the player, this is not the case, however. A lot of underlying code has been reworked, which makes the progressbar obsolete, as project progress can no longer easily be quantified to a percentage. The overall timescale of the game has not changed, so don’t be afraid to use your experience from alpha 8, but note that your strategy will probably not be effective in alpha 9, unless you pay attention to the new pre-marketing mechanics.
I will continue to monitor alpha 9 issues for the next couple of weeks, before I move onto alpha 10.
Current plans for alpha 10 include:
Completely overhauled software feature system, to get rid of the "Select all" mechanic and add endless research
Being able to move your company to a different plot
Being able to rent rooms in a larger building
New plot system, that includes plot "chunks" with individual characteristics
Rebalanced costs, to balance out late game
Rebalanced hiring and education system
You can see the entire roadmap for Software Inc. on https://trello.com/b/9I286Mhu/software-inc
Finally, a word on the long development time of alpha 9.
Alpha 9 took at least 5 times as long as any previous alpha did, mainly due to the fact that alpha 9 touched core gameplay, which had to be rebalanced, debugged and required a lot of feedback. Most of the alphas have focused on adding new mechanics, which takes a lot less time than working on existing ones. Having to move a long distance, taking my driver’s license, suddenly not having internet and having a knife-to-finger related injury (almost healed up now) certainly didn’t help, thankfully these are all one-off adventures.
Alpha 9.10.1 out on testing branch
Alpha 9.10.14 includes bug fixes. Final release is imminent, as long as no critical bugs are reported. I know I say this every time and then a critical bug is reported, but there haven't been any for the last couple of patches.
Alpha 9.10.13 is a hotfix for game sometimes breaking when cancelling or releasing a product.
Alpha 9.10.12 includes a bunch of bug fixes.
Alpha 9.10.11 fixes undoing a split either not working or causing the game to break.
Alpha 9.10.10 includes a bunch of bug fixes.
Alpha 9.10.9 changes
The development info window now uses fractions when counting programmers and artists to correctly show employees working in any role
Add team to wage negotiation window and make window scalable
Fixes
Wrong amount of copies set to print when using percentage in project management options
Game could break when updating print job list
Alpha 9.10.8 fixes some bugs in the print job list.
Alpha 9.10.7 changes
Added colors back to print deal labels
Fixes
Print job buttons were applied to all jobs
Hire score column was in currency rather than percentage
Loan total amount column was incorrect
Alpha 9.10.6 fixes loan window.
Alpha 9.10.5 changes
Employees will have even less of a negative impact on quality when working on features they are not good with, depending on their overall specialization level
Refactor and extend listview functionality to allow for columns with custom objects and easier future maintenance
Turn printing job card list into listview
Remove team dev speed penalty and keep better track of employees working on software at any given time
Show what action is being undo'ed when hovering over the undo button
The printing limit feature should cancel print jobs, not suspend them
Ability to auto start print jobs for project management
Ability to skip OS port
Writing % in project management copy automation should order using percentage of followers
Rename project mangement
Completely disabled loading old saves, as people would mistakenly think they were playable when the game attempted to load them
Fixes
Subsidiary column not refreshing in Company window
Game would break when filtering the wage negotiation list by employee request
Sending an employee off to education while they were in a vehicle on the way to work would insta-educate them
Removed possible chance to trigger spawn code when despawning
SCM not being applied for art only contracts
Short circuited logic in room propagation code would cause disconnects for central heating and AC in rare circumstances for very complex buildings
Various other fixes
I'm still investigating an issue when merging/splitting rooms and then undoing. If you experience any issues in 9.10.4 after hitting the undo button, please send the save file using the in-game reporting tool and describe what you did, if possible.
Alpha 9.10.4 changes
Ability to accept multiple deals
OS port warning will no longer show up if there are no valid OSs to port to and will only ever show up once for each product
Fixes
Splitting rooms had small chance to break game or just not work due to floating point error introduced in last patch
Fix sales presentation with more days per month
The game would not mark design work as finished if it had any 100% art specializations, which could halt project management work
Late employee state updates could cause game to warn player about irrelevant employee issues
Elevator highlight beam would turn green no matter what furniture was below or above it
Various other fixes
Optimizations
Optimized pre-simulation procedure
Alpha 9.10.3 fixes infinite loop in courier logic.
Alpha 9.10.2 changes
Increase market recognition dropdown height and put on top
Differentiate between beta and alpha for project management
Est. units in project info panel
Improve contract result presentation
Employees will move away from furniture when it is assigned to someone else
Selecting furniture which is assigned to someone will highlight those employees
Fixes
Couriers would sometimes take too many boxes with more days per month
Room segments on upper floors did not have shadows when viewing lower floors causing holes in building shadow
Press releases would get released for cancelled design documents
Navmesh triangles are sometimes overlapped causing zigzag paths
Wrong height for door nodes in pathfinding system when loading save could make pathing unstable for upper floors
Fixed marketing deals with more days per month
Can build quarter turn stairs so close to wall that they break floor mesh
Room segments were not being validated on clone allowing for things like cased opening to the outside and eventually breaking game
Workitem scrollbar wasn't toggling correctly
Vacation range was not carried over when renaming team
Various other fixes
Optimizations
Optimization work for employee logic and noise calculations
The crash issue is still present, however rare, I suspect they are caused by outdated drivers. I'm including some debug info in this release, if it doesn't uncover any other crash issues, I'll release alpha 9 officially as is.
Changes
Added left and right, half and quarter turned staircases
Added option to auto-configure graphics settings
Updated performance impact label for SSAA and More shadows to be clearer
Added default graphics settings
Info for active deals in deal window
Fixes
Server wiring could cause endless loop crash in rare cases
Bus was not being filled optimally
More workshop upload error handling
Various other fixes
Alpha 9.9.1 out on testing branch
I had an accident with a knife and my left thumb, nothing major, but programming is going to slow down for a while.
Alpha 9.9.13 changes(accidentally released 9.9.12 with a missing change)
Remove low skill warning when result is negligible
Fixes
Removed deprecated Unity particle code to try and fix crash issues
Ground level navmesh generation could cause entrances to be shut off without warning in rare cases
Could build road while in basement
Various other fixes
Optimizations
Cache printing job to product binding to avoid lag when a lot of print jobs are active with hard limits
Alpha 9.9.11 changes
Synchronize chair and computer assignments, assignment should follow computer when moving
Offline OSX version now puts all data in "user/Library/Application Support/unity.Coredumping.Software Inc" to avoid permission issues, make sure to move all previous data there when you update
Don't warn about no OS support if there are no viable OSs left to port to or porting is underway
Fixes
Changing team names bugs dev team in project management and doesn't refresh work assignments
In-game reporting window wouldn't attach latest autosave if available
Room segments not at correct height when cloning rooms above ground level
Cubicles would get negative scale when placed at odd angles against walls possibly causing crashes down the line
Employees would take vacation one month early, depending on when they were off
Various other fixes
I would've pushed alpha 9 officially by now, but I've seen a big increase in crashes lately, which I hadn't seen because the crash reporting system was broken up until now. I've updated Unity in hopes that this issue has been fixed, but it is currently out of my hands.
Alpha 9.9.10 changes (Accidentally skipped 9.9.9)
Updated Unity to 5.5.4p1 for crash fix
Limitation of time skipping when bankrupt has been cut down to 3 hours before deadline
Fixes
Clicking cancel when updating a workshop item would decouple files from workshop item disabling updates permanently
Undoing after splitting a room which caused a staircase to be destroyed would bug game
Serializable vector would generate random hashcodes causing save game issues in rare cases
Various other fixes
Alpha 9.9.8 changes
Changed how the topbar barchart represents cashflow
Difficulty should change how much timing impacts pre-marketing
Added percentage to product unit barchart tooltip
Fixes
Review score aggregate would tend to cap at 9.5
Bug when placing room up against room causing wall objects to be deleted and then undoing
Deleting room up against room with a window or door, added extra doors or windows when undoing, which could break game
Objects deleted from changing fence style couldn't be recovered from undo (not applicable in vanilla game)
Wall objects deleted due to no longer being on a valid wall (exterior or interior, outdoor or indoor) couldn't be recovered from undo
Game wouldn't allow transactions with a negative bank balance even if the amount was zero
Bug when having the wall delete tool open on a wall and clicking undo
Various other fixes
Alpha 9.9.7 fixes room split bug and some undo bugs.
Alpha 9.9.6 is a small hotfix.
Alpha 9.9.5 changes
Quality degrade warning should take into account that the most skilled employees might not be adding to quality right this second
Change contract progress label from x - y to x out of y
Fixes
Undoing deletion of wall objects, windows or doors after merging and splitting rooms had chance to break game
Next print countdown when selecting printer was wrong
Various other fixes
Optimizations
Simplified new employee hitbox, as it were causing huge slowdowns from physics updates with more than a few employees/staff in game (Should see huge FPS increases across all platforms)
Disabled hitbox when employee is not visible
Employee arrival times are now only updated at most once per in-game minute
Alpha 9.9.4 changes
Ability to replace wall furniture
Fixes
Undoing room deletion was carried out top-down making the game not create them due to lack of support
Undoing a merge made on a different floor than the current one would place new room on current floor
Undoing moving wall furniture didn't work properly
Print priority sliders weren't refreshed when loading save
Various other fixes
Alpha 9.9.3 changes
Made employee window scalable
Undo furniture replacements
Moved undo button
Undo resets at end of day to minimize abuse
Cooks will now walk to unassigned canteens to serve food if necessary
Added personality localizations and fixed "Please wait" panels
Fixes
Fixed undoing staircase deletion
Selling furniture and undoing could bug game due to furniture being placed back in wrong order
Deleting server farm would not add all its processes to the unsupported list
Various other fixes
Optimizations
Replace dot bar used for personalities with manual Graphics rendering
Fixed legacy plot expansion code
Pushed update for Linux that fixes the refusing to launch bug.
Alpha 9.9.2 fixes
Bug when deleting chair and PC at the same time
Potential fix for end of day crash on computers with specific graphics card drivers
There were no cap on initial funding for subsidiaries
Various other fixes
I've decided to hold out on the discount feature indefinitely and to delay controlling subsidiary releases until alpha 10. I've decided on this, as I want to get moving on alpha 10. Alpha 9 has already taken too long. Changing existing mechanics takes a lot longer than adding new ones and I've been anxious about the response to the gameplay changes introduced in alpha 9.
To make up for not getting discounts and subsidiary control in alpha 9, I've introduced the long awaited Undo button in build mode. When I'm positive the undo button is stable, I'll release alpha 9 officially and move on to alpha 10. In the meantime, the undo button will auto save every time it's clicked with a 5 second cool down, to make sure your game can be recovered.
Changes
Ability to undo in build mode
Delete walls between rooms as alternative to right click and merge
Added names to staff list and ability to assign rooms to staff using a list