Sokobond cover
Sokobond screenshot
Linux PC Mac iOS Switch Steam Gog Epic
Genre: Puzzle, Simulator, Strategy, Indie, Arcade

Sokobond

Announcing: A Monster's Expedition (Through Human Exhibitions)

We've just announced our new game!

A Monster's Expedition (Through Human Exhibitions) is a brand new adventure tour for monsters who love to learn about humans.

[previewyoutube="WXVbNIfTWAw;full"]

If you enjoyed Sokobond, I promise you'll love this.

Please add it to your wishlist: https://store.steampowered.com/app/1052990/A_Monsters_Expedition/

And sign up for the mailing list on the website: https://www.monsterexpedition.com/

If you want to find more games like this, I encourage you to join the Thinky Puzzle Games Discord: https://discordapp.com/invite/eybtCDR We have a lovely community and a keen eye for elegant puzzlers.

Cosmic Express - a new game featuring cute aliens and hard puzzles



Cosmic Express is a puzzle game about planning the train route for the world's most awkward space colony. The train is never big enough, the track can't cross itself, and the aliens are too damn lazy to just walk from A to B!

It's cute, harder than it looks, and guaranteed to give you hours of frustrating fun across hundreds of levels. If you liked Sokobond, please consider checking it out!

Website: https://cosmicexpressgame.com/

http://store.steampowered.com/app/583270

Sokobond celebrates snowmen

To celebrate the recent release of A Good Snowman Is Hard To Build, Sokobond is 50% off for the next week!

If you've enjoyed the wintry puzzling of making snowmen, try mastering the bonds of chemistry. What Sokobond lacks in adorableness and hugs, it more than makes up for in elegance. No chemistry knowledge required!

Sokobond version 1.0.3 released!

In this version:

  • Controller support on Mac
  • Controller support on Linux
  • Improve stability of Linux installer
  • Tweak level 'Playful' to reduce likelihood of unintended solutions
  • Stop repeated lagging on some machines
  • Various minor improvements
  • ???


Unrelatedly, if you're interested behind the way puzzle games are made, I recently spoke to Rock Paper Shotgun about my design process, alongside Jonathan Blow (Braid, The Witness) and Jonathan Whiting (Traal, Craequ). Read it here: http://www.rockpapershotgun.com/2015/01/22/how-to-make-a-puzzle-game/