Solar Wind cover
Solar Wind screenshot
Genre: Strategy, Indie

Solar Wind

Ramming Speed!

Hi SHUMP fans,

It's been awhile since we've revisited any of our older games, but here we are again with a small, but important update which improves the performance of Solar Wind on lower-end machines, and those with internal cards.

Enjoy,

The JimJams Games Team.

It's Christmas time, let's blast everything in sight!

Hi All,

In keeping with our commitment to update our games to keep them fresh and challenging, we've released the latest update to our side-scrolling shooter, Solar Wind.



So, what's new?

<*> Added 3 new stages, to bring the total to 20
<*> Added 3 new end of level bosses, each with unique behaviours.
<*> Upgraded player weapons to increase damage
<*> Added 40 new player weapon upgrades.
<*> Increased Steam Achievements to reflect additional levels
<*> Improved explosions and visuals
<*> Tweaked many areas for improved performance.
<*> Updated media and added additional alien landscapes.
<*> Tweaked laser gates to slice through player armour.
<*> Localised high score feature.
<*> Many smaller tweaks and updates for improved game-play.

That's it for now, we may have another smaller update in a few days, but we were keen to get you this impressive new build in time for Christmas.

Enjoy,

The JimJams Games team.

New build, new look, new ways to die!

Hi All,

We've been working on an update for Solar Wind for a few weeks now, and we're very pleased with the results.

Not only have we added 4 new levels, we've added 4 new bosses to go with them, tweaked 5 other bosses, added 10 new alien ships, nearly 20 new alien features and behaviours, and a host of new defences and turrets. We've also taken the time to improve the look of just about everything.

Here's a full list of what's new.


    <*> 4 completely new and challanging levels.
    <*> 4 new end of level bosses, including the death spinner, the tarntula, the evil eye and the behemoth.
    <*> Increased the alien defences, you'll now encounter concealed turrets, homing missiles, mine droppers, crushers, and loads more.
    <*> 10 new alien ships, with improved movement, including the razor and blade ships, bombers, missile ships, drop ships and a load more.
    <*> Added a new player loadout screen, so you can tailor your launch ship.
    <*> Added new player weapons, including the electro cannon, new shields, wave cannon and a couple more tweaks. Taking the total number of weapons, equipment and defence variations to well over 50.
    <*> Player ship now reflects 90% of upgrades, so you can see your ship grow as you play.
    <*> Improved the media, with the addition of paralax backgrounds, and better starfields.
    <*> Updated and improved almost all of the explosions, for a more immersive battle experience.
    <*> Improved stability by addressing a couple of minor bugs, and improved performance on lower end machines.

    We hope that you love the latest update. We've lots more planned, so be sure to keep an eye out for new features in the near future.

    Thanks for reading and enjoy.

    The JimJams Games team.

    Happy Star Wars Day!

    Hi All,

    In celebration of Star Wars day, it felt right here at JimJams towers that we should launch an update for Solar Wind. Along with the usual tweaks and peaks we've added some more content, and improved the continue function to allow the replaying of any stage previously completed.

    Here's what's new.

    1) Added 2 new levels.
    2) Added 2 new achievements
    3) Updated the Continue.
    4) Added 2 new concealed turrets
    5) Fixed pathfinding issue in level 2
    6) Tweaks to alien behaviour across the board.

    That's it for now.

    May the 4th be with you.

    The JimJams games team.

    Quick update.

    Hi All,

    We've launched a small update today which fixes a few small issues, adds some additional soundtracks to various stages, as well as some internal changes paving the way for future stages.

    Enjoy,

    The JimJams Games team.

    Update 3

    Hi All,

    We're continuing to work on developing Solar Wind, and following feedback, we've addressed a number of issues and tweaked various gameplay elements.

    1) Updated 3rd Stage and added a 12th Stage.
    2) Added text prompt to key mapping.
    3) Added keymap save, so your selection is now remembered.
    4) Improved stage 1 to allow for a less steep learning curve.
    5) Tweaked radar jamming to have a more pronouced affect on rockets.
    6) Improved text visuals.
    7) Ships now start with 2 armour to ease starting difficulty.
    8) Improved pickup visuals
    9) Improved pickup collection.
    10) Shield generators can no longer be destroyed by accidental fire.
    11) Minor bug fixes.


    Thanks everyone for your support , and enjoy the latest update.

    The JimJams Games team.

    It's good to achieve

    Hi All,

    As we continue to work through our list of early access commitments, we're reached another milestone, and have added the much requested first round of achievements. For this update, we've added 23, which many more to follow as Solar Wind continues to grow.

    Enjoy,

    The JimJams Games team.

    Fuel, give me more Fuel!

    Hi again,

    We've uploaded a quick update today following feedback from players. Some of you found that fuel disappeared too quickly or was too difficult to collect.

    So, we've considered the feedback and have added more ways to collect fuel, you can now fly low over fuel dumps and drain energy from them, fly through shield generators (This is a good one, it repairs hull damge, refuels your ship, and gives you a protective shield for 6 seconds). You can also bomb fuel installations for a small fuel increase, (Something often seen in the classic side scrollers) and finally, you can gain another small increase from a pick up if you're lucky enough to find one.

    We listen to all comments and read all reviews, and this is how you can help us to develop Solar Wind into the game you want to play. We can't promise to include all of your ideas, but we will consider them all.

    Thanks everyone,

    The JimJams Games team.

    Solar Wind launches on Steam

    Hi All,

    We're very pleased to announce that after a delay of several months, Solar Wind launches to the public as an EA release.

    We've chosen EA as we know that there are a lot of you who love this genre and by releasing as early access, we would like to give you all the opportunity to help shape the future development of Solar Wind, as it moves forward from another of our retro inspired games towards the ultimate classic side scroller.

    We're sure you'll love our current nods to various games, and rest assured, we'll be adding more levels, developing more weapons and more bangs for your bucks as development continues.

    We welcome feedback, so please feel free to commment.

    Thanks, and enjoy.

    The JimJams Games team.

    Solar Wind - Launch News.

    Hi All,

    After a very hectic Christmas and New Year, we at JimJamsGames have decided that in order to release the best EA version of Solar Wind to the public, we need another few weeks to tweak the game and work a little more on the visuals.

    We hope that you'll stay with us during this delay, and we know we'll have a much better release for you all as a result. The delay has already lead to a number of very cool improvements, and will result in a much deeper game.

    Thanks for reading,

    The JimJamsGames team.