Solasta: Crown of the Magister cover
Solasta: Crown of the Magister screenshot
PC XONE Series X Steam Gog
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Adventure

Solasta: Crown of the Magister

Warlock, Bard & Monk Community Subclass Design Event

Hello there folks!

Although we only had the budget and manpower to release Solasta 1.0 with 6 classes (7 with the Sorcerer), we've always hoped we'd be able to one day have all the official classes implemented in-game. And with your constant support and positive reception, we can confirm at last that the last three classes are indeed coming in a yet undisclosed date in the future! But that's not all. Those of you who've followed us for some time know that we've always worked hand in hand with our community - and today we are once again showing that it is a promise we keep. It is time... For a new Wishing Well Event, this time for the Warlock, Bard & Monk!



What is the Wishing Well?


The Wishing Well is an event where everyone gets to submit design ideas for the Community Subclasses that we’ll implement in-game for remaining classes – one for the Warlock, one for the Bard and one for the Monk. Just like the Stone Barbarian and the Wind Druid (you can find the previous results here), these community subclasses will be available when the classes are released in our next DLC. 

We (Tactical Adventures) will be going through the submissions to select ideas that we find really cool, and either implement them as such, or tweak them to fit the game (for instance if the feature sounds really great but is too complex to implement, we’ll adapt or simplify it). The name (or nickname) of those we’ll use ideas from will be added in the game’s credits as Community Designers, and they will also receive an exclusive title on our Discord Server, a Steam Key for our next DLC as well as the PDF of the Solasta Sourcebook.

When is the Wishing Well taking place?


The Wishing Well starts now and ends on Sunday June 19th 2022 at 11:59 pm PDT.



What are the rules of the Wishing Well?


  • Please only participate once per person, i.e. 1 submission maximum per class 
  • Please do not submit existing designs taken either from official sourcebooks or existing homebrew (unless it’s your own homebrew and you’re willing to share of course)
  • You do not need to submit a complete design – for instance, if you have cool ideas for a level 3 and level 6 features, but nothing for level 10 and 14, you can still submit something!
  • Please note that by participating, you agree to Tactical Adventures using the content you submitted. The legal guidelines can be found here, if you’re proficient in legalese and want to dig into the documents. Long story short: If you submit something, you allow us to use it!
  • Please note that we may adapt and modify the design you submitted
  • Please note that we may select features from different submissions to create both community subclasses (as in, picking a level 3 feature from one submission, and a level 6 feature from another one…)

How do I participate to the Wishing Well?


Simply submit your ideas in this Google Form! 

How will I know if my submission is selected?


Before releasing the DLC (date not yet revealed), we will announce which ideas we selected (and some personal favorites as well) in a news post just like this one – and the name or nickname you put in the Google Form will also be added to the in-game credits as Community Designer. 



Alright folks, this is the end for today! As always thank you for reading, we can’t wait to see what crazy ideas you have in mind! Also, check out our Forums and our Discord Server to chat with other players!

Article by Tactical Myzzrym

Patch Notes - Version 1.3.57

Hey there everyone,
Guess who's back with more bug fixes!


Changelog


  • Fixed (again) the issue where people where getting locked in the city. With no exit. Forever. You can't leave us, adventurers.
  • Fixed the endgame cutscene bugging out if you kill both Ving and Orenetis, you happy little murderhobos.
  • Plant-type monsters now correctly have disadvantage to their saving throw against Blight. Now would be a good time to tell you I'm so bad with plants that I had a cactus die on me. Not my fault though.
  • Fixed unidentified +1 Crossbow having no description. Allan please add details.
  • Fixed being able to go above level 12 in the campaign Crown of the Magister. Now I know what you're thinking, but you didn't gain anything by going above level 12. These are not the levels you're looking for.
  • Killing Cafrain now prevents The Conquest quest from starting. Because he's already dead, so... yea.
  • Fixed another instance where you could be locked in the city if you managed to become Hated by The People faction during the quest Rescuing Reya. This also fixes the black screen that would occur if you tried to enter the Middle City in the same situation.
  • Arwin Merton's Story Cutscene will no longer trigger in Crown of the Magister if you failed all secondary quests required for it to trigger.
  • Dungeon Maker: Fixed many pathing issues that were caused by faulty prefabs.
  • Multiplayer: Fixed being able to save during invalid moments which could create faulty save files.
  • Fixed an exploit where you could magically duplicate stack items, breaking the economy harder than Fabricate on tabletop.
  • Fixed a crash that would occur when casting Dominate Person on a Druid
  • Multiplayer: Fixed some desynchronizations that could occur when opening your inventory and drag & dropping items to a near-overencumbered ally.
  • The "Free Action" is no longer consumed during combat when you start moving an item but decide not to instead. Ah, good ol' Free Action, how I missed you.
  • Fixed Chaos Beckons achievement, it can now be achieved! Which is the entire point of achievements! Huzzah!
  • CotM: Fixed more errors related to Tower of Magic / Fortress of the Shield.
  • Dungeon Maker: Fixed using waypoints transporting the party to an empty world map.
  • Spirit Wolves can now climb again. We fixed their little legs and paws.

Solasta Future DLC Survey: What's Next?

Heya folks!

It's been a year since Solasta 1.0 launched on Steam, and what a great year it was! From adding the Sorcerer, Barbarian, Druid & Half-Orc, to increasing the level cap from 10 to 12, to adding Quests, Dialogs, Monsters & Items Editors in the Dungeon Maker, to releasing a full new campaign with Lost Valley...


But we're not done quite yet! And that's why as we've always done in the past, we want to hear your opinion to make sure we're creating the game both with you and for you, so take the short survey now!

And don't worry - we are and will always be fixing bugs when we can, even if we're working on larger updates or DLCs!



Survey Link

Solasta 1 Year Anniversary Stream + Huge Giveaway - May 25th

Hey there y'all,

It will soon be 1 year since the 1.0 release of Solasta: Crown of the Magister! We'll be hosting a Dev Stream for the occasion, this time at the studio with various members of the team dropping by so you can get to know the people behind Solasta a bit better. Get ready to ask your questions... and to answer some as well! Oh and, it's been ages since we last shared a cat picture. Here is one to sooth your soul.


This little lady is currently at the vet being treated, we all hope she'll be coming back to us healthy soon!

Dev Stream with the Team - Wednesday, May 25th 


We'll be streaming live on Twitch on Wednesday May 25th, starting at 8:00 am PDT / 11:00 am EDT / 5:00 pm CEST. Join the Tactical Adventures crew as we take a trip down memory lane, talking with various members of the team and exposing fun facts about Solasta during its development. But that's not all... 

We'll be also hosting a huge giveaway during the stream (at random intervals), so make sure you're following us on Twitch to not miss it!
  • We'll be drawing a random viewer to win a full version of Solasta on Steam (Base Game + Primal Calling + Lost Valley). There will be a total of 10 winners for these Steam Keys!
  • We'll also be asking questions about Solasta and the 5e ruleset in general, with those answering fastest winning a prized Solasta Sourcebook signed by a few members of the team. There will be a total of 5 winners for these Sourcebooks! (keep in mind they'll probably take some time to arrive since we'll have to ship them)


We'll be taking questions from the chat, so don't be shy and ask away!


Signing in progress! There will be more when you receive the book

Alright folks, this is the end for today! Thank you for reading, and don't hesitate to drop by our Discord Server

Article by Tactical Myzzrym

Patch Notes - Version 1.3.55



Heya folks!

We're back again with another slew of bug fixes! Oh, the joys of game development. Without further ado, here are the patch notes for the version 1.3.55


Changelog


Important Changes


  • Fixed the game crashing when entering Fortress of the Shield (Crown of the Magister).
  • Fixed being able to bypass Laethar in Cradle of Fire (Crown of the Magister) by using invisibility, which broke the the quest flow and prevented the main story from continuing. Laethar has now been granted True Sight to catch those SNEAKY LITTLE HOBBITSES! THEY STOLE IT FROM US!
  • Fixed Shallow Grave quest breaking if you chose to denounce Charmer.
  • Fixed Rugan getting angry and attacking you if you chose to start a fight with Charmer. Friendship ended with Charmer, now Rugan is my best friend.
  • Fixed recruiting Sitenero blocking the quest "Escort the Prisoners". And the People rejoiced!
  • In Multiplayer, the game should no longer freeze when fast travel fails because of one character is busy.
  • Dominion soldiers no longer spawn in Rebellion garrisons. Yea that was kind of akward.
  • Fixed the black screen that would occur upon arresting or killing Karelia Snowfox in the Confrontation quest (Dominion faction).
  • Giant Camp Fix - the return of the fix revengence: Hopefully the last instances of the Giants becoming hostile upon entering their camp should now be fixed. If they're still trying to send you to the moon for some of you... send us your save files so we can find out why.
  • Fixed the Giants quest line being blocked if the party goes to the city BEFORE talking to Gartok after starting the Lost Giants quest
  • Fixed the end game cutscene sometimes showing the wrong banner if the player sided with the Forge.
  • Fixed the end game cutscene staying black if the player both killed Sitenero and fixed the major gate
  • Fixed a game over message triggering when a druid wildshapes while another character is dead (the game did not take into account the druid's spellcasting abilities while wildshaped).
  • Fixed Fast Aim not working properly with crossbows. Down with the bow hegemony!
  • Summoning a Kindred Spirit should no longer fully heal the druid. Because that's cheating.
  • Fixed a desynchronization that would occur in Multiplayer in CotM when giving an item to an NPC to increase faction relations.

Other fixes


  • Fixed Hunter's (Ranger) level 7 Multiattack Defense (Defensive Tactics) granting immunity to opportunity attacks.
  • Fixed Wight Lord & Wights never using their life drain ability.
  • Fixed Dragons not having Blindsight.
  • Fixed Crismon Spiderlings portrait being reversed.
  • Fixed shelves not being placed properly in the Dungeon Maker (Woodlands environment)
  • Weapon slots should no longer be greyed out when trying to apply a spell or poison on them
  • Quest functors in the Dungeon Maker should now be able to properly select other quests for quest operations.
  • Fixed an issue where user campaigns would be locked to their creator after playing them in Multiplayer.

Known Issues


  • Errors can occur if Dominate Person is cast on an NPC Druid. This prompt the question: Are Druids people?
  • Arwin Merton's Story cutscene triggers after failing all the secondary quests during The Missing Piece (Crown of the Magister)
  • In Multiplayer, a desynchronization occurs if a Stone Barbarian activates Rage and immediately opens their inventory at the same time. How do you even come up with those?
  • The achievement "Chaos Beckons" currently doesn't work. Put an achivement that can't be unlocked and watch the players suffer, chaos indeed.
  • Characters protected by Shield of Faith are unable to cast Shield. Shield overflow.
  • Greater Restoration currently does not remove Exhaustion
  • Spirit Wolves can't climb. They need spirit surgery for their spirit legs.
  • Ctrl+S shortcut currently does not work with Dialog & Quest editors (need to save by clicking the save button).
  • Using a waypoint that has "Exit Location" enabled in a Custom Dungeon will put you on the Crown of the Magister World Map. Yea I guess the party got extra lost there.
  • The quest item "Forge Amulet" can currently be sold through the Scavenger Board. Don't do it, you won't be able to get it back. Scavengers don't offer refunds.

[Beta] 1.3.55 Hotfix - For those stuck in Fortress of the Shield (CotM)

Hi there people!

Quick update on the Risky_Beta branch before the week-end to fix the blocker that is preventing players to progress passed the Fortress of the Shield segment in the Crown of the Magister campaign. We've also fixed the desynchronization in Multiplayer that was happening due to increasing faction relations in CotM by turning in various quest items.

We'll update the live version next week after having more thoroughly tested this new version as usual (since it contains quite a few other fixes), but in the meantime to avoid people being completely locked out during the week-end we're releasing this 1.3.55 beta version.

As a reminder:


  • If you want to opt-in to this 1.3.55 Beta, you need to go to the BETAS tab and switch to risky_beta. If you're not seeing the branch, simply restart Steam.
  • Multiplayer only works with players on the same branch - meaning if you are on the Beta branch, you can only play with people on the Beta branch.
  • The Beta Branch is only available on Steam as maintaining multiple builds on multiple platforms is very time consuming, and we prefer using said time on testing / fixing more bugs.

Patch Notes - Version 1.3.53

Heya folks!

Thanks for your patience, the new 1.3.53 version is now live! After hundreds of bug fixes and small polishes, countless hours of testing to make sure new problems weren't popping up by solving old ones... It is finally here!


Changelog


Important Changes



  • Added a party stash in Caer Hyfryd for the party to stash their loot, for all you hoarders out there.
  • Fixed the Reconnaissance quest (Mask faction) not being completable if the Meeting the Rebellion quest (Forge faction) was completed beforehand.
  • Fixed the Mutant Giant Ape in Lost Temple's treasure room not dropping its head upon being killed (Quest item). Look, the head just... it never was there OK? I'm the DM, this was a rare breed of headless Mutant Giant Ape.
  • Fixed the AI sometimes taking too long when multiple monsters were hidden in the fog of war. Biding their time. Plotting your demise.
  • Fixed The Last Endeavor quest failing upon starting a fight with Sitenero
  • Fixed Orenetis not giving his scepter to the party after completing the Major Gate quest. You've been bamboozled.
  • Fixed monsters with legendary actions skipping their turn in Multiplayer. Now bosses are bossy again!
  • Fixed the exit area in Caer Hyfryd sometimes not reapparing even after completing all the available quests in the city. The guards are just taking precautions with travelers you know, with all the diseases going around in the Valley...
  • Fixed the final cutscene not playing properly if you leave Lost Valley by force after aiding the Dominion.
  • Fixed the Primal Threat quest (Rebellion faction) being blocked if you left Dinas Gessa before talking to Ellaria. She's ready to talk to you again.
  • Fixed a freeze when an NPC tries to cast Light (here's a little secret, NPCs don't have inventories in Solasta... so what happens when they use Light which opens the caster's inventory when cast? Nothing good, that's what)
  • Fixed a strange case of identity theft where Vando Klarn was declared dead instead of Cafrain when the latter was killed.
  • Fixed a freeze that would occur if the battle started by using a proxy spell such as Call Lightning. Monster dum dum no understand why lightning hurts them, so monster freeze game.
  • Fixed being able to bypass the final battle cutscene in Crown of the Magister by teleporting to a very specific spot, which would prevent the final battle from playing out correctly.
  • Fixed The Prisoners (People faction) quest no correctly failing if Sitenero dies. He's dead, Jim.
  • Fixed Ellaria being in the entrance of Rebellion's Headquarters instead of properly guarding the magic barrier during the Primal Threat quest (Rebellion faction). Slacker.
  • The doors in Wizard's Lair can now be opened or closed manually by clicking on them after being opened once.
  • Fixed an issue in Multiplayer where players could enter the Abjuration Tower after completing the Light Puzzle in Crown of the Magister but the quest would not update, preventing them from rightfully kicking Razan in the shins.
  • Fixed an issue in Multiplayer where quickly spamming the Finish button while leveling up would allow for a level up without selecting a subclass, depriving the serial clicker from any future class features.
  • Fixed Meeting the Rebellion quest not failing when failing the intimidation roll after siding with the Forge. What did you expect?
  • Fixed even more desyncs - keep the save files coming, it helps us a lot in finding the sources of desyncs.
  • The host can now adjust custom difficulty settings and gameplay settings while in Multiplayer.
  • Fixed Rugan being able to get stuck in the swamp. Rugan no longer joins your party now, he will rejoin his friends immediately upon being freed. Save files with Rugan being stuck will remove him from the party and complete the quest upon loading.
  • Hopefully fixed Giants in the camp suddenly becoming hostile when you entered their camp after doing their questline. If not, please send us your save file.
  • The quest Shallow Grave no longer gets stuck if the party kills Charmer before validating the quest "Find Charmer".
  • Wolves, Spirit Wolves and Shapeshifted Wolves should now be able to climb and jump again. The wonders of medicine!
  • Quality of Life: Added a boatload of crafting ingredients in most shops, no more praying for RNJeesus to bless you with lucky drops.
  • The quest The Prisoners will now fail if one of the prisoners die during the quest.
  • Added a warning when a player with mods join a Multiplayer lobby. Many desync errors we receive are due to players having mods installed
  • Added many new assets to the Dungeon Maker
  • Fixed a spawning issue that could happen if the party entered an outpost, left without attacking it and then came back after leveling up several times.
  • The People's headquarters' doors are now unlocked if a fight triggers while inside the building.
  • Fixed a 2nd fight immediately starting upon rescuing Reya and teleporting to the People's headquarters.
  • Fixed an issue where the party could get stuck if they left the Complex before talking to Sitenero, and then came back to talk to him later.
  • Rebellion's first quest now properly fails upon start if the party killed Sima before taking the quest.
  • Fixed being able to use a ladder in Complex while in battle to change location, breaking the game.
  • Fixed Borrowed Luck being able to trigger all the time. 'Cause that's not borrowing luck anymore, it's just plain old cheating, pal.
  • Fixed the party not being able to talk to Renno in the quest The Last Endeavor
  • Fixed the endgame cutscene not properly triggering in some conditions
  • Hopefully fixed an issue that could prevent a Multiplayer game from starting if a player's computer clock was not displaying the right time (yes, that happened more often than you would think).
  • Fixed an unwinnable fight that could trigger if an AoE spell remained in the cavern when leaving the tutorial area.
  • Fixed Finaliel's Lab doors being closed when battling Orenetis

Other fixes



  • Fixed wrong information in quest log after defeating rebels in the Jungle Escort quest
  • Fixed an error that could occur in the Noren Outpost during the Jungle Escort quest
  • Fixed Stone Golem not using its Slow power
  • Fixed the endgame cutscene sometimes not displaying the correct banner in the throne room. That's gotta be a bit awkward, hopefully the steward doesn't get fired over this.
  • Fixed Wand of Blight being unusable by Sorcerers
  • Fixed Armor of the Vagrant being impossible to craft even by the gods with its DC 56, it now has a correct Crafting DC 16.
  • Fixed Holy Weapon dealing the wrong amount of additional damage
  • Flying Creatures now only fly away from their target if they actually have the Flyby ability instead of suiciding into 3 attacks of opportunity every round
  • Fixed Periphanos missing from the Throne Room in the end game cutscene when Orenetis is reunited with Sitenero. Someone forgot to invite him.
  • Fixed the Research Complex being destroyed in the end game cutscene even if The Renewal quest was completed. Fake news!
  • Fixed movement sometimes not properly stopping when a character detects a trap on the way
  • Fixed Fire Wall tooltip showing 8d6 fire damage instead of 5d8
  • Fixed missing icons in the Dungeon Maker
  • Fixed Iron Golem missing Fire Absorption and Poison Breath recharging on 5-6 instead of 6
  • Fixed Life Drain not working properly
  • Fixed dialogs playing too fast in Dungeon Maker cutscenes
  • Fixed Custom Campaigns being tagged as "Steam Workshop" for their creator (and thus become impossible to edit) after being played in Multiplayer.
  • Mac versions will now have Volumetric Lighting disabled by default, as many Mac configurations seem to have issues with Volumetric Lighting causing visual artifacts to appear on screen.
  • Teleporting behind the magical barrier in Dinas Gessa without the Rebellion's approval will now trigger a fight with them.
  • Fixed Clay Golem missing Acid Absorption
  • Fixed not having advantage when attacking Monsters who used Reckless Attack
  • Fixed Tremorsense not properly detecting invisible units
  • Fixed casting Fly / Levitate on a prone character keeping them permanently prone while in the air
  • Fixed cancelling Wild Shape while under the effect of Levitate breaking the game
  • Fixed that one trapped chest in Verdant Valley's caves being impossible to disarm.
  • Fixed Elusive Target lasting one more round than intended.
  • Fixed the quest Wind of Change missing quest markers
  • Fixed players being able to leave Caer Hyfryd without visiting Orenetis the first time they enter the city, breaking the quest flow.
  • Fixed Aura of Righteousness not applying its bonus to magical attacks
  • Fixed not being able to enter the area covered by Vengeful Spirit
  • Fixed Coordinated Defense being usable an infinite amount of time

Known Issues



  • In Crown of the Magister, using invisibility in the Necropolis of Cradle of Fire when meeting Laethar to bypass the fight and exit the zone will break the quest flow and prevent the main story from continuing.
  • In the Shallow Grave quest, if the player chooses to report Charmer, the quest will not tell you to go back to talk to Sima - making it look like the quest is blocked (but it's not, don't be shy just go talk to Sima). The Rebel Outpost Quest will now start, although the Shallow Grave quest will still appear incomplete.
  • In the Shallow Grave quest, if the player chooses to attack Charmer while Rugan is still in his cell, he will join the fight against you. Why, we're not too sure, maybe Charmer is his buddy or something. Anyway, if you want to avoid that you will need to finish A Giant Step quest before attacking Charmer.
  • In the Shallow Grave quest, the option to incriminate Charmer can be missing. In this case, the only option to proceed forward is to kill him (at least until we fix it). Good lord this Shallow Grave quest got the short end of the stick.
  • If you decide to recruit Sitenero, the quest "Escort the Prisoners" is blocked and The People questline can no longer be progressed. The only options to finish Lost Valley are either by force by confronting the Redeemers or to kill Orenetis to get his scepter.
  • In Multiplayer, the game sometimes freezes when fast travel fails because of one character is busy.
  • Dominion's soldiers may randomly appear in outposts. They didn't get the memo.
  • Upon arresting or killing Karelia Snowfox and returning to the inn in the Confrontation quest (Dominion faction), a black screen can occur.
  • Not so friendly giants will still attack the party if the player made their save file inside the caverns before the patch
  • The end game cutscene may bug out if the player sided with the Forge.
  • The end game cutscene may bug out if the player both killed Sitenero and fixed the major gate
  • The Giants quest line is blocked if the party goes to the city BEFORE talking to Gartok after starting the Lost Giants quest

[Beta] 1.3.53 Update (Live version coming soon!)

Hi there everyone!

Thanks for your patience, the live version of this Beta patch is planned for release very soon! After hundreds of bug fixes and small polishes, countless hours of testing to make sure new problems weren't popping up by solving old ones... We're banking on patch 1.3.53 to be the chosen one! The patch that will free everyone from losing their friendly giant in the swamps, having unfriendly guards prevent the party from leaving the city or getting locked into an infinite battle because a cowardly enemy locked themself into an adjacent room.

For safety reasons we're releasing patch 1.3.53 a little earlier on the Beta Branch (risky_beta) while we do some final checks internally before rolling it out on default for everyone else (including our friends over at GoG and Game Pass). That said, it's available now for those who want to jump in immediately to try it out!


As a reminder:


  • If you want to opt-in to this 1.3.53 Beta, you need to go to the BETAS tab and switch to risky_beta. If you're not seeing the branch, simply restart Steam.
  • Saves made in 1.3.53 Beta will NOT work if you go back to the Default branch (not until the 1.3.5x update goes live on the default branch), so do NOT overwrite your existing save files, only make new ones.
  • As usual, Multiplayer only works with players on the same branch - meaning if you are on the Beta branch, you can only play with people on the Beta branch.
  • The Beta Branch is only available on Steam as maintaining multiple builds on multiple platforms is very time consuming, and we prefer using said time on testing / fixing more bugs.

Changelog


Important Changes



  • Added a party stash in Caer Hyfryd for the party to stash their loot, for all you hoarders out there.
  • Fixed the Reconnaissance quest (Mask faction) not being completable if the Meeting the Rebellion quest (Forge faction) was completed beforehand.
  • Fixed the Mutant Giant Ape in Lost Temple's treasure room not dropping its head upon being killed (Quest item). Look, the head just... it never was there OK? I'm the DM, this was a rare breed of headless Mutant Giant Ape.
  • Fixed the AI sometimes taking too long when multiple monsters were hidden in the fog of war. Biding their time. Plotting your demise.
  • Fixed The Last Endeavor quest failing upon starting a fight with Sitenero
  • Fixed Orenetis not giving his scepter to the party after completing the Major Gate quest. You've been bamboozled.
  • Fixed monsters with legendary actions skipping their turn in Multiplayer. Now bosses are bossy again!
  • Fixed the exit area in Caer Hyfryd sometimes not reapparing even after completing all the available quests in the city. The guards are just taking precautions with travelers you know, with all the diseases going around in the Valley...
  • Fixed the final cutscene not playing properly if you leave Lost Valley by force after aiding the Dominion.
  • Fixed the Primal Threat quest (Rebellion faction) being blocked if you left Dinas Gessa before talking to Ellaria. She's ready to talk to you again.
  • Fixed a freeze when an NPC tries to cast Light (here's a little secret, NPCs don't have inventories in Solasta... so what happens when they use Light which opens the caster's inventory when cast? Nothing good, that's what)
  • Fixed a strange case of identity theft where Vando Klarn was declared dead instead of Cafrain when the latter was killed.
  • Fixed a freeze that would occur if the battle started by using a proxy spell such as Call Lightning. Monster dum dum no understand why lightning hurts them, so monster freeze game.
  • Fixed being able to bypass the final battle cutscene in Crown of the Magister by teleporting to a very specific spot, which would prevent the final battle from playing out correctly.
  • Fixed The Prisoners (People faction) quest no correctly failing if Sitenero dies. He's dead, Jim.
  • Fixed Ellaria being in the entrance of Rebellion's Headquarters instead of properly guarding the magic barrier during the Primal Threat quest (Rebellion faction). Slacker.
  • The doors in Wizard's Lair can now be opened or closed manually by clicking on them after being opened once.
  • Fixed an issue in Multiplayer where players could enter the Abjuration Tower after completing the Light Puzzle in Crown of the Magister but the quest would not update, preventing them from rightfully kicking Razan in the shins.
  • Fixed an issue in Multiplayer where quickly spamming the Finish button while leveling up would allow for a level up without selecting a subclass, depriving the serial clicker from any future class features.
  • Fixed Meeting the Rebellion quest not failing when failing the intimidation roll after siding with the Forge. What did you expect?
  • Fixed even more desyncs - keep the save files coming, it helps us a lot in finding the sources of desyncs.
  • The host can now adjust custom difficulty settings and gameplay settings while in Multiplayer.
  • Fixed Rugan being able to get stuck in the swamp. Rugan no longer joins your party now, he will rejoin his friends immediately upon being freed. Save files with Rugan being stuck will remove him from the party and complete the quest upon loading.
  • Hopefully fixed Giants in the camp suddenly becoming hostile when you entered their camp after doing their questline. If not, please send us your save file.
  • The quest Shallow Grave no longer gets stuck if the party kills Charmer before validating the quest "Find Charmer".
  • Wolves, Spirit Wolves and Shapeshifted Wolves should now be able to climb and jump again. The wonders of medicine!
  • Quality of Life: Added a boatload of crafting ingredients in most shops, no more praying for RNJeesus to bless you with lucky drops.
  • The quest The Prisoners will now fail if one of the prisoners die during the quest.
  • Added a warning when a player with mods join a Multiplayer lobby. Many desync errors we receive are due to players having mods installed
  • Added many new assets to the Dungeon Maker
  • Fixed a spawning issue that could happen if the party entered an outpost, left without attacking it and then came back after leveling up several times.
  • The People's headquarters' doors are now unlocked if a fight triggers while inside the building.
  • Fixed a 2nd fight immediately starting upon rescuing Reya and teleporting to the People's headquarters.
  • Fixed an issue where the party could get stuck if they left the Complex before talking to Sitenero, and then came back to talk to him later.
  • Rebellion's first quest now properly fails upon start if the party killed Sima before taking the quest.
  • Fixed being able to use a ladder in Complex while in battle to change location, breaking the game.
  • Fixed Borrowed Luck being able to trigger all the time. 'Cause that's not borrowing luck anymore, it's just plain old cheating, pal.
  • Fixed the party not being able to talk to Renno in the quest The Last Endeavor
  • Fixed the endgame cutscene not properly triggering in some conditions
  • Hopefully fixed an issue that could prevent a Multiplayer game from starting if a player's computer clock was not displaying the right time (yes, that happened more often than you would think).
  • Fixed an unwinnable fight that could trigger if an AoE spell remained in the cavern when leaving the tutorial area.
  • Fixed Finaliel's Lab doors being closed when battling Orenetis

Other fixes



  • Fixed wrong information in quest log after defeating rebels in the Jungle Escort quest
  • Fixed an error that could occur in the Noren Outpost during the Jungle Escort quest
  • Fixed Stone Golem not using its Slow power
  • Fixed the endgame cutscene sometimes not displaying the correct banner in the throne room. That's gotta be a bit awkward, hopefully the steward doesn't get fired over this.
  • Fixed Wand of Blight being unusable by Sorcerers
  • Fixed Armor of the Vagrant being impossible to craft even by the gods with its DC 56, it now has a correct Crafting DC 16.
  • Fixed Holy Weapon dealing the wrong amount of additional damage
  • Flying Creatures now only fly away from their target if they actually have the Flyby ability instead of suiciding into 3 attacks of opportunity every round
  • Fixed Periphanos missing from the Throne Room in the end game cutscene when Orenetis is reunited with Sitenero. Someone forgot to invite him.
  • Fixed the Research Complex being destroyed in the end game cutscene even if The Renewal quest was completed. Fake news!
  • Fixed movement sometimes not properly stopping when a character detects a trap on the way
  • Fixed Fire Wall tooltip showing 8d6 fire damage instead of 5d8
  • Fixed missing icons in the Dungeon Maker
  • Fixed Iron Golem missing Fire Absorption and Poison Breath recharging on 5-6 instead of 6
  • Fixed Life Drain not working properly
  • Fixed dialogs playing too fast in Dungeon Maker cutscenes
  • Fixed Custom Campaigns being tagged as "Steam Workshop" for their creator (and thus become impossible to edit) after being played in Multiplayer.
  • Mac versions will now have Volumetric Lighting disabled by default, as many Mac configurations seem to have issues with Volumetric Lighting causing visual artifacts to appear on screen.
  • Teleporting behind the magical barrier in Dinas Gessa without the Rebellion's approval will now trigger a fight with them.
  • Fixed Clay Golem missing Acid Absorption
  • Fixed not having advantage when attacking Monsters who used Reckless Attack
  • Fixed Tremorsense not properly detecting invisible units
  • Fixed casting Fly / Levitate on a prone character keeping them permanently prone while in the air
  • Fixed cancelling Wild Shape while under the effect of Levitate breaking the game
  • Fixed that one trapped chest in Verdant Valley's caves being impossible to disarm.
  • Fixed Elusive Target lasting one more round than intended.
  • Fixed the quest Wind of Change missing quest markers
  • Fixed players being able to leave Caer Hyfryd without visiting Orenetis the first time they enter the city, breaking the quest flow.
  • Fixed Aura of Righteousness not applying its bonus to magical attacks
  • Fixed not being able to enter the area covered by Vengeful Spirit
  • Fixed Coordinated Defense being usable an infinite amount of time

Known Issues



  • In Crown of the Magister, using invisibility in the Necropolis of Cradle of Fire when meeting Laethar to bypass the fight and exit the zone will break the quest flow and prevent the main story from continuing.
  • In the Shallow Grave quest, if the player chooses to report Charmer, the quest will not tell you to go back to talk to Sima - making it look like the quest is blocked (but it's not, don't be shy just go talk to Sima). The Rebel Outpost Quest will now start, although the Shallow Grave quest will still appear incomplete.
  • In the Shallow Grave quest, if the player chooses to attack Charmer while Rugan is still in his cell, he will join the fight against you. Why, we're not too sure, maybe Charmer is his buddy or something. Anyway, if you want to avoid that you will need to finish A Giant Step quest before attacking Charmer.
  • In the Shallow Grave quest, the option to incriminate Charmer can be missing. In this case, the only option to proceed forward is to kill him (at least until we fix it). Good lord this Shallow Grave quest got the short end of the stick.
  • If you decide to recruit Sitenero, the quest "Escort the Prisoners" is blocked and The People questline can no longer be progressed. The only options to finish Lost Valley are either by force by confronting the Redeemers or to kill Orenetis to get his scepter.

[Beta] Massive Beta Update 1.3.52

Hey there folks,

Apologies for the wait, the 1.3.52 Beta is now finally availabe. Wait, wait. Before you rejoice, we want to remind everyone that you should only switch to the beta branch if your run is currently blocked - for example, Rugan the friendly giant being stuck gallivanting in the swamps. Why is that? Well, the reason it is taking so long to get the 1.3.52 out of the gates is because it has a LOT of changes. And as you know it, any time you make a change something else can break - which in turn adds to the time required to properly QA everything.

This is why 1.3.52 is currently in the Beta Branch - because we have not had the time to properly check everything quite yet, and so we cannot be 100% certain that something else hasn't broken in a dark corner of Lost Valley or even Crown of the Magister. On top of that, because 1.3.52 is not a hotfix but an update, saves won't be retro-compatible - meaning if you make a save on the Beta Branch, you won't be able to load it on the current regular 1.3.47 main branch (of course that won't be a problem once the update hits the main branch, but just know that you can't jump back and forth nilly willy between the beta and the main branch for this particular 1.3.52 version). Long story short: If you go on the beta branch, DO NOT OVERWRITE SAVE FILES from your current run in case you want to go back to the 1.3.47 version.


Important things to know:


  • Beta participation has been reset, everyone is back on the Default branch. If you want to opt-in to this 1.3.52 Beta, you need to go to the BETAS tab and switch to risky_beta again.
  • Saves made in 1.3.52 Beta will NOT work if you go back to the Default branch (not until the 1.3.5x update goes live on the default branch), so do NOT overwrite your existing save files, only make new ones.
  • 1.3.52 Beta has not been completely QA'd yet, meaning random things might be broken. Still, we are releasing it in the Beta branch so people who are stuck can continue their playthrough.
  • As usual, Multiplayer only works with players on the same branch - meaning if you are on the Beta branch, you can only play with people on the Beta branch.
  • The Beta Branch is only available on Steam as maintaining multiple builds on multiple platforms is very time consuming, and we prefer using said time on testing / fixing more bugs.

Changelog


Important Changes


  • Fixed even more desyncs - keep the save files coming, it helps us a lot in finding the sources of desyncs.
  • The host can now adjust custom difficulty settings and gameplay settings while in Multiplayer.
  • Fixed Rugan being able to get stuck in the swamp. Rugan no longer joins your party now, he will rejoin his friends immediately upon being freed. Save files with Rugan being stuck will remove him from the party and complete the quest upon loading.
  • Fixed - for real this time - Giants in the camp suddenly becoming hostile when you entered their camp after doing their questline.
  • The quest Shallow Grave no longer gets stuck if the party kills Charmer before validating the quest "Find Charmer".
  • Wolves, Spirit Wolves and Shapeshifted Wolves should now be able to climb and jump again.
  • Quality of Life: Added a boatload of crafting ingredients in most shops.
  • The quest The Prisoners will now fail if one of the prisoners die during the quest.
  • Added a warning when a player with mods join a Multiplayer lobby. Many desync errors we receive are due to players having mods installed
  • Added many new assets to the Dungeon Maker
  • Fixed a spawning issue that could happen if the party entered an outpost, left without attacking it and then came back after leveling up several times.
  • The People's headquarters' doors are now unlocked if a fight triggers while inside the building.
  • Fixed a 2nd fight immediately starting upon rescuing Reya and teleporting to the People's headquarters.
  • Fixed an issue where the party could get stuck if they left the Complex before talking to Sitenero, and then came back to talk to him later.
  • Rebellion's first quest now properly fails upon start if the party killed Sima before taking the quest.
  • Fixed being able to use a ladder in Complex while in battle to change location, breaking the game.
  • Fixed Borrowed Luck being able to trigger all the time.
  • Fixed the party not being able to talk to Renno in the quest The Last Endeavor
  • Fixed the endgame cutscene not properly triggering in some conditions
  • Hopefully fixed an issue that could prevent a Multiplayer game from starting if a player's computer clock was not displaying the right time (yes, that happened more often than you would think).
  • Fixed an unwinnable fight that could trigger if an AoE spell remained in the cavern when leaving the tutorial area.
  • Fixed Finaliel's Lab doors being closed when battling Orenetis

Other fixes


  • Fixed Iron Golem missing Fire Absorption and Poison Breath recharging on 5-6 instead of 6.
  • Fixed Life Drain not working properly
  • Fixed dialogs playing too fast in Dungeon Maker cutscenes
  • Fixed Custom Campaigns being tagged as "Steam Workshop" for their creator (and thus become impossible to edit) after being played in Multiplayer.
  • Mac versions will now have Volumetric Lighting disabled by default, as many Mac configurations seem to have issues with Volumetric Lighting causing visual artifacts to appear on screen.
  • Teleporting behind the magical barrier in Dinas Gessa without the Rebellion's approval will now trigger a fight with them.
  • Fixed Clay Golem missing Acid Absorption
  • Fixed not having advantage when attacking Monsters who used Reckless Attack
  • Fixed Tremorsense not properly detecting invisible units
  • Fixed casting Fly / Levitate on a prone character keeping them permanently prone while in the air
  • Fixed cancelling Wild Shape while under the effect of Levitate breaking the game
  • Fixed that one trapped chest in Verdant Valley's caves being impossible to disarm.
  • Fixed Elusive Target lasting one more round than intended.
  • Fixed the quest Wind of Change missing quest markers
  • Fixed players being able to leave Caer Hyfryd without visiting Orenetis the first time they enter the city, breaking the quest flow.
  • Fixed Aura of Righteousness not applying its bonus to magical attacks
  • Fixed not being able to enter the area covered by Vengeful Spirit
  • Fixed Coordinated Defense being usable an infinite amount of time

Known Issues


  • Monsters with Legendary Actions will skip their turn in Multiplayer
  • If the party leaves Dinas Gessa before finishing the quest Primal Threat by talking to Ellaria, that quest becomes stuck and they can no longer progress with the Rebellion faction.
  • If you did not talk to Orenetis the 1st time you entered the city, it is possible that the next time you enter the city there will be no Exit Area, thus locking you in (no work-around)

Lost Valley - Patch 1.3.47 (Beta Branch still 1.3.48)

Changelog


  • Fixed a very large desynchronization issue that would occur with spells, items or magic effects that affect ability score checks. The #1 offender was the magic item "Stone of Good Luck", and spells such as Guidance, Bless and Bane.
  • Fixed a desynchronization that occurred when you open a monster details in the bestiary

Known issues & Workaround


  • If you get "Error loading: Could not recover the necessary multiplayer information from other players" when trying to launch the campaign in Multiplayer, make sure your computer's clock is showing the proper time. If it's not synchronized properly with real time, the security token generated may be invalid, thus locking you out of playing online. This error can also happen if your anti-virus or internet security is blocking the files transfer
  • Unless you are on the Beta Branch 1.3.48, the giants will turn hostile when you enter their camp
  • If the exit area disappears when you are in the city, you can still leave by opening the map and fast traveling to the exit, that should automatically get you back to the World Map.

  • If you free Rugan the Giant in the Swamps, do not attempt to explore the area with him in your party. You need to leave the Swamps immediately with him, otherwise he can get permanently stuck - for example, if you manage to teleport into the Spider Cave with him (no solution outside reloading an older save).
  • Please see the screenshots below if you're confused as to how to guide Rugan outside the swamps.





How to go to Beta branch (1.3.48):


  • Right click Solasta in your Steam Library
  • Click Properties
  • Go to BETAS tab
  • Select betabranch in the list
  • Click OK
  • The update should download now
  • To go back to the main branch, just do the same and select "None" in the list.
  • Reminder: Players on the Beta Branch can only play with other players on the Beta branch, so make sure people you play with also switch to the Beta Branch!
  • Changelog: The giants in 1.3.48 should no longer be hostile if you enter their camp, unless you saved inside the cave and exit directly in their camp (workaround: leave the cave through the other exit, which leads you next to the Forge Outpost)

Note: We are working on a large update to fix most of the issues brought up during the last week, such as Rugan getting stuck in the swamps or some NPCs not continuing their quest properly. Hopefully we can roll it out on the Beta Branch later this week for people who are having these issues.