Somnipathy version 2.0.0.2 - Chapter 4 missing dialog
Another small one this time. A couple non-essential dialog files were missing in the final chapter. The error was discovered, and they are now properly implemented!
Thanks as always.
Somnipathy version 2.0.0.1 - Chapter 2 ending softlock fix
Small fix here, where we fix a softlock that occurred consistently after the 'accident' at the end of Chapter 2. Existing save files should properly play the cutscene and the game should continue!
Thanks AGamerMom00 for this report!
Somnipathy: Before You Wake
At long last, the end of Aggys journey is upon us! The Somnipathy 'Before You Wake' update brings the nightmare to its proper conclusion, adding another 4ish hours of story and content (on your first play through) to the game.
Before you Wake adds
A new neighbor to assist
A new nightmare realm to explore
3 Endings based on your decisions throughout the game
Hours of new dialog and closure for your favorite characters
It's been such a journey and honor to take this game dev journey with you all, and we're excited to take everything that Somnipathy taught us, and apply it to then next projects. That said this won't be the last update to Somnipathy either, bug fixes and minor content tweaks and additions are sure to come for the foreseeable future.
Before you wake is a free update for anyone who owns the game already! Take a peak at the teaser trailer, or jump right in to your old save file and continue the journey.
Thank you, and sleep well!
Somnipathy version 1.0.4.2 - Family sequence break fix
Been a bit since the last major fix! This one goes out to Forgottenfkr who did a sequence break we hadn't thought about. The epilogue chapter is still due out before years end as well, we haven't forgotten about that!
Fixed a sequence break that would get you stuck in the family apartment during Bruxism
Somnipathy version 1.0.4.0 - Pre-Scream Fest
Fixing some of the few remaining known bugs in the current build! The Final chapter is coming along nicely and should be released next month.
General Typo Fixes
Fixed a bug that would get the Journal stuck if you enterted Combat
Fixed handmade binoculars to be 'holdable'
Fixed some hand ins in the Family apartment
Fixed the enemy codex previous page button not functioning right
Somnipathy version 1.0.3.0 - Of Eggs and Family.
This one was supposed to be small but spiraled into something quite large. We've had ALOT of feedback and found alot of bugs, so we're pretty proud of where this eventually landed.
Of particular note is the Memento Meri questline which pushed what our little system could do pretty hard, and has gotten alot of attention to make it smoother and harder to 'trap' yourself. It's a much happier experience now, even if you're mid way through.
Upgraded the underlying engine to address a crash in Bruxism
The Eggs no longer take up inventory space. You still gain the benefits, but they are now appear as part of your HUD after collection. Existing eggs have been converted into an apology item.
Adjusted the placement of certain items in the Family apartment. This may result in 'duplicate' items for players who've already reached this point.
Fixed many unintended breaks and flag increments related to Memento Meri quest line
Fixed a memory issue that occurred whenever you opened the Journal
Fixed Maureen Date 2 being triggerable before Marureen Date 1
Candy cane projectiles no longer persist through rooms
Fixed the wire connection puzzles language and quit button
Adjust colors of valid and invalid push/pull power use
Fixed some memory issues related to menus that never unloaded when not in use
Fixed 'sitting' animation, allowing it to occur from a 'Sprint'
Super is now more aggressive when Eye Squids are near.
Added 40 new 'item turn in' interactions.
Fixed many sfx cues.
Somnipathy version 1.0.2.3 - Hardening the Kingslayer
This patch is about 'sequence' breaking and making sure things related to Kingsley don't break if you wander off the 'proper' path. A bunch of hardening was done. Apologies to RandomLib, but your trek can continue now!
Fixed a bug where you could get locked out of the Gamer Nightmare if you left before getting the egg
Fixed an errant event that could cause your quest flag to be wrong if you re-entered the Gamer nightmare
Fixed a couple of softlocks in Bruxism nightmare that could occur if you gave the wrong items to the wrong things.
Somnipathy version 1.0.2.0 - No Escape
Escape power has been upgraded! You are now immune to being captured again for a set time after using it You can no longer waste escape out of combat
Giant Bump health bar now shows up appropriately
Smoothed some dialog with Kingslayer
Damage numbers now fly out of enemies when hurt out of combat
Visual effect of Pull/Push has been tweaked
Fixed bug where night wouldn't occur if you had too much money at work
Work around for anchor quest if you were caught mid turn in when we changed the dialog short circuit
Somnipathy version 1.0.1.9 - Power Super, Super Power
A few minor patches rolled into one. This mostly effects Bruxism and some balance changes
Nerfed Eye Squid attack pattern (again)
Push and Pull now also do 1 damage to enemies in range
Fixed poetry counter issue
Expanded who counts as 'talking too' for the chatty kathy achievement
Changed the aquisition method of the Piano Key item. Too many people were missing it, and it wasn't intended to be a 'hidden object' scenario.
Fixed transitions in hospital
Fixed variety of bugs in the Family Apartment
Fixed some item name bugs
Adjust room 28 of Bruxism based on player feedback (crusher spacing)
Fixed bug in the survival gauntlet boss fight
Behind the scenes broadcast
Welcome Steam gamers!
The developers here at Tearcell Games are extremely proud to show you more of our debut game release, Somnipathy!
We will be broadcasting some of our favorite highlights showing how Somnipathy was made so stay for a while to watch, or just pop in whenever you like.
Our Discord is always open if you want to chat with us about any questions you might have.
Thank you for sharing this wonderful moment with us.