Update #7 is here with brand new features and announcements:
Competitive multiplayer
You can now compete with your friends or random players by playing the same song at the same time side by side! Whoever wins scores one point to new "Beaters" leaderboard. Ingame footage: https://youtu.be/MA4AMnpHicU
How to play? Select "Fitbox multiplayer" and "Play Random" to enter the lobby. Join another player or create your own room and wait for someone to join you. Use popup menu (B/Y on touch controllers or touchpad right on SteamVR) to leave your current song or room at any time.
Join our Discord server to let us know your thoughts. We will be enhancing and optimizing multiplayer in upcoming updates.
Sales promotion
We are starting 2 weeks long sales promotion now! If you are thinking about trying out Song Beater, this is your chance to get it for the best price! (We plan to transition from early access to full release in September with increasing the price of the game)
We hope to attract new players so that we can test all new features at large scale. So far we have delivered new features and content in weekly updates as promised and hope to continue with improving the game in the future. Will you join us on our journey?
Update #6 and plans!
Sixth update with new features and content is here!
1 new song (so there are now 30 total!) – View by Ametryo
Enhanced unicode support for player names in leaderboards – players from Japan, Korea, China, Russia etc. can now enjoy their names in full glory. :)
Optimizations (shaders etc.) – as we are currently working on mobile version of the game for GearVR/Oculus Go and potentially Oculus Quest, we apply some of the improvements to PC version as well
Plans!
Multiplayer! We are already working on multiplayer mode where 2 players can stand side by side and play the same song at the same time (each with own set of incoming balls). We hope to release it in our next update on Friday 23rd, stay tuned!
Transition from early access to full release We hope to finetune existing features (weapons, obstacles, multiplayer) in following weeks and transition to full release in September. Existing 30 playable songs are now named "Ranked vol. 1" and we will add another list of songs named "Ranked vol. 2" to full release. :)
Update #5
Fifth update with new features and content is here!
<*>1 new song (so we have now 29 total songs!) – Brand new vocal version of popular Bad Love track by Niwel <*>Phasers enhanced:
– You can now shoot in full auto mode (keep your trigger pressed* and the pulses will be synchronised with song's tempo, you just need to keep aiming)
– Each phaser can hold up to 33 rounds and there are 2 ways to recharge them.
– If you are overwhelmed by incoming balls use your phaser's blade attachment to destroy them in melee combat instead. Each destroyed ball will recharge your phaser with 10 rounds.
– Or bring your phasers together so their blades touch, this way you can fully recharge them in a matter of seconds.
– If you are low on ammo (10 rounds or less) you will hear new voice cue "Recharge"
– *For players with disabilities or if you just don't feel like holding the trigger all the time you can turn Autoshooting ON in game settings.
<*>Players with disabilities can now turn One hand option ON. Select which hand (left/right) will you use to play, the other hand will be hidden and all spheres will be recolored accordingly.
<*>Obstacles enhanced – horizontal and vertical moving obstacles now change their position in larger steps and stay there when passing by you so they won't surprise you by moving slightly behind your back.
<*>Rotation of spheres should be more natural in respect to the hand required to destroy them (yellow spheres on the left side should be almost straight while blue spheres would be rotated to intercept your right hand and vice versa)
Update #4
Fourth update with new features and content is here!
2 new songs – Island by Jarico and All Night by Peyruis
7 existing videos are now playable as ranked songs as well (so you can choose whether to watch the videoclip in the background or play the song with effects and obstacles instead)
Leader kings table now sorts players based on total points instead of simple victory counts. You get 1 point for each victory in gentle difficulty, 2 for light, 3 for normal, 4 for intense and 5 for impossibru.
Tonfas should be easier to handle if you want to perform complex moves such as rotating the longer end in front of you.
Staff can now be held in any hand. Bring your hands together to move it to your other hand.
Tonfas and staff will give you best score if you cut the balls in half (similar to blades) instead of just destroying them
Blades game uses 30% bigger balls for easier cutting
Score per hit can show percentage (of ideal hit) instead of score number. You can enable it in Settings/Game.
Head collider is now smaller so avoiding obstacles should be easier.
Custom sounds – if you want to experiment with sounds for fit boxing or different weapons, you can enable Modding in Settings and replace ".wav" files in \Song Beater\Song Beater_Data\Modding\Audio folder
Update #3
Third update with new features and content is here!
4 new songs – When You're Comin' Back Around (videoclip) by Norwall, Rollercoaster by Declan DP, I Saw a Ghost Last Night by Leonell Cassio... and Sven by Party In Backyard with special minecraft-like treatment, check it out! :)
Laser obstacles – Several different types of horizontal and vertical obstacles coming at you, some of them even moving from side to side or up and down! :) They now appear automatically in all ranked and custom songs (not videos), you get +10% score bonus for them. You can turn obstacles off in game settings, but you will lose this score bonus so choose wisely. ;)
Life bar and song progress bar – Your life bar (which was previously placed in front of your feet) is now placed on the left side above boost number so you can see it all the time. We have also added song progress bar, you can see it on the right above calories meter. Song name, length and artist name remain displayed at your feet.
Score per hit display – If you have this setting turned on, you can see individual score for each hit. For multiple hits in a quick succession you can now see their sum.
Blades adjustments – Blades are now positioned more naturally from previous "Wolverine" position, which was fun to watch, but hard to master. :) The balls now show cross on them. If you slice the ball horizontally or vertically right at the cross you get extra boost score.
Custom videos support – Custom songs created or converted to Song Beater format (sb.json) now support MP4 video playback. If you want to try it out, edit your song's sb.json file with any text editor and rename "audio" property to "video" and replace ".ogg" filename in there with your ".mp4" file (or you can keep the audio tag and add video as new – in that case your song will appear both on Custom songs and Videos tab so you can choose in the game whether to play it with video background or not). See our sample song "Song Beater – Retro Beats" in "CustomSongs" which now has both audio and video version.
Update #2
Second update with new features and content is here!
2 new songs – Minute and Wrong 4 Me by DIZARO. Difficulties up to Intense should be on par with other songs, but boy are we excited about who would be even able to finish Impossibru on these two. Visit our Discord server to let us know what you think! :) https://discord.gg/2cPXfwx
Leader Kings – We have noticed some of you are quite addicted to conquering as many leaderboard tables as possible (which is a good thing, naturally). This new leaderboard table gives glory to such players with most leader positions secured across all songs and variants. :)
Free Style improvements – We have adjusted Saw in previous update (more precise cuts and better behaviour), now we have applied the same treatment to Blades and Tonfas. We have also added effects and more vibrations when you clash your weapons together.
More avatars – You can now choose from two avatars when you activate 3rd person camera modes for party play and streamers (Escape and then F keys; when you press the same F6/F7 key again, colors of clothes will change)
New adjustments
Burnt calories calculations – We have adjusted the calculations to be more precise (according to different fitness watches). You might now need to work a little bit harder to achieve the same results as before, sorry for that! :)
Bugfixes
Pause menu collision – Pause menu (opened with B/Y buttons or touchpad right on Vive) was sometimes colliding with frozen balls, causing them to change trajectory after unfreezing the game. This should be fixed now.
Update #1
First update with new features and content is here!
4 new songs – newest single Triumphant by Axl & Arth feat. Dustin Paul, Something for Nothing by Jimmy Burney, Alundra in Videos section; This way by Scomber in Ranked songs; Retro Beats by Mem in Custom songs (if you are interested in creating your own songs, you can open this one in level editor for an inspiration :)).
Ranking system – you are now rewarded for playing ranked songs (in fit boxing mode in normal, intense or impossibru difficulty). Your total score in ranked songs determines your current rank level
Leader glory – when you or any other player place at the top of the leaderboard, all players in the world are notified about this extraordinary achievement (so they can either pause in awe or try to beat your score right away ;))
Free Style adjustments – we are improving behaviour of individual weapons and their effects. Saw now halves the balls with higher precision, we plan to focus on blades next.
New settings and adjustments
We have listened to your feedback and added 2 new settings in the game. Let us know how they work for you or if you experience any issues, thank you!
– Settings/Game/Debris reduction – when enabled, this will reduce the amount of graphical effects and emitted particles while playing so that you could focus better on oncoming balls without too much distraction
– Settings/Profile/Spawner height – if you feel the balls are flying over your head (literally ;)) and normal recentering of the game (by holding B button) doesn't cut it for you, you can use this setting to move all the balls down (-) or up (+) by any amount of centimeters. This setting should also help if you are having wrong height/floor issues with your headset.
We have adjusted balls grid size for intense and impossibru difficulty levels to make them more enjoyable without the need to jump all over the place. :) Impossibru was shrinked from 120×120 cm to 100×100, intense was shrinked from 90×90 to 80×80. Normal, gentle and light remain the same, 60×60.
We have added more spacing between near balls for Custom songs in ModSaber format running directly from Song Beater (i.e. not edited in our level editor). The balls should now intersect significantly less. :)
There is now higher chance (50->75%) for correct letters in Letter Hunter mode, meaning if you are able to spot the letters in time, you can construct the sentences much quicker.
Bugfixes
Letter Hunter – there was one misbehaving ball on the right side with slightly rotated letters. We hired a new one for this job. Also sometimes when you hit correct letter it was ignored for the sentence, this should now be fixed.
Special Steam achievement "I see dead people" activated in game might not have been saved in your steam profile. When you run this updated version of the game, the achievement should be activated for you automatically.
Player weight (which is used to calculate calories) might not have been saved correctly in your profile. Please go to your Settings/Profile and double check.
Next update is planned for friday 7/19. We have already secured at least 2 new songs (one of them is great Minute by Dizaro) so stay tuned...
If you are interested in the development of the game, have ideas, comments, please join us on our Discord server. Thank you for your support! :) https://discord.gg/2cPXfwx
Thank you & upcoming update
First of all huge thanks to all players who have tried our game so far, the reception is overwhelming and motivates us to further improve the game for you. Speaking of improvements, we are already working on an update scheduled for friday 7/12:
At least 2 new songs in form of videoclips including fresh single Triumphant by Axl & Arth! :-)
Ranking system for players. The more you play the higher rank you achieve.
Manual setting for floor/height adjustment in case in-game recentering doesn't cut it for you.
Adjusting import of custom songs in ModSaber format – as our balls are bigger than in other games ;-), the near ones can intersect. We will probably rotate them to face each other or reposition them slightly.