Songbringer cover
Songbringer screenshot
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Genre: Role-playing (RPG), Adventure, Indie

Songbringer

A New Game Set in the Songbringer Universe, Now in Early Access!

Greetings, my friends!

Wraithbinder is a fast-paced action roguelike game with secrets, loot, necromancy and ability progression set in the Songbringer universe, created by solo dev and yours truly, Wizard Fu.

It's now in Early Access!

https://store.steampowered.com/app/2126370/Wraithbinder

The Songbringer Universe



The events of Wraithbinder take place hundreds of years before Songbringer, on the planet Yuerder, where the character Zero was born. Yuerder was once a lush, Earth-like planet but eons of thick, dark cloud cover transformed most of the oxygen-breathing life into nocturnal and bioluminescent creatures while its people built cities to float above the clouds. In Wraithbinder you play as the Captain of a sky sailor ship who discovers an enigmatic, floating city...



About Early Access



This is an Early Access game, which means there is more to come before it is finished. Act I of III of Wraithbinder's story is playable now, this represents about 1/3 of the content the game will eventually have at 1.0 launch. Plans are to be in Early Access for at least one year.

Two major things are coming during Early Access: Act II and online co-op multiplayer! Act III will come along with the 1.0 launch.



Get it now or later?



It's up to you and whether you'd rather play the early version and help shape the game as it develops, or whether you'd rather play the final 1.0 version. The game is priced low right now because it is Early Access but the price will increase at 1.0 launch.



Regular Updates



During Early Access there will be small updates every week or so and big updates every month or so. Please share your feedback on the Discord, the Steam forum, or email. There are links in the game.

I listen to your feedback & work to incorporate your suggestions into improving the game regularly. You can watch my Wraithbinder live development stream each week on Twitch. Feel free to just chat with me or share your suggestions.



Reviews Help!



If you like Wraithbinder, please follow it on Steam. And if you get it, please leave a review!

Thanks for playing Songbringer and I hope you enjoy Wraithbinder! I appreciate your support and encouragement.


Nat (the dev)

Wraithbinder: a New Game set in the Songbringer Universe by Wizard Fu



Wrathbinder is a fast-paced action roguelike indie game with secrets, loot, necromancy and ability progression set in the Songbringer universe, created by solo dev and yours truly, Wizard Fu.

Early Access launch this Monday! Wishlist link.

The events of Wraithbinder take place hundreds of years before Songbringer, on the planet Yuerder, where the character Zero was born. Yuerder was once a lush, Earth-like planet but eons of thick, dark cloud cover transformed most of the oxygen-breathing life into nocturnal and bioluminescent creatures while its people built cities to float above the clouds...

Wraithbinder launches into Early Access with Act I of its storyline. Act II and online co-op multiplayer will come during Early Access while Act III will come at 1.0 launch.

Thanks for playing Songbringer and I hope you enjoy Wraithbinder! I appreciate your support and encouragement.

Cheers everybody,


Nathanael

Update v1.4.0

Hello there person,

This is a simple update to Songbringer which updates the Steam SDK to the latest version and fixes a few minor bugs.


  • Fixed Lucid & Pellucid achievements not triggering if you revisit a dungeon
  • Fixed Smiley Gladhander achievement not triggering for Italian and Portuguese languages

Please let me know in the forums if you have any issues with this build on any of the platforms.

Enjoy,


Nathanael (Wizard_Fu)

100% Run Contest

It's Songbringer contest time. Who can achieve the fastest run to 100% in world seed NORRIS? The winner will be awarded ~25,000 Steam points via Awards.

To win this challenge, simply perform your 100% run all the way to the end, then post a screenshot of your victory screen to the Songbringer Discussions forum. The victory screen looks like this:



You only need to achieve 100% items. It's not necessary to get 100% of the map. Be sure you are online so that your victory is recorded to the leaderboard. I will be checking the leaderboards to verify your victory is legit.

Posting your victory screenshot to the Discussions allows me to award you the points via your post.

The contest is open to submissions until Monday at 10am Pacific, February 22, 2021. The player with the fastest 100% items in world seed NORRIS will be the victor.

Feel free to use QuaestComm's awesome 100 percent completion walkthrough.

Cheers,



Nathanael

iPhone + iPad Release



Your old pal Songbringer is now available on the App Store. One might exclaim: "How super duper!"

So give it a download. It's free to start. Gamepads are supported and it includes the Trial of Ren DLC.

Ratings are much appreciated.

Will there be an Android version? Well, the Kickstarter hit its stretch goal for iOS but fell short with Android. The only mobile release of Songbringer will be on iOS. There will not be an Android version.

Cheers everybody,


Nathanael

PDF Map of World WIZARD

Soundtrack Release



At long last, Songbringer's soundtrack has been released. The game's glitchy, somewhat-procedural bass music has been codified into the form of an album for the pleasure of your ear drums.

This is a gapless album. One song flows into the next to create a seamless, coherent whole. As such, it plays best start to finish rather than being shuffled.

Did you know the game actually has all music in procedural form? The rhythms remain constant yet the melody can change slightly depending on your world seed and dungeon number. For example, world seed PEANUT might have a dungeon 1 in the key of A while world seed YELLOW might have it in the key of C#. Additionally, the game's music is adaptive, so when there are more enemies on screen the music gets more intense by adding layers.

In a way, this soundtrack is like a snapshot of Songbringer's procedural music content. It starts with the first song in the key of F# then using harmonic mixing takes steps of five to arrive at the next song in the key of C#. Thus the circle of fifths is used to lend the soundtrack a sense of cohesion and continuity. Note that some of the original songs have been split into multiple tracks.

23 tracks, 50 minutes.

Track list:

01 - Zephyr Perspective - F# - 73.5 bpm
02 - An Old Ship - F# - 73.5 bpm
03 - Ekzera - C# - 65.94 bpm
04 - Sindraphon - G# - 69.54 bpm
05 - Radruiel - D# - 69.54 bpm
06 - Metatron - A# - 109.99 bpm
07 - Murmuroth - F - 94 bpm
08 - Puriel - C - 92 bpm
09 - Lassaurium - G - 151 bpm
10 - Eiael - D - 88.8 to 120.97 bpm
11 - Deep Along Orion - A - 65.94 bpm
12 - Nearby Bellatrix - A - 65.94 bpm
13 - We Laid Anchor - A - 65.94 bpm
14 - A Planet Named - A - 65.94 bpm
15 - After the Great War - A - 65.94 bpm
16 - Kiel - E - 91 bpm
17 - A Hidden Stone - B - 69.54 bpm
18 - Velle - F# - 69.54 bpm
19 - Bath Kol - C# - 110.76 bpm
20 - Hemisphere - G# - 120 bpm
21 - Victorious - D# - 65.94 bpm
22 - Zero - A# - 69.54 bpm
23 - The Helix - F - 42.66 bpm

This album is licensed under the Creative Commons Attribution Non-commercial Share Alike 3.0 license.

Feel free to remix, mash-up, tweak and share this album non-commercially as long as you provide credit and license your work under identical terms.

Cheers,


Wizard_fu

Free DLC Update v1.2.0



Songbringer now has a free DLC. Own Songbringer - The Trial of Ren to unlock a bunch of fresh stuff including the new boss, Ren. It also features new achievements, items, crafting combos, boss special attacks and even a new language (Simplified Chinese).

Ren, Brother of Kiel



Once a member of Roq's scout team, and brother to the infamous Kiel, Ren awaits you in the mysterious depths of Ekzera. But somehow he's different than he was before. This will be one of the toughest boss fights yet. Can you take him down and claim the new ability?



The Cursed Ring



Those hungry for a challenge will find satiety through Eiael's Snare, a cursed ring that significantly boosts your final score yet grants special attacks to every boss. It also increases the damage and health of all enemies. Claim this item for the ultimate confrontation.



Hyper Boots and Flamethrower



There's two new item crafting combos: The Hyper Boots and Flamethrower. Both of which are wicked sweet. The Hyper Boots make Roq run incredibly fast while leaving a trail of Lightning Mines. The Flamethrower spews out jets of fire.



What Else



Besides the 5 new achievements and the Simplified Chinese language, what else are you getting in this release versus the original 1.0.0 launch version? Remember the following stuff:



Changelog



Here's the complete list of what is new, improved and fixed in the current version:

[NEW] New Boss: Ren, brother of Kiel
[NEW] New language: Simplified Chinese
[NEW] New ability: Battle meditation
[NEW] New item: Hyper Boots (run even faster and leave a trail of lightning mines)
[NEW] New item: The Flamethrower (shoots out a jet of flames)
[NEW] New item: Eiael's Snare (makes all foes more difficult and gives all bosses special attacks)
[NEW] Sindraphon's special attack is a double hammer swing
[NEW] Radruiel's special attack is splatting out acid when dividing
[NEW] Lassaurium's special attack is filling most of the floor with ice whorls
[NEW] Puriel's special attack is a ring of fire
[NEW] Murmuroth's special attack is a horizontal slither strike
[NEW] Eiael's special attack is eye lasers
[NEW] Bath Kol's special attack is a moving wall of lightning
[NEW] Kiel's special attack is an automatic freeze if he is frozen
[NEW] Kusanagi's special attack is a ghost sword
[NEW] Metatron's special attack is a double sword strike
[NEW] Waves of enemies to fight in the Trial of Ren
[NEW] New foes: Raazub, ViperFire, Drobth3, DragonAcid, Blob4
[NEW] New enemy mobs if you have Eiael's Snare
[NEW] 5 new achievements
[NEW] New parallax scene overlooking the Tower
[NEW] New song to go with the parallax scene
[NEW] Boss switch / miniboss music is now procedural

[+++] All music has been refined with better bass, mids and highs
[+++] Swordless music now has an additional layer when foes are near
[+++] Frozen water is now remembered across area transitions
[+++] Refined the display of Japanese, Traditional Chinese and Simplified Chinese languages
[+++] Underground swordless entrance and Tower entrance are easier to walk into
[+++] After using Ferret Drones previous item is auto re-equipped
[+++] Added missing characters such as '¡' to fonts
[+++] Improve the display of keyboard keys, allowing longer text to be visible

[FIX] Fixed Jib's shield crafted elements not being applied to Ghost Hat
[FIX] Fixed scanner drones inneffective if used back to back
[FIX] Fixed scanner drones sometimes launching from the wrong start point
[FIX] Fixed setting fire to swordless 2 puzzle causes shield pillar to be destroyed
[FIX] Fixed Drobth Miniboss sometimes not moving to within range
[FIX] Fixed having to "Hold to Skip" twice on first cutscene
[FIX] Fixed HUD not updating buttons if controls are remapped
[FIX] Fixed settings menu labels going off the edge in some languages
[FIX] Fixed profane seeds being shown on leaderboards
[FIX] Fixed pressing A / X button immediately closing the leaderboard
[FIX] Fixed pause menu background lightening too much when switching to "Okay" video performance
[FIX] Fixed some world seeds having blocked stairs
[FIX] Fixed being able to walk through a short section of mountains in some world seeds
[FIX] Fixed some fire pillars not retracting when others nearby set alight
[FIX] Fixed Velle stuck unanimated after using some courage refills
[FIX] Fixed some glyph language dialogues invisible if switched to at run time
[FIX] Fixed accidentally being able to use sword in swordless dungeon if accidentally auto re-equipped
[FIX] Fixed alien dialogue and item descriptions missing in glyph languages
[FIX] Fixed waterfall statues showing as dungeon entrance statues
[FIX] Fixed save icon being paused on pausing the game
[FIX] Fixed re-mapped Nanosword switches back to A button on continue
[FIX] Fixed controls sometimes getting stuck when pausing and unpausing
[FIX] Fixed pillars flickering on some area transitions
[FIX] Fixed double Puriel boss starting music twice
[FIX] Fixed water being added and possibly blocking the Tower entrance
[FIX] Fixed shield glow disappearing when switching video performance setting
[FIX] Fixed Ferret Drones revealing Enlightenment
[FIX] Fixed meditation revealing the same secret walls multiple times in the same room

That's all for now,


Nathanael
@wizard_fu

Charged Attack Update v1.1.0



The Charged Attack has now been unleashed! Hold the sword button to charge up, then release for a powerful strike. Especially helpful in areas crowded with enemies. Makes the game more interesting as there are multiple ways to use the sword from the get go. Check it:



Sword Parry Ability



Also, this Parry Ability can be found. Charge up the sword, then keep holding the sword button as you collide with an enemy to parry and deflect all damage. Especially helpful when you do not know what kind of attack might be coming.



The Shirt



Additionally, The Shirt. This is armor which protects Roq. Players who need a helping hand (ahem, those who die a lot) will happen upon this vigilant preservative.



The Ferret Drones



Another new item: The Ferret Drones. These drones will help you locate all the missing items in the entire game so that you can get 100% without having to hack through your Log.txt.



The Other New Stuff



What about all that other fresh content mentioned in the last update post? The new boss? The new achievements? The Hyper Boots, Flamethrower and Battle Meditation? The cursed ring and the new boss special attacks? It's coming soon in a synchronous release on all platforms, including the PS4 and Xbox One versions. Stay tuned. If you want to play it now, you can switch to the beta version.

What Else



What else are you getting in this release versus the original 1.0.0 launch version? Remember the following stuff:

Here's what is new, improved and fixed in the current version:

-=: Version 1.1.0 - Charged Attack :=-

[NEW] New ability: The charged Nanosword attack
[NEW] New ability: Nanosword parry
[NEW] New item: Roq's Shirt (armor)
[NEW] New item: Ferret Drones (helps with finding 100% items)
[NEW] New easter egg in the sword cave
[NEW] Brightness video setting

[+++] Velle encourages you to find more items if you are not strong enough for the Tower
[+++] Refined the Boss music, Dungeon 1 music and Floatey Dungeon music
[+++] The musical key for dungeons increases by a fifth for each successive dungeon
[+++] Ally speed item now available in one of the stores; Parry ability replaces it in the dungeons

[FIX] Jib with his mustache and Velle with her jewelry are shown on the main menu
[FIX] Fixed wrong number of keys shown on HUD in dungeon tunnels

That's all for now,


Nathanael

Antecedent Update v1.0.5



This minor update is (once again) full of improvements, bug fixes and other stuff that helps to prepare for the upcoming major update.

The good news is that all of the new content is finished, including a new boss, an arena with waves of enemies and many new items and abilities such as the charged sword attack, a sword parry ability, shirt armor, drones which help find 100% items and a cursed ring which makes enemies more difficult but increases your final score.

Because the major update will be launched on all platforms simultaneously (including PS4 and Xbox One), some more time is required to test for quality assurance and go through the approval and validation processes on those platforms. While these things are being finalized, you can try everything out in the beta version. Just switch to the beta and give it a shot. Instructions on how to switch to the beta version here.

So here's two changelog lists, one for the upcoming major update (v1.1.0) and one for all the fixes and new features in this current version (v.1.0.5):

-=: Version 1.1.0 - (Coming Soon) :=-

[NEW] New Boss: Ren, brother of Kiel
[NEW] New ability: The charged Nanosword attack
[NEW] New ability: Nanosword parry
[NEW] New ability: Battle meditation
[NEW] New item: Roq's Shirt (armor)
[NEW] New item: Ferret Drones (helps with finding 100% items)
[NEW] New item: Hyper Boots (run even faster and leave a trail of lightning mines)
[NEW] New item: The Flamethrower (shoots out a jet of flames)
[NEW] New item: Eiael's Snare (makes all foes more difficult and gives all bosses special attacks)
[NEW] Sindraphon's special attack is a double hammer swing
[NEW] Radruiel's special attack is splatting out acid when dividing
[NEW] Lassaurium's special attack is filling most of the floor with ice whorls
[NEW] Puriel's special attack is a ring of fire
[NEW] Murmuroth's special attack is a horizontal slither strike
[NEW] Eiael's special attack is eye lasers
[NEW] Bath Kol's special attack is a moving wall of lightning
[NEW] Kiel's special attack is an automatic freeze if he is frozen
[NEW] Kusanagi's special attack is a ghost sword
[NEW] Metatron's special attack is a double sword strike
[NEW] Waves of enemies to fight in the Trial of Ren
[NEW] New foes: Raazub, ViperFire, Drobth3, DragonAcid, Blob4
[NEW] New enemy mobs if you have Eiael's Snare
[NEW] 5 new achievements
[NEW] New parallax scene overlooking the Tower
[NEW] New song to go with the parallax scene
[NEW] New easter egg in the sword cave


-=: Version 1.0.5 - Antecedent - 2018.02.11 :=-

[NEW] New item: Jewelry (replaces the Jibstashe if you have Velle)
[NEW] New special enemy mobs on the overworld if you have the first Demon's Tooth
[NEW] Frozen water has more organically shaped edges
[NEW] Added more Drobth to the initial cryo scene to give the sense of an army
[NEW] The Jibstashe -- if acquired -- can be seen in both endings
[NEW] Mechanics for changing floor patterns
[NEW] Mechanics for enemy waves

[+++] Jib's light upgrade item now applies to Velle too, though she starts without any light
[+++] Jib's mustache skin is complete for all animations
[+++] Refined boss music to have clearer sub frequencies and louder mid to high range
[+++] Roq automatically unsheaths sword after drinking flask if sword was previously unsheathed
[+++] After using Scanner Drones or Bio Detector, re-equip previous item
[+++] Drobth2 is more distinct with green glowing eyes
[+++] Secret sky blocks also respond to Velle
[+++] Refined secret sky blocks so they don't accidentally reveal themselves
[+++] SandFountain sinks into sky or water if it lands there
[+++] Dispelling Metatron is more immediate
[+++] Foes are not damaged very much by foe bombs

[FIX] Fixed Xbox wireless controller not having rumble on Linux
[FIX] Fixed menus not working after binding the enter key to a button
[FIX] Fixed an issue where the map showed ':' even though the item was obtained
[FIX] Fixed being able to bind a single button or key to actions for both players
[FIX] Fix multiple simultaneous achievements overlapping
[FIX] Fix Roq looking backwards if in motion when boss switch segue begins
[FIX] Fix Roq always looking south when walking north into a portal
[FIX] Fixed Puriel's fire spiders having green fire at the wrong visual height
[FIX] Fixed Bath Kol not triggering Survivor achievement
[FIX] Fixed player being knocked back on top of entities like water, sky or invincible tiles
[FIX] Fixed the open path around courage refill pillars being blocked in some worlds
[FIX] Fixed downstairs swordless mob from being overwritten by Shade mob
[FIX] Falling bombs no longer land on sky
[FIX] Fixed a rare case where Roq could walk backwards while picking up the Nanosword
[FIX] Fixed Velle freaking out if Roq was too near and she couldn't back up any more
[FIX] Fixed a few visual issues with Rubble entities
[FIX] Possible fix for door light visual glitch in sword cave
[FIX] Fixed leaderboard seeds overlapping names for Russian language

That's all for now,


Nathanael