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Genre: Role-playing (RPG), Adventure, Indie

Songbringer

Velle Unleashed



-=: Beta Version 0.8.b :=-

[NEW] Playable character: Velle
[NEW] Item: the Kilobomb
[NEW] Can break Velle out of her cryosleep
[NEW] Visual animation for places that Jib can scan
[NEW] Menu returns to the "Wizard_fu presents" screen if left idle for awhile
[NEW] Menu music loops

[+++] Minor improvements to the visual timing of the tophat throw

[FIX] Fixed a crash on continuing due to lingering particles
[FIX] Fixed the price of scanner drones (was accidentally 562)
[FIX] Fixed an issue where Jib could get permanently stuck
[FIX] Fixed an issue where sometimes there would be no boss in a boss room
[FIX] Fixed a bug where a frozen enemy would restart its AI
[FIX] Fixed an issue where east / west doors wouldn't both be open when transitioning between areas
[FIX] Fixed an occasional crash bug when displaying text in some menus
[FIX] Fixed green map dot getting stuck on screen for the duration of play
[FIX] God mode works properly if it is the beta version and you have the right debug settings (see v0.7.3)

http://steamcommunity.com/sharedfiles/filedetails/?id=747147769
http://steamcommunity.com/sharedfiles/filedetails/?id=747147773

Eiael the Seeing Wall

Eiael experimented with the occult sciences, built seeing walls and spread them across his master's domains.


http://steamcommunity.com/sharedfiles/filedetails/?id=739776022
v0.8.A

[NEW] The fear dungeon
[NEW] Boss: Eiael, the Seeing Wall
[NEW] Item: the flask, an item which restores courage but can only be used once before being refilled
[NEW] Flask quest
[NEW] Enemies: the Cear, the fear midge, the fear Virlocke
[NEW] Dungeons can have blocked-off sections and downstairs tunnels between

[+++] Jib doesn't slide on ice
[+++] Jib and Roq always walk completely into the next dungeon room
[+++] Cactus always heals one tooth even if the psychedelic effect is diminished from repeated use
[+++] Equipment settings are restored on continuing
[+++] Zchiveks drop more items
[+++] Lamps sometimes have items
[+++] More reliable placement of dark rooms and open walls
[+++] Diamond sack price lowered from 250 to 80

[FIX] Fixed a bug which caused bombs to be ineffectual if the target entity had multiple collisions per tick
[FIX] Fixed a bug which didn't save an item's quantity if it became zero
[FIX] Bio detector works correctly for dungeons with multiple floors
[FIX] Fire doesn't blare out the bloom shader

Murmuroth Update


http://steamcommunity.com/sharedfiles/filedetails/?id=735497482
"... The power to thwart fate ... the end of the undefeated ... the great surpriser ... he is Murmuroth" -- Ancient script of Ekzerra

v0.8.9

[NEW] Dungeon: the acid pyramid
[NEW] Boss: Murmuroth, thwarter of fate
[NEW] Jib can pick up diamonds and keys
[NEW] Jib accelerates a little faster when human controlled
[NEW] Jib can scan repeatedly when holding the button
[NEW] Enemies: the scorpion, the acid Virlocke
[NEW] Items obtained show above the hero's head
[NEW] Dungeons can have dark rooms
[NEW] Dungeons can open walls
[NEW] Dungeons can have multiple floors
[NEW] Dungeons can restrict themselves to certain shapes
[NEW] Dungeons can have / not-have a Virlocke, boss switch, before boss doors, boss room and/or goal room
[NEW] Options for the HUD: auto-hide, always on and minimal (just teeth)
[NEW] Exit: in-game pause menu item that quits to desktop
[NEW] Particles when a hero gets hurt

[+++] Dungeon 1 doesn't have a boss switch (player is introduced to one mechanic at a time)
[+++] Using an unmapped or unbound button or key will ping the HUD
[+++] Using the cactus repeatedly has a diminished effect (prevent cactus abuse)
[+++] Cannot use the right arrow to accidentally select the "Erase" menu item
[+++] Dead Zurrubs look different than live Zurrubs

[FIX] Fixed a bug causing the game to always prompt to bind the Xbox 360 Controller when going to the menu
[FIX] Jib doesn't get stuck behind locking doors
[FIX] Fire dungeon boss room has heat damage
[FIX] Fixed Zero engaging right after dungeon 2
[FIX] Fixed a bug that sometimes caused the bio detector location to be at the wrong spot
[FIX] Fixed a bug that could cause pause menu items to show when starting a new game
[FIX] Achievement and leaderboard menus now aligned properly
[FIX] Push pillars in swordless dungeon puzzles can be pushed again if returning to the area

Ekzerra Update

"Though men determine, the gods do dispose: and oft times many things fall out betweene the cup and the lip." -- Robert Greene


http://steamcommunity.com/sharedfiles/filedetails/?id=727373090
[NEW] The Cup Dungeon (swordless)
[NEW] Toggle switches, toggleable pillars, downward buttons & upward buttons
[NEW] Puzzle patterns: the sky bridge, the one-way junction and three shield-related puzzles
[NEW] A statue falls & blocks your path getting into the first swordless dungeon, explaining why Jib is gone
[NEW] Getting the meditation skill is explained by Zero
[NEW] Enemy: the shade
[NEW] New scenes and music added to the intro

[+++] Both swordless dungeons each have a hidden cactus container
[+++] Better feedback for hitting invincible things (feels different from hitting damageable things)
[+++] Fire pillars go away when lit, ensuring that puzzles are still solvable if leaving the area
[+++] Sky bridge remembers if it was already triggered when returning to an area
[+++] Puzzles prefer not to be placed at dead ends
[+++] Water has depth, looking a little darker in places
[+++] Brighter ice dungeon fog

[FIX] Fixed a bug which sometimes caused fire chains to stop in the middle
[FIX] Fixed a world seed fail where a swordless corridor could get blocked

Lassaurium Update

Lassaurium is an ancient lizard who destroys planets by seeding ice ages. She brings and keeps the night.


http://steamcommunity.com/sharedfiles/filedetails/?id=722239925
[NEW] The Ice Dungeon
[NEW] Boss: Lassarium, Keeper of the Night
[NEW] Enemies: the Ice Midge and Hive, the Ice Dragon
[NEW] Sky bridge block (triggerable)
[NEW] Dungeons can be thicker or thinner
[NEW] Ice dungeon is slippery, slidey
[NEW] Junction dungeon pattern

[+++] When healed, a green particle animation is played around the subject
[+++] Fire armor not only blocks ambient heat damage, it reduces fiery damage
[+++] Jib's light goes out when he dies and turns back on when he recharges

[FIX] Healing works while invincible

Fire Lord Patch

Teleport to multiple destinations in the latest Songbringer beta update.



http://steamcommunity.com/sharedfiles/filedetails/?id=713962140
http://steamcommunity.com/sharedfiles/filedetails/?id=713970949
[NEW] Can use the teleport cube to instantly travel to many places you have explored previously (like refills, Songbringer, the crash site, etc.)
[NEW] Automatically recognizes and maps the Xbox One controller

[+++] Shadrach's tear is now found in the fire dungeon, so the heat damage is noticed and makes for an interesting challenge
[+++] Bio detectors used in dungeons first show the location of the switch room, then the boss room (making them more useful / desirable in dungeons)
[+++] Using a cactus will continue to reveal secrets on different areas until the psychedelic effect wears off
[+++] Improved the look of the shadows
[+++] Greatly improved the performance of the shadows
[+++] Must come to rest in order to activate the courage refills
[+++] Refill story element plays before using the refill
[+++] Refill save prompt no longer affected by bloom shader
[+++] Default button mappings do not overwrite custom button mappings
[+++] Added 3 bio detectors and 3 scanner drones to the world, some purchasable from stores
[+++] Fire dungeon has a dedicated mob for the switch room
[+++] Increased the amount of secrets throughout the overworld
[+++] Rain sound plays during dialogues, pauses during pause
[+++] Burnt visual effect wears off after a few seconds
[+++] Smoother visual transition from a hot room to a normal room
[+++] More particles around light sources
[+++] Poison trail can sink into water or fall through sky
[+++] Automatically recognizes and maps Xbox and Playstation controllers on Linux

[FIX] Bushes and trees remember that they have been jostled
[FIX] Fixed the hud hurt animation (blood on the corners of the screen)
[FIX] Fixed not being able to erase the third game slot
[FIX] Fixed a bug that allowed the sword to be used in the swordless dungeon
[FIX] Fixed a bug where manually binding controls would stop after pressing the B button
[FIX] Pressing the B button on the pause menu Save & Quit now correctly closes the menu
[FIX] Fixed a glitch which caused the shadows to appear darker momentarily
[FIX] Atmosphere no longer renders above equipment screen
[FIX] Atmosphere no longer renders above evil awakening cutscene
[FIX] Switch electricity sound resumes after boss room segue
[FIX] Fixed a bug causing fire pillars to not go down because of Zchiveks permanently spawning
[FIX] Fixed a bug that could cause rocks to block the path between areas on the overworld
[FIX] Fixed potential alt-tab crash on Windows (if no controllers were plugged in)
[FIX] Fixed a bug where crafting the blink orb could accidentally map it to two buttons
[FIX] Dying during a psychedelic cactus experience resets the color of the shadows
[FIX] Drobth Boss dying at the perfect moment will not leave his hammer hit box lying around