Fix game not creating the right kind of autosaves after completing a campaign map (fix being able to load into a campaign map after it was completed)
Change the size indicators of the wielders flags to small 0-15k, medium 15k-30k and large 30k+
Move a gallows so you can use the road in Tight for Three
Add more space for friendly wielders around the egg in Rana mission 3
Make sure Red Reed Flats is auto claimed in first verse of From the Ashes
Move a Tribute of Creation in the third verse of Song of Stoutheart
Make sure the initial treasure can be reached on the map Haven
Changed many atmosphere nodes to affect camera and actor instead of just actor in the campaign maps
Slightly lowered amount of troops in many enemy wielders in mission 3 and 4 of Song of Stoutheart campaign (Arleon)
Slightly lowered amount of starting troops for Unseen Society in Rana mission 2
The AI now auto equips stronger artifacts
Fix issues with wielders set to spawn with artifacts ended up having them unequipped in their inventory. They will now automatically equip the strongest ones.
Fix error in special AI spell casting scenario
The battle will now continue if the current troop is killed by an attack initiated by Blind Hatred
Fix issues that could happen when purchasing troops with a Wielder with maximum Command skill and artifacts that granted additional Command bonuses
Grammar fixes in campaign dialogue
UI
Update tutorial pagination buttons to make it clearer that some tutorials have multiple pages
Remove timer from story texts, player will need to click to continue
Battle health bars are set to green instead of team color
Remove superfluous and possibly misleading Essence information from Wielder tooltips
Remove listing a Wielder’s troops in their tooltips
Add current movement and total movement to Movement indicator tooltip
Improve hit area for troop markers in troop deployment
Fix issue with duplicate mod maps crashed the game
Fix issue with FinalizeBattleUtility trying to get statistics for a troop that didn't exist
Fix bug that caused exception when pressing ESC after loading a save
Language/localisation changes
Patch 0.75.3 (Public Test Realm)
New beta branch available now!
Hello everyone, we hope you are doing great and got the chance to already play SoC!
Today, we are introducing a new branch called "Public Test Realm". We plan to push (still unstable) patches to this branch first, so we are able to fix remaining bugs or issues with the help of your feedback before they go live on the stable branch. This way we can make sure to deliver good quality patches and updates.
If there's no negative feedback, the Patch 0.75.3 (Changelog see below) will be available on every platform by the end of the day!
If you want to contribute, simply navigate to your Steam library, right-click Songs of Conquest, select "Properties", go to the BETAS tab and choose the "Public Test Realm" branch.
Fix game not creating the right kind of autosaves after completing a campaign map (fix being able to load into a campaign map after it was completed)
Change the size indicators of the wielders flags to small 0-15k, medium 15k-30k and large 30k+
Move a gallows so you can use the road in Tight for Three
Add more space for friendly wielders around the egg in Rana mission 3
Make sure Red Reed Flats is auto claimed in first verse of From the Ashes
Move a Tribute of Creation in the third verse of Song of Stoutheart
Make sure the initial treasure can be reached on the map Haven
Changed many atmosphere nodes to affect camera and actor instead of just actor in the campaign maps
Slightly lowered amount of troops in many enemy wielders in mission 3 and 4 of Song of Stoutheart campaign (Arleon)
Slightly lowered amount of starting troops for Unseen Society in Rana mission 2
The AI now auto equips stronger artifacts
Fix issues with wielders set to spawn with artifacts ended up having them unequipped in their inventory. They will now automatically equip the strongest ones.
Fix error in special AI spell casting scenario
The battle will now continue if the current troop is killed by an attack initiated by Blind Hatred
Fix issues that could happen when purchasing troops with a Wielder with maximum Command skill and artifacts that granted additional Command bonuses
Grammar fixes in campaign dialogue
UI
Update tutorial pagination buttons to make it clearer that some tutorials have multiple pages
Remove timer from story texts, player will need to click to continue
Battle health bars are set to green instead of team color
Remove superfluous and possibly misleading Essence information from Wielder tooltips
Remove listing a Wielder’s troops in their tooltips
Add current movement and total movement to Movement indicator tooltip
Improve hit area for troop markers in troop deployment
Fix issue with duplicate mod maps crashed the game
Fix issue with FinalizeBattleUtility trying to get statistics for a troop that didn't exist
Fix bug that caused exception when pressing ESC after loading a save
Language/localisation changes
Possible fix for a crash
* Possible fix for a crash that happened for a few players
Early Access starts NOW!
Songs of Conquest is out now!
Our game is now available for purchase and we hope you'll want to join us for this big adventure! To celebrate the launch we are dropping a new trailer, take a look and let us know what you think!
When, or before, you get the game, you might want to check out this list of known issues.
We are currently working hard to fix them all. So, please bear this information in mind when purchasing the game. We hope this is just the beginning of something big and we are thrilled to finally share the game with you all!
From the bottom of our hearts: Thank you all for your support so far. It truly means the world to us!
We just released a new video showing more about the lore of our game and how it came to be. We have been working on the game for over five years and a lot people have worked on it. Making sure that every team member shares the same vision for the lore is very important to us. We have worked hard to create a coherent and believable world, which you will get to explore in just a few weeks!
As always: Thumbs up if you liked this post and leave a comment if you have any questions or suggestions!
We just released a new video, showing the evolution of our artstyle. A lot of you have been asking about why we chose pixel art and how the process behind developing the graphics pipeline have worked. So, this video is for you. Enjoy!
[previewyoutube="O_VsBfZaz20;full"]
As always: Thumbs up if you liked this post and leave a comment if you have any questions or suggestions!
It's been about a month since our last dev-vlog, so here is an update with what we've been up to lately. Lots of stuff happening in preparation for the Early Access launch! [previewyoutube="yZKBvpAdSpw;full"] Leave a thumbs up and a comment to let us know what you think. We are, as always, keen to know what you guys think about the development update!
Yep, the time has almost come! We are merely a few weeks away from releasing the game in Early Access. To celebrate the announcement we have compiled a new trailer, explaining and showcasing more parts of the game.
[previewyoutube="Vg7PEjTUYjk;full"] Please gives us a thumbs up if you are looking forward to play the game and leave a comment below if you have any questions at all!
We truly look forward to see you all take part in our growing community!
Sincerely,
Team Lavapotion
Exclusive gameplay preview by IGN
We recently let IGN try the Alpha version of our game. They really liked it and created this lovely preview video!
[previewyoutube="Bq_W2widh8s;full"]
There are also previews in other languages, if English is not you cup of tea!
And oh, the streamer Raptor also did an exclusive hands on streaming session with the game!
[previewyoutube="4tHEq5R7dY4;full"]
We hope you enjoyed getting a closer look at the gameplay. Next week we will release a brand new gameplay trailer at the Future Games Show as well as reveal the release date! So, lots of good stuff coming along your way shortly!
If you have any questions, check the FAQ or drop a comment!
Development update #43
We are back with another development update. This time we are trying out a new format, with a video instead of a written post. Do let us know if you think this is something we should continue with, or if you prefer us to continue with the old written format. Regardless of what you prefer, we hope you will enjoy this update!
[previewyoutube="63vra9jZfGo;full"]
Please leave a comment and let us know what you think. If you have any questions about the development or general ideas, please share as well.