Ask us questions and break our game! We're kicking off the festival today with a 2 hour play session with our community at 3pm Pacific/6pm Eastern. Why start early when you can wake up late?
Hop into our Discord to chat with us and get more info on how to play! Or just open up multiplayer and have a match or two (or three, or four). If I lose, it's because I let you win.
See you there!
Sons of Ra Devlog - January
What's up Gamers?
2020 is finally over, and 2021 came out the gate swinging. On our end, we’re trying not to dwell on all that, so it’s time for some updates.
We are happy to announce that you’ll be able to play Sons of Ra in the Steam Festival: February 2021! For us, the most exciting news of all is that this demo will feature our brand new Online Multiplayer!
We had another test this past weekend, and we think that things are just about ready for you to try. We have a few larger problems to tackle before then, but one more test oughta do it! …Hopefully.
Once again, thank you to all of our Testers! Every one of you has really helped us with your time, your bug reports, and for humoring us by trying out weird situations so we can take notes. Thank you so much for helping us bring Sons of Ra to a larger audience.
Sekhmet has full functionality, and we are getting all the artwork done for her blessings right now. Her Ultimate, the Huntress, looks suuuuper cool. Check it out below:
[previewyoutube="eLgeIXOG--g;full"] Ignore the weirdness with the unit. That'll be fixed soon.
CHANGELOG
Art
Animations for The Huntress
New Blessing art for Sekhmet’s Battle Hardened and Isis’ Immunity
New Sun Tower finalized
New dust particles for collapsing keep, destroyed towers
Online
Massive performance upgrades
Numerous fixes with blessings and units
Betrayal was a paaaiiiinnn. But it’s good now.
Improved matchmaking and support for “quick join”
Music
Final Mixes on ALL level and menu tracks
Updated Ra track
Final Victory track updates
_________________________________________________
Our main online tasks to work on are client/host desyncs and what we’re calling “ghost lobbies.” There’s still smaller bugs that will need our time eventually, but those are the main focus right now.
As for gameplay, Sekhmet is on the home stretch, and we’re excited to show you her full power soon!
The Steam Festival starts up on February 3rd. We cannot wait for you to play our game and tell us what you think!
Peace. :cozyjunimogreen:
Sons of Ra Devlog - December
Hello hello hello!
Last weekend, we held our first ever online test over on our Discord Server. We had a ton of fun and found an enormous amount of bugs, which poor Jeff cried about and then fixed, like the champion he is.
Thank you to all of our Testers who participated! You guys are awesome and gave us some great moments.
[previewyoutube="8x_uf2Q6WTo;full"] Shown above: The Sneakiest Spearman in all of Egypt
As for art, Mark has been hard at work on getting things up to snuff. Our Sun Tower has been looking a little drab recently, so we decided to upgrade.
Designed from the ground up and inspired by the Pyramids of Giza, the new Sun Tower is actually the first time a pyramid has been present in Sons of Ra! What took us so long? I have no idea, but check out the sketches below, and our most recent animation tests!
Sekhmet is coming along nicely, and her God Head is nearly complete. Just needs some colors!
CHANGELOG
Models
Sekhmet has a head now! Her keep is gonna look super cool.
The Sun Tower is no longer 2 vague rectangles
Enter the pyramid! Taste the sun!
Online
Packet clustering for improved performance
Numerous bugfixes, including proper currency syncing between players
That means no more infinite priests, you silly sausages
Game Timer fixed between players
UI updates
Online UI
New lobby & Server Browser!
No more default Unity skybox!
Main Menu updates: Now with fewer clicks™
Conquest Bugfixes
Neutral nodes functioning properly
Player turn order fixed
Music
Final Victory theme
Conquest Special Event theme
New map theme?? (TBA)
_________________________________________________
We're going to be taking a short break for the holidays, but you'll hear from us again in the new year!
2021 brings with it the release of Sons of Ra, and we couldn't be more excited to bring you the project that we started so many years ago. Thanks for sticking with us through 2020, and I'll talk to you all again in January.
ːlunar2019piginablanketː Peace!
Sons Of Ra Devlog - November
We’re back again!
And we're gonna start posting development updates on Steam. You can expect these every two weeks or so, each one (hopefully) full of new content!
Okay so
basically
Online
[previewyoutube="-pbtCnFelKU;full"]
A much requested feature, Sons of Ra is now finally playable over the internet! It may not look like much here, but full games are supported, along with Steam Invites!
We've also announced our newest Deity:
Sekhmet!
Extremely aggressive, Sekhmet focuses on offensive abilities. Her Ultimate, the Huntress, is a powerful unit that devastates her opponents.
You'll see more of them both in the coming weeks.
Redesign
There's some old artwork that really needed touching up. Our existing keeps (still in progress) were the first to get this treatment and they now have pillars! Our old keeps were designed over two years ago (!!!) so this change was a long time coming.
Conquest
Our single player mode is coming along nicely. To everyone who joked about a Sons of Ra Battle Royale, we actually brought that up during our design meeting, and have started using some ideas from the genre in the most recent update. It’s definitely different, but it’ll make conquest much more interesting to play.
CHANGELOG
Sekhmet
Seh has sords an doesn’t afraid of anything
The Huntress can crush you like a bug
I also heard she can do backflips
New Keep
Colors!
Heads!
Pillars!
UI updates
Tutorial has updated assets
Text boxes allow for different sized text (for localization)
New health bars and updated map select
Conquest
You can lose now
In a cool way
Conquest BOSS???
Still a secret. You’ll find out soon™
2 New Songs
Sekhmet’s theme SLAPS
Literally I cannot wait to show you
We also have one made for something unannounced
Behind the scenes boring legal garbage
_________________________________________________
Next update will be posted in the middle of December. We’re revamping a bunch more old assets and artwork, getting online ready for testing, and a whole lot more.
You can also check out the Devlog #1 from two weeks ago HERE.
Peace.
What is Sons of Ra?
Sons of Ra is a fast-paced, two player competitive tower defense game with a full single player campaign. Players take control of opposing pharaohs in Egypt, sending out armies and building up defenses in a tug of war for domination.
In this demo, you can play a portion of our single-player conquest mode against a single AI opponent, or pick a God and battle it out in our local multiplayer mode, which can be played over the internet with Steam Remote Play Together.
Sons of Ra started life as a class project, but it's been our passion for over 2 years now. Our team of four has transformed our original prototype into a brand new type of strategy game, one that we are proud to show you here for the Steam Game Festival.
If you have any questions, head on over to the Sons of Ra Discord and join our growing community! Then, check out our livestreams this Thursday evening and Saturday afternoon.
Sons of Ra Festival Livestream!
The Steam Game Festival is here and we're proud to show off Sons of Ra with a free playable demo from June 16th - 22nd!
We'll be hosting a live stream showcasing our new gameplay features and answering questions from the community about the game and its development.
Sons of Ra is the award-winning competitive tower defense game by indie studio Pharaoh Hound Games. Fight in a campaign across Egpyt, or battle your friends in this unique strategic experience.
Sons of Ra Festival Live Q&A!
The Steam Game Festival is here and we're proud to show off Sons of Ra with a free playable demo from June 16th - 22nd!
We'll be hosting a live stream showcasing the game and answering questions from the community about the game and its development.
Sons of Ra is the award-winning competitive tower defense game by indie studio Pharaoh Hound Games. Fight in a campaign across Egpyt, or battle your friends in this unique strategic experience.