We are pleased to announce that we have integrated some features into the game aimed to add a haptic experience to increase the immersion. In this first integration we have chosen the following haptic devices:
HTC Vive Knukles Controllers, 2nd gen: a very confortable and neat controller with finger tracking.
bHaptics Tactot Suit: An haptic vest for torso with 40 vibration points.
Of course we have added new gameplay elements to make this integration something natural and intuitive:
GRIFF'S PAWS Fully rigged paw with movement using the Kuckles' finger tracking *:
Claws:
Now you can drop the weapons and scratch the enemies with the claws, causing enemies to move away from your position and damage.
GHOST DOLLS
Immune to knockback.
Resists bullets.
Weak against claw scratches.
BLUE JAYS (rifles) ACTIVATION
If you start the game with the Knuckles controls, the Blue Jays will be located on the side of your body. To activate the Blue Jays you must bring your hands to the sides and press the grip of the Knuckles controls with 3 fingers. If you take off your grip fingers then the weapons will return to your side.
If you start the game with any other control (HTC Vive, Oculus, Windows Mixed Reality), you will start with the Blue Jays. You can release the weapons by pressing the side button of the control you use at that moment. To reuse the Blue Jay, you must bring your hands to the sides and press the side button.
Note: These changes will be active in all game modes and you can play Sophie's Guardian without the need of the Knuckles.
* If using other controls (HTC Vive, Oculus, Windows Mixed Reality) the fingers will move if you press certain buttons, such as the side button.
Reward for our supporters.
We are pleased to announce that there will be a speciall reward for all those people who bought the game in its Early Access version, we feel very grateful to you after 2 years of learning, tons of VR development and decisions taken.
Sophie's Guardian is a project that we developed to test the technical capabilities of our studio when developing Virtual Reality content. We were able to develop the necessary workflow for our VR projects and since then, we have developed more than 20 applications of Virtual Reality for the health, energy, automotive and marketing industry, as well as some demos of IP's own Virtual Reality.
All being said we would like to give Sophie's Guardian free of charge to our players and potential players in gratitude for having supported us for the last 2 years.
And for all that person who did support: Wait for your reward very soon.
New features and game mode!
We updated the game to its final version and we added a new game mode called "Carnival Mode", this game mode features:
4 different power-ups for the player by destroying flying balloons: Life Boost, Automatic Rifle, Shotgun and Doll Stun.
3 new achievements: Balloon Annihilator, Poker Face and I HAVE THE POWER!
Local and global scoreboards.
We also updated the application adding some new features and improvements, including:
Platforms The game now can be played in Windows Mixed Reality and Oculus Rift.
Gameplay The player is able to hit the enemies and projectiles with the rifle's butt.
UI Real time score of the destroyed dolls, in-game and on the social screen.
We updated the way you visualize the life remaining, so you do not have to stop shooting.
Improvements in the way the player writes his name to leave a record on the scoreboard.
Animations All the enemie's animations were updated to improve the sense of movement.
Audio Binaural audio is now fully implemented.
Graphics All the graphics were updated inluded High Dynamic Range (HDR).
Of course we fixed some error and bugs:
Problems presented when maximizing the game screen.
The intro now only appears when you play for the first time.
The dolls were still displayed on the social screen despite being destroyed.
Errors in the local scoreboard.
Wiki for modding
Hi all!
Remember that you can mod Sophie's Guardian. Here is the wiki with all the info: