We’re thrilled to announce that Sorry We're Closed will be featured in TGAGWCAGA 2024—The Game Awards for Games Who Can't Afford the Game Awards!
This one-of-a-kind indie showcase is streaming today Friday, December 13th!
📺 Watch the stream here: https://www.youtube.com/@TGAGWCAGA
🕔 Friday, December 13th 5pm UTC / 6pm CET / 12pm ET - the event has been delayed by one hour! 6pm UTC / 7pm CET / 1pm ET
TGAGWCAGA highlights incredible indie games that truly deserve more attention while also poking a little fun at the exclusivity of The Game Awards.
We hope you enjoy the show!
Patch Notes for December 5th 2024
Hey, today we have an update for the credits (thank you to our localisation team and community testers!) as well as some adjustments to settings and stats.
Adjustment: Credits updated for localisation teams and community testers
Feature: A second song now plays towards the end of the credits so it isn’t silent after the main credits song finishes
Feature: Added support for AZERTY keyboards which can be enabled in “Settings” > “Controller” > “Keyboard Remapping”
Bug Fix: Removed redundant resolution option when in windowed mode is active
Adjustment: The game window can be resized manually by dragging the edges when in windowed mode. After manual resizing, the aspect ratio will be automatically adjusted to be 16:9 for correct display with the fixed camera angles and cutscenes
Adjustment: Text for options in dropdown menus is a little larger and dropdowns have been adjusted to show at least 4 items before needing to scroll (previously showed 3 items)
Adjustment: Icons for the currently mapped buttons are now displayed when controls are mentioned in accessibility setting descriptions
Adjustment: Tweaks to stats required for 6 star rankings. Additional Detail: The formula for the calculation hasn't changed but it will block awarding 6 stars if you didn't find all artifacts/critters for the level
Thank you
Tom
Nominate Sorry We’re Closed for Outstanding Visual Style!
We would love to thank everyone so far that has supported our game and gave us such wonderful reviews! The outpouring support from you all has been so heartwarming! 432 reviews with 99% positive is something we never expected.
If you’d like to show further support, the Steam Award nominations have just started!
We would love it if those of you who enjoyed the game would vote for Sorry We’re Closed in the Outstanding Visual Style category!
Thank you
Tom and C.B.
Fan Art
Here’s some neat fanart we’ve found as well!! We never get tired of seeing other people's interpretations of the characters!
It has been one week since the launch of Sorry We’re Closed and we have been just blown away by the support and love for the game! When releasing any game, we’re always afraid that somehow something fell under the radar– but thanks to the hard work from a la mode, we’re thrilled at the reception Sorry We’re Closed has been getting!
It has been an honor to watch you all play the game and see the amazing talent from the community in fanart, content creation, and more!
Reviews
99% positive reviews with over 250 reviews. Just wow. This is something that we never would have expected or even predicted. Thank you all who have left a wonderful review. I have been reading them alongside C.B. and Tom and it warms our hearts to see the positivity from your reviews.
Fan Art
Those of you who know the Riv Otter Lore™ know that fan art is where I got my start. There have been so many amazing art pieces and I want to highlight them all– but I'm pretty sure Steam would yell at me for the length of this blog if I posted every one. I will only highlight a few. If you do create some Sorry We’re Closed inspired work be sure to tag @alamodegames on Twitter or Bluesky! We would love to see them!
I wish I could show more! Please give these artists love and support!
Stream Avatars
Some streamers have been so excited for the release of Sorry We’re Closed, that they created some magnificent avatars when playing! I also want to highlight their hard work.
RobotOnCoffee designed some special cosplay of Michelle while playing Sorry We’re Closed
BigScared created a glorious outfit to match what Michelle wears to their avatar!
Skullvolver also did an astounding job creating a Michelle styled PNGtuber of their avatar!
We have just been blown away by the support and love for Sorry We’re Closed and honestly words can not put into perspective how much seeing this means to us. Thank you all for the support whether it be leaving a review, creating fan art, or just enjoying the game.
- Riv otter
Patch Notes for 20th November 2024
Hey, today I have fixed some bugs and made a couple of adjustments.
Bug Fix: fixed potential for offscreen player to walk off a ledge and be killed during the credits sequence
Bug Fix: fixed the aquarium generator room relocking if you previously completed it, saved, loaded and re-entered the room
Bug Fix: under certain circumstances the player could spawn on the lower floor of the aquarium generators after completing the sequence on the upper floor
Bug Fix: an animation for the cutscene after the 2nd boss did not play correctly
Bug Fix: towards the end of the 3rd level it was possible to block progression by speaking to the eyesore, saving and loading again before passing the eyesore (he would not reopen his eye). If you have encountered this issue you’ll be able to load your save and the eyesore will reopen the next time you speak to him
Bug Fix: under certain circumstances the repenting demon could be spoken to when he was not visible
Adjustment: updated collection message for artifacts in the final area
Adjustment: the 2nd boss is a little more forgiving with slight adjustments to delays before/after attacks
Note: I will be looking at additional combat adjustments after handling the important bugs that have been raised. This one is not a massive change for the 2nd boss but you will have a little more time to react.
I would also like to thank the Japanese players who are discovering our game. One fan has kindly been in touch to report some localisation issues which I have included fixes for in this patch.
Localisation (Japanese): Fixed an issue where the “Perfect!” text for enemy weak point combos did not display correctly.
Localisation (Japanese): Fixed an issue where a broken style tag would be displayed when trying to buy an item you didn’t have enough currency for
Localisation (Japanese): Fixed an issue on the final stats screen where the main heading would overhang the length of the screen
Thank you
Tom
Patch Notes for 19th November 2024
Hey, this is a small supplementary patch for yesterday's update.
There was an unforeseen issue where achieving the highest score for every single stat in used for end of level rankings would mean you had so many stars the game wasn't sure what to show you on the results page.
This is now fixed and you'll be correctly awarded a 6 star ranking.
Thank you
Tom
Patch Notes for 18th November 2024
Hey! Today’s update is for some important bug fixes that players have kindly shared info on.
Bug Fix: rankings didn’t correctly calculate if you had exactly 0 deaths or 0 water bottles used
Bug Fix: in certain circumstances crushed critters could respawn when you loaded a save. If you’re trying to track them all down and encountered this issue then it won’t stop you getting the achievement (you might actually get it slightly early, if you crushed the same bug twice)
Bug Fix: the Lumberjack achievement should be triggering correctly now
Really appreciate people taking the time to report these so that we can continue to improve the game.
Thank you
Tom
Patch Notes for 16th November 2024
Thank you to everyone supporting us at release, we've been overwhelmed at the response and are so happy to see people enjoying the game.
I've been checking the community posts for reported issues and have a patch ready to address the first batch of these.
Bug Fix: the stats screen value shown for the total artifacts available to collect was reversed on levels 3 and 4
Bug Fix: some combat achievements weren’t triggering correctly (any you missed will be awarded next time you load your save)
Bug Fix: purchased water bottle capacity upgrades were not correctly applied (if you purchased extra slots they will be applied next time you load your save)
Change: Adjustments to how end of level stats are calculated
Misc: fixed some minor typos
Please note: there is an unresolved issue with the Lumberjack achievement. I have narrowed it down but haven't written the fix yet.
Thank you
Tom
Sorry We’re Closed is out now!
Hey cursed vessels,
It is time to face your demon who placed a curse on you. Sorry We’re Closed is out now.
Follow Michelle as she battles to break the curse placed on her by a demon looking for love. Traverse through atmospheric environments while entering the perilous demon world using your third eye to find different items, weaknesses, and paths hidden between two worlds.
Sorry We’re Closed is a nostalgic singleplayer survival horror game which combines the classic fixed camera angles and the arcade-style first person combat into a thrilling story with multiple endings! https://store.steampowered.com/app/1796580/Sorry_Were_Closed/
Break the curse. Don’t succumb.
-riv otter
Steam Deck Ready
We've been busy testing the full version of the game in the run up to launch. We are very happy with the results!
Here it is sitting in good company in our library - yes that is "132.7 hours" in the last two weeks! Not all on Deck, but we have been working flat out in preparation for launch (the game logs time when I'm in engine tweaking things as well as testing builds).
FPS
If I disable the FPS limit and enable the framerate counter we're getting several hundred FPS. I would recommend keeping the FPS limit on 60 though, for your battery... speaking of which!
Battery Life
Battery life is looking good to us as well. The combat areas can be a bit more demanding but you should get several hours on the Deck when playing the game.
Remappable Controls
Controls are fully remappable - for controller and keyboard/mouse.
Sorry We're Closed is our first game, it's out tomorrow. Thank you so much for your support and encouragement throughout development - we hope you enjoy the game!