Soul Axiom is moving; Soul Axiom Rebooted announced
Dear players,
Today we bring the news that Soul Axiom will be removed from the Steam store. In its place will be an updated version, Soul Axiom Rebooted, which is a brand new game for Nintendo Switch players but is everything Steam players know with some QoL enhancements applied. Although Soul Axiom legacy will be removed from the store, you WILL still have the game in your library and you WILL still be able to continue playing it.
For more information, please visit: https://steamcommunity.com/games/1206620/announcements/detail/1718622067703866802 or contact us at https://www.walesinteractive.com/contact.
Wales Interactive
Soul Axiom SALE + New Free Levels!
Exclusive No More
Hello everyone! You may remember a while ago we announced three new levels were a timed exclusive for Xbox One. Well, we are happy to announce that has now ended and we have updated the Steam game with the three new levels!
Say hello to Dana’s Space Station, George’s Lighthouse & Nate’s Desert. As you’ve probably guessed these are ending levels specific to…well…the endings of course. Choose your ending path to access the new levels.
Soul Axiom SALE
If you're reading this and you don't yet have the game then now is the perfect time to grab your copy with a 60% off! The discount will go live later today on the main game, Deluxe Edition and Super Deluxe edition.
Don't forget, if you already own the game and want to download the 82-page digital art book and soundtrack DLC you can do so here - http://store.steampowered.com/dlc/279900
http://store.steampowered.com/app/279900/
Studio Update
The wales Interactive team have been extremely busy since the PC development of Soul Axiom, releasing the game on Xbox One, PS4 and Wii U.
We went on to develop the completely live action psychological horror game, The Bunker, alongside Splendy Games. This launched on PC, PS4 and Xbox One and had a launch which far exceeded expectations. If you're a fan of old school FMV's then this is one for you! http://www.walesinteractive.com/the-bunker
If you've followed our feeds then you will have noticed we recently announced a brand new horror title, Don’t Knock Twice, which will be available with and without VR devices in March 2017. In fact, anyone with a HTC Vive or Rift with Touch can download the free demo right now (links below). This is a super exciting project to be working on as we're working alongside the upcoming horror film starring Katee Sackhoff. http://www.walesinteractive.com/dontknocktwice
We’ve also had the pleasure of working with Prologue Games and their story-driven adventure game, Knee Deep. Helping bring it to PS4 and Xbox One (out now on Steam). Fans of the Telltale franchise should look no further than this quirky story-driven game that literally takes place on a stage play. http://www.walesinteractive.com/knee-deep
Finally, we will soon be announcing a brand new VR exclusive title. We can't release any details just yet but we can say there is potential for another Early Access development. Follow our feeds with the links at the bottom to keep up-to-date.
http://store.steampowered.com/app/328590/
If you're a fan of our games then please support the development team by following us on Twitter and Facebook where we announce all our latest news!
Wales Interactive Team
And the winners are...
Art Book DLC
GemmaFox
AndrewIsOffline
DancingBeaver
Soundtrack DLC
Roloca
Sera
A.MarTineZ™
Art Book & Soundtrack DLC
Gamegroo
Diothorn™
Worgit
Congratulations to all the winners and thank you once again for joining in with the contest!
All you have to do to redeem your prize is connect with this account on Steam and we'll send over the code in a private message.
Don't forget, if you'd like to support the game then please leave your feedback over in the review section :-)
Wales Interactive Team
Soul Axiom Steam DLC Giveaway!
ATTENTION:
This contest has now closed but please watch this space for more to come!
Gimme, Gimme, Gimme!
As a thank you to all the Steam users who supported us throughout the development of Soul Axiom, we’re giving away a bunch of DLC Steam Keys here on the Soul Axiom Steam forum!
All you have to do is Rate and Comment (with your prize preference) on this post and wait until 4PM BST / 8AM PT tomorrow for the winners to be picked.
We’re giving away –
3 x Art Book DLC 3 x Soundtrack DLC 3 x Art Book & Soundtrack DLC
Share the news
If you want to share the news with your friends then you can do so here on Facebook and Twitter.
X-TREME SUPER ULTIMATE HORSEPOCALYPSE MEGA DEATH BUBBLEGUM SUPPORTERS
One thing we've never really done here is show you the faces behind the creation of the game. Well, here we are at the BAFTA Cymru nominees party with Soul Axiom being up for the main award. Soul Axiom fans may even recognise a few faces, but from where?!
Best of luck to you all :-)
Wales Interactive Team
Soul Axiom out now on PS4 & Xbox One
Soul Axiom, for everyone!
Hello again! It’s been some time since we’ve last sent out a news post and that’s because we’ve been working away at getting the game up to scratch on those console editions. We are happy to announce that all that work (and your Early Access work!) has paid off as Soul Axiom is now out on Xbox One and PlayStation 4! Hurrah!
PS4
Soul Axiom launched with a base price of £15.99, $19.99, €19.99 with a limited time launch sale on PS4. PS Plus members will receive a discount of 15% bringing the price to £11.99, $14.99, €14.99 for a limited time only.
Xbox One
Xbox One gamers will also receive a timed exclusive deal featuring 2 hours of bonus content containing a never-before-seen Chapter with 3 unique levels and a digital copy of the 82-page art book featuring character, environment and storyboard designs. The timed exclusive chapter will be coming to PC. Soul Axiom released on Xbox One for £15.99, $19.99, €19.99.
Here’s some screenshots from the 3 Xbox One exclusive levels…
Don't forget, if you already own the game and want to download the 82-page digital art book and soundtrack DLC you can do so at the Store Page -
http://store.steampowered.com/app/279900/
Thank you all once again and we look forward to seeing you in Elysia :-)
Please support the development team by following us on Twitter and Facebook... we might just have something NEW to announce their very soon...
Wales Interactive Team
Soul Axiom Steam Sale & 1.2 Update Notes
SALE! SALE!!
Great news everyone... To coincide with today’s update, we’re putting Soul Axiom on sale with 40% off! That also includes the Artbook & Soundtrack DLC, Deluxe and Super Deluxe Edition!
The sale won't be around for long so grab it now for almost half price and support the game by spreading the word!
http://store.steampowered.com/app/279900/
Since the launch of the game on Steam we’ve had the opportunity to attend the PC Gamer Weekender and more recently we were at EGX Rezzed where Microsoft demo’d the game on the Xbox stand! It was another great opportunity to show off and talk about the development of the game through Steam Early Access :-)
Now, for those patch notes…
<*> NOTE: This update will be live for Windows, Mac and Linux.
Access to Corrupt Portals - Puzzle Saves
<*> This update brings a more efficient way of revisiting levels and finding the Corrupt portals. Now, when a player has received the Corrupt Power, they will no longer have to redo puzzles in each level to find the portal. Many puzzles will be now be completed and locked entrances will be open. In some levels, this will also make it quicker to find missing PEMOs.
Improved Mechanics
<*> We’ve now increased the speed of the Phase, Play, Destroy and Corrupt hand powers which will give more precision, more noticeably when targeting smaller or moving objects.
Optimisation
<*> Major optimisation pass across entire game to increase general FPS and reduce spots with FPS drops.
Minor Bug Fixes and Gameplay Improvements
<*> Fixed a rare issue when the game would crash selecting a mirror in the Waiting Room.
<*> Fixed an on-going issue with the statues sometimes not accepting the right order in Church.
<*> Fixed some minor occlusion issues in various areas.
<*> Fixed some minor snagging issues.
Thank you all once again for your Soul Axiom support and you can continue to help support the game by leaving your thoughts in the review section! ːsoulsharkː
Wales Interactive Team
Soul Axiom 1.1 Update
Soul Axiom Launch
Hi everyone! We hope you’ve all enjoyed the 1.0 version of the game and we’d like to thank you all once again for your awesome contribution during the Early Access development. Since the launch, we’ve taken the game to the PC Gamer Weekender (where we had a fantastic response from gamers) and we’ll also be featured at EGX REZZED in just a couple of weeks’ time in London. If you’re attending the show, feel free to hunt us out and say hi!
<*> This update will be going live for Windows, Mac and Linux.
Optimisation
<*> Major optimisation pass across entire game to increase general FPS and reduce spots with FPS drops.
Linux Graphical Issue
<*> While we are continuing to resolve the graphical issues on Linux builds, we have implemented a temporary fix. The problem is the 'Bloom' feature we use in-game creating large white graphical effects with certain Linux drivers. Linux users now have the option to turn off the Bloom effect in the settings. We would just like to thank you all for your patience on this issue and we will continue to find a solution to the underlying problem.
Minor Bug Fixes and Gameplay Improvements
<*> Stopped a sound constantly playing when picking up a red cube in Apartment.
<*> Fixed a sorting issue with the skeletons in the Church crypt.
<*> Added SFX to the meteor in Corrupt Apartment.
<*> Fixed an issue causing the player to get stuck when jumping off the PEMO ledge in Mansion.
<*> Fixed an issue causing the player to get stuck in the curtains near the end of Hospital.
<*> Added an X-Hand icon on the console in Museum.
<*> Made the Desert Temple hint more visible.
<*> Added a “locked” message to the tutorial portal after the Monorail.
<*> Added a “Level progress will be lost” message to the exit portals in levels.
<*> Fixed an issue causing you to get stuck in the Corrupt portal room in Space Station.
<*> Fixed minor collision issues throughout.
The Steam Community have been getting creative with their screenshots, here are a couple that caught our attention from user: -Mila-
If anyone has any fan art or creative screenshots, don’t forget to tag the Wales Interactive team or let us know on any of our channels!
Thank you all once again for your Soul Axiom support and you can continue to help support the game by leaving your thoughts in the review section! ːsoulsharkː
Wales Interactive Team
Soul Axiom 1.0 & DLC has arrived with 30% off!
Launch Trailer
Hi everyone! The time has finally come for Soul Axiom to leave Early Access and what better way to celebrate than to slash 30% off for the entire week?
https://www.youtube.com/watch?v=XRiGWOZ8DOg
Gamers will also have the chance to buy the DLC content, almost two years in the making, featuring an 85-page digital art book with designs from Senior Artist, Chris Phillips and a two-hour long soundtrack by Music & Sound Engineer, Gareth Lumb. The 30% discount applies to all options including the DLC only, the Deluxe Edition and the Super Deluxe DLC bundle. The DLC standalone content has been unlocked and will shortly be lined up with the rest of the bundles on the store page.
Want to know more about the game? Soul Axiom is a first-person, story-driven adventure game, set in the beautiful, haunting cyber-world of Elysia. Collect unique hand powers in this compelling cyber-thriller to solve puzzles, manipulate the environment and unlock the path to your adventure. Immerse yourself in a dramatic story with over 20 hours of gameplay and 40 distinct locations to explore. Choose your destiny and discover multiple endings as you unravel the mysteries of your digital afterlife.
For one last time we’d like to say a huge thanks to our Top Contributors:
And not forgetting everyone else who helped shape the game to what it is today:
* Greenflynn
* Guardian
* DoomEager
* Schwarzstorch
* Bothered
* McKraken
* Vincent.gabriel
* Breloom
* d10sfan
* dubigrasu
* Jumbles
* PCDamonD
* JorisCeoen
* Wiley8425
* ObScuReD
(Sorry if we missed your name out… there were a lot of contributors!!)
The Wales Interactive team have lined up several gaming events to celebrate the launch of Soul Axiom so if players would like to meet the team then we’ll be around at the following event:
PCGamer Weekender
Insomnia57
GDC San Francisco
EGX REZZED
We hope you all enjoy the final version of Soul Axiom.
Wales Interactive.
Soul Axiom Launch Trailer
Launch Trailer
Hi everyone! With the 1.0 launch just a few days away, we are proud to release the new Soul Axiom Launch Trailer! It features a few quotes from the likes of IGN, RPS and Destructoid and shows off a more of the Corrupt levels/power, previously unseen in the trailers. Check it out below, share with your friends and let us know what you think! VVVVV
https://www.youtube.com/watch?v=XRiGWOZ8DOg
Game Update
We also managed to squeeze a minor game update today ironing out a few details. The update is for Windows, Mac and Linux and will go live tonight at 18:00 GMT.
Major Bug Fixes and Gameplay Improvements
* Fixed a major bug with sounds droping out randomly on some levels
Minor Bug Fixes and Gameplay Improvements
* Reduced some frame rate issues in various places
* Fixed a rare issue with corruption sound duplicating
* Fixed some culling issues when some props would disappear at a certain viewing angle.
* Fixed an issue in the ending so you can’t get stuck near the broken glass.
* Fixed the first PEMO so it shows you it’s been picked up.
* Fixed an issue causing the Corrupt Jungle video to end slightly early.
* Fixed a rare issue with the Corrupt SFX stays on after leaving the Deus Energy Beam.
* Updated Gamma slider visual to better represent optimal settings
* Added Full Controller Vibration Support
* Tweaked and improved some lightmaps.
* Fixed some minor snagging issues with certain props in various places.
* Shader and Material Optimisations across the board
The Wales Interactive team have lined up several gaming events to celebrate the launch of Soul Axiom so if players would like to meet the team then we’ll be around at the following event:
PCGamer Weekender
GDC San Francisco
EGX REZZED
The game has also been picked up in a few different articles with the new trailer so we handpicked a some to show you hype in the build up to the 1.0 launch –
Thank you all once again for your Soul Axiom support and roll on the launch on Monday 29 February! ːsoulsharkː ːblueduckː
Wales Interactive Team
Soul Axiom Launch – The Countdown Begins!
End of Development
Hi all, now we’re just over a week away from the 1.0 launch and we’re releasing the last few updates with minor bug fixes and improvements. If you haven’t heard already, we’re releasing the game on February 29th… a Leap Day! We initially planned this to be our last Early Access update but there’s still room for one more minor update if need be which will likely take place just before the 1.0 release.
Operating System
This update will be going live for Windows, Mac and Linux.
Achievement Fixes
* Visitation Rights – Players who have completed the challenge but not unlocked the achievement should now have it unlocked when at the Hub.
Major Bug Fixes and Gameplay Improvements
* Added a vibration feature to controllers.
* Fixed an issue causing the back of the map not to load when revisiting the crypt in Church.
* Fixed a very rare issue with the player camera in Apartment.
* Fixed a very rare issue with the Winter HQ puzzle not catching the Play beam.
* Fixed an issue with the hit marker on the furnace being too small in Church graveyard.
Minor Bug Fixes and Gameplay Improvements
* Minor improvement to sensitivity settings for controllers.
* Fixed the mouse cursor overlaying the settings.
* Multiple deaths now cause the difficulty to lower in Corrupt Museum.
* Fixed a rare issue causing the crystal not to be obtainable on the plant in Apartment.
* Changed the escape pod ending in Space Station so it’s a one-click exit.
* Tweaked the cart puzzle in Beach so you don’t have to Play the last piece.
* Tweaked and balanced some SFX throughout the game.
* Fixed various frame rate drop spots throughout the game.
* The very first PEMO now disappears when collected.
* Fixed the flickering on the edge of the world in Elysian Fields.
The Wales Interactive team have lined up several gaming events to celebrate the launch of Soul Axiom so if players would like to meet the team then we’ll be around at the following event:
PCGamer Weekender
GDC San Francisco
EGX REZZED
We also have a few other announcements we hope to make when we have confirmation on some different events where the public can meet the team so watch this space!
In other news, Master Reboot has been listed in the Gameranx “Top 10 Obscure Horror Games”, check out the video below!
https://www.youtube.com/watch?v=iZcGBBRzTTo
Thank you all once again for your Soul Axiom support ːsoulsharkː