Due to a major life event, progress on Soulbaby will be on hold until 2024.
I thank everyone who has purchased, wishlisted, or even played the game thus far and appreciate your patience as you wait for the game to be complete. This project is extremely important to me but not as important as family, which is where my attention needs to be at this time in my life. Around Q1, a new roadmap will be provided that outlines the project from beta to completion.
Again, thanks for your patience and continuous support and see you next year.
1.05 beta is live!
This 1.05 beta update tackles crashing and soft-locking bugs, balance adjustments, and more. Please read below for details:
Stability & performance adjustments:
Fixed a crashing bug caused by popups being triggered after the player has died.
Fixed a crashing bug caused by a turnbar triggering while the turnnode has already appeared for a previous turnbar.
Fixed a bug where the player could get stuck as a turnbar would instance over them.
Fixed a bug where the player’s screen resolution was not detected, preventing the game from adjusting scale.
Fixed a bug where player could collide with enemies as they are appearing.
Removed default input mapping which would remove focus state and soft-loft the game.
Improved general performance during waves.
Balance adjustments:
Adjusted attributes on projectiles.
Increased base damage of party members.
Decreased overall cost of skills.
Decreased cost of party members.
Adjusted buff amount. Buff value is no longer a constant and is now determined by enemy type.
Adjusted stat cost buff logic. Stat cost buff is now applied independently per stat.
Increasing the health stat no longer increases current health and now increases max health.
After every wave, current health is increased by 1.
Added ‘Aid’ skill. Increases health by 1.
Added ‘Aid+’ skill. Increases health by 25% and resets all turn bars.
Added ‘Pulsar’ skill. Fires comet projectiles.
Adjusted max health stat to start at 2.
UI adjustments:
Added a progress bar timer to chain ui.
Fixed wave background animation being out of sync with delta time.
Fixed bug where wave text would appear under game ui.
Adjusted design of world map.
(NOTE: It's recommended to start a new game as continuing an existing one after updating may result in an unstable run.)
Notes for 1.05 beta
Stability & performance adjustments:
Fixed a crashing bug caused by popups being triggered after the player has died.
Fixed a crashing bug caused by a turnbar triggering while the turnnode has already appeared for a previous turnbar.
Fixed a bug where the player could get stuck as a turnbar would instance over them.
Fixed a bug where the player’s screen resolution was not detected, preventing the game from adjusting scale.
Fixed a bug where player could collide with enemies as they are appearing.
Removed default input mapping which would remove focus state and soft-loft the game.
Improved general performance during waves.
Balance adjustments:
Adjusted attributes on projectiles.
Increased base damage of party members.
Decreased overall cost of skills.
Decreased cost of party members.
Adjusted buff amount. Buff value is no longer a constant and is now determined by enemy type.
Adjusted stat cost buff logic. Stat cost buff is now applied independently per stat.
Increasing the health stat no longer increases current health and now increases max health.
After every wave, current health is increased by 1.
Added ‘Aid’ skill. Increases health by 1.
Added ‘Aid+’ skill. Increases health by 25% and resets all turn bars.
Added ‘Pulsar’ skill. Fires comet projectiles.
Adjusted max health stat to start at 2.
UI adjustments:
Added a progress bar timer to chain ui.
Fixed wave background animation being out of sync with delta time.
Fixed bug where wave text would appear under game ui.
Adjusted design of world map.
(NOTE: It's recommended to start a new game as continuing an existing one after updating may result in an unstable run.)
What's Next
I wanted to touch base on some important points as Soulbaby moves closer to full release, but first off: big thanks to everyone. I greatly appreciate all the support that has come with the early access release. Receiving all the praise and feedback is super encouraging as the game continues to be polished.
Timeline
Below are some major milestones planned from now until next year:
Before Q1 2023: v.1.1 beta (in progress) Final core content. Allows true completion of the game. Players can experience the final boss, cutscenes, and more. To be implemented:
Major bug fixes (crashers and soft-locks)
Cutscenes
Final Boss
Credits
End game results
Q2 2023: v.1.2 beta Core gameplay experience improvements and UI improvements. To be implemented:
Minor bug fixes
Performance improvements
Gameplay balancing adjustments
Asset improvements
Asset additions
Q3 2023: v.1.0 release First official release. To be implemented:
Minor bug fixes
Gameplay balancing adjustments
More NPCS
More Skills/Transmutations
Controller/Keyboard mapping
Demo
Soulbaby is a bit of a mix-up, making it is less understandable at first glance compared to most games. Therefore, I believe a demo would be a fair assessment for skeptical/unconvinced players and an opportunity to experience the game for those who can't yet purchase the game. Only after squashing some major crashing bugs will this experience be most effective, so this release is targeted sometime during the v.1.1 beta (in time for the upcoming Steam Next Fest).
Providing Feedback
Please leave all feedback in the Bugs forum. I’m eagerly looking forward to feedback to provide the best experience. Generally, the bugs forum will be checked on a weekly basis.