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Soulblight screenshot
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Genre: Role-playing (RPG), Indie

Soulblight

New Music

So This week we've been focusing on music and sound effects. Here's a sample:
http://steamcommunity.com/sharedfiles/filedetails/?id=1269761211
And if you'd like to learn more here's our weekly Soulblight dev vlog update:
http://steamcommunity.com/sharedfiles/filedetails/?id=1269761208

Another Batch of Enemies

This week I'd like to show you few more automatons you will have to face while playing Soulblight

And here's this weeks dev blog update :)
http://steamcommunity.com/sharedfiles/filedetails/?id=1261720623

Video Dev Blog #001

For this week update I decided to do something new :D
Hope you like it :)
http://steamcommunity.com/sharedfiles/filedetails/?id=1249354613
Cya around and Have a happy new year!
Kuba

Soulblight Beta for Xmas

Hello and Merry Christmas :)
So the holiday season is almost here. The decorations seems to be everywhere. A little christmas tree even found its way to my basement-office :)

With the festive season on the horizon we’ve been working very intensely for a last couple of weeks. As you know - we’ve been founded on the kickstarter last month. To once more show our gratitude we wanted to prepare a small christmas present for all of you :) And so we’ve taken on the task of closing Soulblight Beta before the holidays. Today I’m very happy to tell you - we’ve made it :)

So what does it mean that we’ve reach Beta. First of all, the backers that chose to support us with Early Seeker Kickstarter Tier or high will be receiving an access to the beta build (I will send out the keys in the moment). Besides that our demo build has received a significant update (It should update automatically via steam)

And here’s the demo change log:

  • Access to the new camp location where you can talk to NPCs and prepare for the journey ahead
  • Dual wielding mechanics
  • Small improvements to the tutorial
  • Rebalance of the taints available in the demo
  • The pyraps can now spawn on the top of you when you enter a new platform
  • Chrono Inhibitor power will now slowly regenerate over time
  • Grip now works more as a tool that you can use against your enemies than obstacle you have to overcome
  • The mobility state now increases your parry window.
  • The combat actions do not scale down when you don’t have enough stamina to perform them
  • New spiked boots that you can find and use
  • Now you can change targeted enemy with a right analog stick

If you’d like to share your thoughts with us on Soulblight - we’re gathering feedback on our subreddit r/MyNextGames

Meanwhile Take care of yourself, have a Merry Christmas and a Happy New Year!

Cya around,
Kuba

The Camp


This week we've finished putting together the camp. After playing Soulblight demo many of you mentioned the need of trying out different weapons without warring about getting killed. This is why we've decided that our camp will also include a training dummy.

Punch Cards


This week we've finalized punch cards mechanic. If you find one of thous little plastic plates during your journey bring it back to Quora the Scholar. She will decode them and let you read their content on the camp's floor screen. This way you will uncover Sanctuary's long forgotten secrets. The more you know the more powerful Prying Taint becomes.

New Enemies


With the kickstarter campaigning behind us this week we ware able to focus on development again. We've decided to start with adding some new enemies to the game.

Also Indie DB has launch it's annual Indie of the year contest this week. if you have a moment drop by our page there and give us a vote: http://www.indiedb.com/games/soulblight

Kickstarter End and Soulblight Stream



So our kickstarter Camping concluded yesterday. It was a close call and It went through just like 40h before the end. Thank you very match for all your support! I already started generating the demo Keys for the backers and will be sending them out as soon as they are ready :)

Also as I mentioned before this Saturday me and RC and OP were running this stream of freshly baked Soulblight build. In case you missed it here's a chunk of it

http://steamcommunity.com/sharedfiles/filedetails/?id=1213704687

Join us on Twitch this Saturday


As you know our Kickstarter campaign will be ending this week. As the final gets closer I would like to invite you all to join me on the stream this Saturday. I will be showing freshly baked build of Soulblight and talking with Robert from RCandOP about how we designed the game. If you’d like to chat with us and check out how the game plays right now join us on twitch this Saturday at 23:00 CET ( https://www.twitch.tv/mynextgames )

Cya Around,
Kuba

Kickstarter Update 5#: Character’s Conditions

As you can see today we have another extensive topic :) Let’s just jump straight into it :)



One of the early design challenges during the development of Soulblight was creating a context for all the action the player would have to take in order express his characters. To solve that we’ve decided to add a survival aspect to our game. We’ve done it by allowing the character to be a subject of various conditions. To avoid confusion and allow the player to easily compare buffs he receives we’ve created a special state called synergy. What it does is it represents the character’s overall well being (both physical and psychic) and greatly increases damage and resistance. To systemize the mechanics even further we’ve also divided the conditions into 4 categories:


  • Positive Conditions - Simple buffs meant to make you stronger by temporarily increasing the synergy. Example: Rage
  • Negative Conditions -Simple debuffs that won’t kill you but make you weaker by decreasing your synergy. Example: Hunger
  • Injuries - Serious wounds. With every one of these you get closer and closer to death. You can sustain up to 4 Injuries at the same time. Example: Bleeding wound
  • Taints - The personality traits you acquire during your journey besides giving you a passive synergy buff also unlock a new mechanics. Example: Greed


Now the fun part starts when the different conditions start to intertwine. Let’s look at hunger example:



The hunger builds up with the time you play. It starts as a small harmless debuf but can build up to enormous proportion. That’s why It is important to eat regularly especially when you have a concussion injury (it will speed up the healing process). Saving candies for later might be a good idea but their nutritional value isn’t too high. This means that a piece of candy will nullify the hunger just for a short time. It is good thing to have one of these when hunger pins you down before the boss fight. When you run out of food and you’re very hungry you might also consider eating some bad berries. They will give you a food poisoning but sometimes it is better to suffer through it then allow for the hunger to build up even more. If you bump into this dilemma often it might be worth going with Glutton taint. One of it’s secondary mechanics is food poisoning immunity.

As you can see each mechanics condition is pretty simple. Put them tougher though and a deep gameplay full of interesting choices emerges :)

Cya Around,
Kuba

P.S Don't forget to visit our kickstarter page: https://www.kickstarter.com/projects/1752350052/soulblight