Genre: Strategy, Indie Soulless Legions
Update v0.6
Matchmaking Server
- Improved server performance and stability.
Gameplay
- Rebalanced in game energy income to increase average game time.
- Rebalanced base unit costs to reflect these changes.
- As a consequence, abilities now add less overall cost to units.
- Rebalanced basic unit stats to better serve the new gameplay style.
- Added control zone & totems to the middle of the lane which damages the controlling players' enemy base over time.
- Added visual feedback to represent taking base damage from either the void or control zone.
- Added a 5 second pre-combat phase to give you a moment to prepare for battle.
- Can now use keyboard shortcuts for selection units and faction spells.
- Numbers 1 to 5 on the keyboard select units.
- ‘Q’ and ‘E’ now selection Faction Spell 1 & 2
Gamemodes
- Added 10 different premade bot teams that will be chosen randomly upon joining a bot game.
- Added ranked functionality to 1v1 gamemode, where you will now verse players of a similar skill level.
- Added challenge feature to challenge your Steam friends.
Camera
- Reduced zoom out capacity.
- Can now move the camera horizontally with the mouse cursor or the WASD keys.
Maps
- Improved performance on all levels.
- Newlands lighting update to reduce model washout.
- Deadlands directional light rotated to show more obvious shadows.
- Deadlands removed fences causing poor shadow quality and replaced them with columns.
- Rhinelands lighting update to reduce model washout.
- Rhinelands colour spectrum changes to create more variation in foliage and ground.
- Rhinelands directional light changed to show more shadows on units.
- Rhinelands water shader changed to improve performance.
- Fjordlands lighting update to make it less blue and shadows less harsh.
Faction Spells
- Skeleton Faction Spell 1 has been changed to spawn a wave of 10 Bone Warriors from the summon zone.
- Damage, Health and Move Speed have been reduced on Bone Warriors.
- All faction spell icons have been replaced to better represent what they do.
- Faction spells now start on cooldown.
- Human Faction Spell 2 has been converted to a barrage of large explosive projectiles.
- Added new placeholder VFX to faction spells for visual feedback.
UI
- New game logo has been added to the loading screen when connecting to the game server.
- Placeholder names for factions have been replaced to be called Humans & Skeletons.
- Unit names have been changed to their respective class names.
- Ability icons now load in on unit cards when in-game.
- Lighting removed from Main Menu.
- New unit art for UI for all default skins.
- Faction spell lock out now shows readiness.
- Changed placeholder font to suit theme.
- Added indicator at the top of the in-game screen to show control zone status.
Abilities
- 15 x new abilities for each unit in each faction.
- Ability descriptions adjusted to be more clear.
- Complete rebalancing of most of the abilities to reflect the new base cost of the factions.
Audio
- Added new placeholder SFX where there was previously no SFX.
Bug Fixes
- Projectiles now appear when Ranged units attack.
- AI no longer walks off the map after killing an enemy.
- Team saves now work correctly.
- Units being sacrificed into the void no longer crit the base.
Known Bugs
- Human Ranged Unit death animation will sometimes play twice.
- Unit pathing will sometimes cause units to push each other.
- When finishing a round, your build will reset the selection back to build #1 in your decks.
- Human Ranged Unit will sometimes not target enemy units correctly and miss.
- Damage counter will sometimes display the incorrect amount (still works correctly behind the scenes).
Closed Beta #2 v0.5
Patch Notes v0.5
Removed
- Removed all abilities from the previous build.
- Disabled Dragons, Orcs, and Animals Factions.
Gameplay
- Added 5 x new abilities to each unit in Human & Skeletons factions.
- Increased base cost for Humans and Skeletons.
- Decreased the length of the lane to make it shorter.
Camera
- Added zooming to the in-game camera.
UI
- Exit button is now functional on the main menu.
- Added loading screen before going into a battle to load in map.
- Swapped placeholder Human melee and ranged unit art to make more sense.
Maps
- Lighting update on Newlands level.
- Added Deadlands, Rhinelands and Fjordlands maps to map rotation.
- Added updated Newlands.
- Added random map rotation.
- Fixed Deadlands level summon zone left behind after cleanup.
Models & Animations
- Replaced all models and animations with our latest versions for testing.
Bug Fixes
- Fixed ranged units using projectiles missing arrows and targeting nothing.
- Fixed ranged units targeting the base after killing an enemy.
- Improved Unit AI pathing, but still a known issue that units walk off the map at times.
Known Bugs/Things Missing
- Bots are currently set to be made up of Skeleton Support Units with one ability each.
- AI pathing still has units walking off the map at times.
- Ability Icons not loading on unit cards when in game.
- Death animations are not functioning correctly on some units.
- Health bars do not disappear until death animation is complete.
- Faction Spells missing markers not displaying any visual effects.
- Units spawning with -0 on the health splash numbers.