Due to some feedback I have received from some reviews, I have agreed that Soulmate is way too early in a state for purchase. The store page currently will not allow you to be purchase the game, until further notice.
Thank you for your feedback, and patience.
Soulmate 1.2 Update
Hey everyone! A brand new build of Soulmate is out, with huge changes!
These changes include:
- Combat changes - New story mode - A tutorial mode - A new set of enemies in the survival mode
Thank you everyone for waiting patiently as development is going through!
Soulmate 1.1 Update
Hey everyone!
Today, I have uploaded a new build of Soulmate!
I've added a couple of things, some minor, some huge!
The first couple of things I have are:
- A story mode (Early progress, with currently only one playable level) - Cutscenes (Still early, and the cutscenes need polish in the animations) - More Attacks (There's more than five attacks with the sword now) - Enemies now hurt your health more
Minor bug fixes have been put into place as well: - Fixed a bug with being able to exit the boundary of the Open World - Added save states to the First Level (There wasn't any in a previous build)
This is all I've added for now, I hope you enjoy!
Thank you all again, Mumble
1.0 Update
Hi everyone, Happy (Late) New Year! Here's a trailer to start off the 2022!
https://www.youtube.com/watch?v=1LJAaaRiRjM
Soulmate is planned to release this year, so tons of work was in dire need of being done! I have revamped the Combat-System entirely. The combat will become very familiar for those that are fans of hack and slashes.
The Combat is quite simple now, actually. Press X to attack. Press B to dodge an attack. Press Y to switch weapons.
The main goal is to maintain a balance between having to dodge and attack. However, more work is needed to be done for this, and more will be done!
See you guys in the next build! ~Mumble
Patch 0.12
Hi everyone,
Some small changes have been tweaked to help with gameplay, and the look of the game.
The first major change is I have changed how Corrin looks, as I felt his face did not represent him correctly.
The second change is Input will be disabled when using an attack. This was necessary as you could move around while an attack was active, which isn't very natural in this game.
I have also added tutorials into the game, which will help players who are unfamiliar with the Combat.
Last but not least, I have added some information about the time, and max combo you have performed during the Survival mode. This Menu will pop up after you have died, and can help give you a personal challenge to beat.
I hope you are enjoying the game, as development is being worked on as much as possible.