Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Indie, Arcade
Soulstone Survivors
Early Access on November 7th!
Hi everyone!
To mark the beginning of Steam Next Fest later today, it is with immense pleasure that we announce that Soulstone Survivors will be coming to Early Access on November 7th!!
The little teaser above showcases a few seconds of gameplay from different new characters and a few new skills, but you might be wondering, is that all? Some new characters, a few new skills... and that's it?
Not at all my friend! With the beginning of the Early Access, you will have access to all the main planned features in the game: Runes, Curses (map affixes), Achievements and Unlocks, literally 100 new skills, new characters, weapons... and to make sense of it all, we've also prepared a Development Roadmap, which outlines all you can expect to see in the game when Early Access hits, AND for the future of the game as well!
The roadmap has been posted on the game's Steam page, be sure to check it out and of course, leave a wishlist and follow the game if you haven't already =)
Over the next few weeks leading up to the release we will be sharing more details about each feature, but for now, I hope this gives you an idea of what to expect!
The game is currently under heavy development and we plan to continue supporting Soulstone Survivors for a very long time, every day we get more and more excited with all the ways in which we can explore the game mechanics, so rest assured that this is just the beginning!
If you've been following the game for a bit, you may know that we like to stay really close to the community, be it through the forums, the comments down here, and mainly through our Discord (https://discord.gg/5RcXb8attT), so if you've got questions or want to learn more about the game and the plans, come and join us, we'd love to chat!
Thank you all for the amazing support so far, we truly hope that it will be worth the wait! Best wishes, - The dev team
How to: Soulstone Survivors
Hi everyone!
Soulstone Survivors is taking part on this Steam Next Fest and we wanted to kick it off in style! Courtesy of @VyvLiveGaming and @moorhuhnschlaechter (find them on Twitch, they are awesome!), two Soulstone Survivors pro players and speed runners, we will be running a Community Stream where they will be playing the demo from the start, playing with a few of the characters, trying some skills, sharing some very good tips on how to play the game and even showing a little speed run action!
We will be in chat to talk about the game and answer any questions you may have starting October 3rd at 9pm BST / 1pm PST, so grab a coffee, get comfortable and ask away! =) You can also jump straight into the game which is available now!
We hope you will enjoy the game, have a good time, and we are always here for whatever you need!
As always thanks everyone for the super amazing support, we are always amazed by how awesome you are =) and a special thanks once again to @moorhuhnschlaechter and @VyvLiveGaming for helping us with the stream, you guys are awesome!!
Best wishes, - The dev team
Update v0.7.022g: Fixes, QoL, Balance
Hi everyone!
We have just released version v0.7.022g and this time around it is a minor patch that should address some of the issues reported by the community, including a few annoying issues such as arrows hitting your summons, Bloodlust with numbers being a bit weird, and some much-needed improvements like Death Protection actually having some feedback now! Without further ado:
Full change list for version v0.7.022g:
General changes:
- Added interface showing how many Death Protections you still have, and proper feedback when the Death Protection is triggered; - Improved localization into multiple languages for a large part of the game, more improvements coming very soon! - Whenever you use a reroll, the game will now guarantee that the new choices are not repeated; - Fixed issue where projectiles such as Shoot, Spreadshot, Poison Bolt, etc, would hit your allies, not causing damage but ending their trajectories; - Fixed Bloodlust scaling which was not working as intended; - Fixed parameters for tooltips possibly scaling multiplicatively instead of additively; - Fixed an issue where Glacier visual effect would not scale with the skill scale (damage area was working properly already); - Skills no longer count towards "Tag buffs" if they are not benefited by the buff. For example, Bloodlust no longer counts for "Chaos Multi Cast" power-up, since it does not benefit from multi casting;
Balance changes:
- Increased Death Protection invulnerability period from 1 to 2 seconds; - Wounds now has a 50% chance of doubling the effect applied during its duration; - Exposed now increases the next damage caused by 6% for each stack, down from 8%; - Reduced Arcane Explosion base damage from 350 to 300; - Increased Brutal Strikes bleed damage from 30 to 100, so it is more in line with other rare power-ups; - Increased Spontaneous Combustion burn damage from 50 to 60, so it is more in line with other common power-ups; - Increased Fateful Strikes doom damage from 15 to 40, so it is more in line with other common power-ups; - Increased Venomous poison damage from 70 to 80, so it is more in line with other common power-ups; - Increased Poisonous Blood poison damage from 40 to 130, so it is more in line with other rare power-ups; - Increased Desperation burn damage from 20 to 250, so it is more in line with other rare power-ups; - Increased Gangrene bleed damage from 20 to 150, so it is more in line with other rare power-ups; - Increased Debilitating Plague doom damage from 15 to 40, so it is more in line with other rare power-ups; - Bloodlust now correctly increases your cast frequency by an additional 40%, as the tooltip suggests; - Added Lasting tag to Poison Bomb;
We hope you enjoy this minor update which should make a few play styles a bit more effective and fun to experiment with! We are working very hard on the full game now so the rate of updates is bound to slow down a little bit, and we will share the full roadmap veeery soon now, we are finishing preparing the materials, the images, and I cannot wait to show you all we have been working on in the background =)
Thank you all for the support, patience and for trying the game out, the journey is very soon coming to a turning point and you will finally be able to play the real deal very soon now!
Best wishes, - The dev team
New demo! Try out 6 characters for the first time!
Hi everyone!
We are happy to announce the Demo for Soulstone Survivors is now back until October 12, and with it, for the first time ever, you will be able to play with a total of 6 characters! Over these last few weeks, the game has evolved quite a bit with the Prologue, and as we prepare to gear up for the Early Access release (which will be around the end of October/November!!), this seemed like the perfect opportunity to give you a taste of what else the game has to offer! Here are the 6 characters you can try right now in the demo:
As some of you may know, we currently also have a Prologue for Soulstone Survivors, which is in essence similar to the Demo. It may be confusing as to why we now have both online, and we made a video talking a little bit about it:
As mentioned in the video, we will be participating in the Steam Next Fest, which runs from October 3rd until October 10th. After the festival is over, on October 12, the demo is going away for the last time, but the Prologue will remain, however, only with 3 characters available. We really apologise for the confusing times ahead, but we hope that you will be able to have a good time with the new characters, and most importantly that the full game will be worth the wait =)
We will be sharing our full roadmap very soon, so stay tuned for news, and as always, if you have any feedback, questions, or would like to talk about anything, we are always listening, here, on our Discord (https://discord.gg/5RcXb8attT), on Youtube, everywhere =)
Thank you all very much for the amazing support so far, and we hope you enjoy the demo! Best wishes, - The dev team
Update v0.6.020c
Hello everyone!
With only 3 days left of the demo, and the prologue about to begin, we just released yet another small update, v0.6.020c! This time around we are fixing some issues such as performance, skeleton scaling and clarity problems with some tooltips. We expect that the performance should improve for all players and highly recommend updating asap! Here is the full list of changes:
Patch v0.6.020c - August 23, 2022
Full change list for version v0.6.020c: - Fixed tooltips of Area and Attack Speed for skills that don't have Projectiles or aren't Attacks such as buffs; - Fixed the scaling of Skeletons, which now works as intended; - Performance improvements and changes that should make the game faster for the majority of players; - Changed Multi Cast chance decay factor from 0.5 to 0.4. This means bigger chains of multi casts will be rarer; - Redured Bloodlust attack speed from 30% to 20%; - Reduced Buff Potency powerup from 30%/45% to 20%/30%; - Changed Armor formula, now being capped at enemies taking a maximum of double the damage if you manage to bring their armor to 0. Any further reductions will be ignored;
We hope you enjoy those changes and remember to wishlist the Prologue to be able to get it as soon as its online =)
We have just released version v0.6.020b! This is the last set of big changes coming to the Demo, in preparation for the Prologue! If you haven't wishlisted the prologue yet, that would be an amazing help for us! You can do so in the link below!
Alright, now for the changes! Since we changed a lot of the in-game formulas, pretty much all power-ups had their numbers tweaked! Some systems changed a bit, some performance improvements, overall this is actually quite a large patch! Do give the game a go through the Demo and let us know if you run into any issues! =)
Patch v0.6.020b - August 23, 2022
Full change list for version v0.6.020b: - Changed Double Cast into Multi Cast, which is now a percentage but can proc multiple times; - New power-up added for Multi Casts for all skills; - Changed almost all stats to be Multiplicative instead of Additive; - Considerable performance optimisations that should improve memory usage and overall CPU load; - Added confirmation popup when trying to restart a match or go back to menu; - Added support for French, German and Spanish, also improved all other language translations; - Fixed Dash visual glitch; - Fixed issue where Void would pull enemies from outside its influence area, and would be able to pull very heavy enemies; - Fixed issue where your allies could be removed from the game inadvertently; - Fixed Overhead Text from your minions; - Adjusted Sort Order of the Tracker panel (pointy arrows); Balance changes: - Increased Frozen Warhammer damage based on Chill from 8 to 15; - Increased Frozen Warhammer damage from 120 to 180; - Reduced cooldown of Frozen Warhammer from 7 to 6; - Reduced Piercing Shout duration from 6 to 5 seconds; - Piercing Shout now reduces armor by 30 (additive); - Reduced Shield Wall duration from 5 to 4 seconds; - Shield Wall now increases armor by 200 (additive); - Removed impact damage of Shadow Bolt (now it only applies Doom); - Summoned units now scale better (there is a known issue with this atm); - Bloodlust attack speed reduced from 40% to 30% (now multiplicative); - Bloodlust movement speed reduced from 25% to 20% (now multiplicative); - Might damage multiplier increased from 30% to 40% (now multiplicative); - Removed Power Up cap on On Hit effects;
Thank you once again for all the help so far, and we hope to see you in the Prologue, there is still a lot to come and we can't wait to get it all out there!
Best wishes, - The Dev team
Play the Prologue on the 26th of August with 3 new characters!
Hi everyone!
We've been teasing some big news for a while and, this is it! We would like to announce that on the 26th of August we are removing the demo from Steam, and starting the Prologue! Before anything else, you should head over to the Prologue Steam page and wishlist so you will know as soon as it's available!
Now, why is this big news? Because the Prologue is coming with a TON of new content available for free before the release of the game! Let me show you some of the new stuff you can expect to try in the Prologue:
New Characters and Weapons:
New skills to explore:
New Lord of the Void:
System improvements and fixes
May not be as flashy as the above but the Prologue will come with a bunch of overall improvements, fixes and optimisations currently not available in the demo!
But... Is this the full game then?
No, my friend, not even close! We have SO much more in store for the full version (which is coming hopefully by November!), so many new characters, weapons, the fabled Rune system which will shape the way you play the game, the feared Affixes system to make your runs extremely challenging and offer unique rewards, a LOT of new Lords of the Void and challenges to face, unlocks, achievements, endless mode... and the list goes on!
So we will now have 6 characters to play with?!
Not quite. We will be temporarily saying farewell to the Spellbreaker, the Sentinel and to the Arcane Weaver. If you played the Demo and unlocked those characters and their weapons, don't worry, your progress is safe! But, they will be taking some time off after killing Alexi so many times! We will also be removing some active skills from circulation for now. They are all coming back in the full release of the game, so if you haven't yet, give the Demo a go, tell your friends, and have some fun with the current content which will be available for only 1 week more!
Speaking of progress... will it carry over to the Prologue? Will the Prologue carry over to the full version?
Yes! When you download the Prologue, while you will have lost access to the 3 characters mentioned above, you will retain your Skill Tree, materials and Soulstones. You will have to unlock the new characters and weapons, and when you do, those will carry over to the full version of the game as well!
But, will the Prologue become the full version then?
No. The Prologue is just a free version of the game where you can enjoy some new content and keep up with the game development, but, if you just want to wait for the full release and play it once it's ready, this is where it will be. We recommend you Wishlist the full game below to make sure you are notified once the full game is available!
We hope you are as excited to try the new content as we are for sharing it with you! We will keep updating the Prologue with fixes, and improvements, and will continuously share more and more details about the plans for the full game as time goes by!
If you have any questions, feel free to reach out here, in the Steam forums, in Discord, or anywhere you might like, we are here for you =)
Thank you very much for your attention, Best wishes, - The Dev Team
Update v0.5.019c
Hey everyone!
Another update is now out, version v0.5.019c comes to solve some critical issues where saves could be corrupted without any sort of recourse, it brings arrows pointing to the portals, a.k.a. most requested feature ever hahaha and a lot of balance changes!
Patch v0.5.019c - August 11, 2022
General changes and fixes: - Added icons pointing towards the ending portal, Bosses, Major Soulstones and Healing Crystals if within range; - Made the game much more resilient to save file corruption, storing backups and self-correcting where possible; - Fixed small glitch where a material description would go out of frame; - Fixed issue where certain spell effects would be glitching with the floor; - Fixed issue where the game could lock you in the Level Up screen if you died at the same time; - Fixed music that is not playing after killing the first boss; - Fixed Flame Wave description which did not state it causes stun; - Fixed Ground Slam description in Portuguese; Balance changes: - Summoned Skeletons can no longer be knocked down; - Summoned Skeletons are now much more resistant to pushback; - Summon Skeleton damage increase is now an Uncommon power up, down from rare; - Arcane Explosion damage increase is now an Uncommon power up, down from rare; - Arcane Missiles now fires 2 missiles instead of one; - Arcane Explosion damage increased from 300 to 400; - Bloodlust attack speed bonus reduced from 50% to 40%; - Disengage damage increased from 350 to 450; - Fire Bolt initial damage increased from 140 to 200; - Fire Pillar burn damage increased from 400 to 500; - Fire Wall damage reduced from 600 to 500; - Fire Wall area reduced from radius 4 to 3; - Frost Bolt damage increased from 120 to 200; - Frozen Warhammer Chill scaling increased from 6 to 8; - Ground Slam damage increased from 100 to 250; - Meteor Shower initial damage reduced from 300 to 100; - Meteor Shower burn damage increased from 100 to 250; - Void damage reduced from 300 to 240; - Slash damage increased from 50 to 70; - Thunder Clap area has been halved, which was its originally intended size; - Uppercut damage increased from 300 to 500; - Reduced all Skill Area power-ups from 30% to 20%; - Reduced all Skill Type Area power-ups from 20% to 15%;
Thanks everyone for the support, the help, the bug reporting, and for being absolutely awesome! We keep working hard to make the game better with every update, and it's only possible thanks to you!
Best wishes, The dev team
Update v0.5.019b
Hey everyone!
Wanted to share with you the changes for the minor update v0.5.019b that just came out this Monday, August 8th =) This is a small one focused on fixes but also brings some much awaited quality of life improvements! here is the full list of changes:
Patch v0.5.019a - August 5, 2022
General changes and fixes: - Added simple Quality Settings to the game to assist with performance. General optimisations still under development; - Fixed issue where if you leveled up just as you died, the game would go into a lock state; - Made it so saving progress is more resilient to possible corruption errors; - Attempted fix at Major Soulstones rarelly not being awarded to the player; - Fixed issue where elite enemies were spawning exactly in the same position; - Fixed Elite Snake and Spider not yield the correct amount of XP; - Fixed issue where Fire Shield was not scaled by Attack Speed; - Fixed Death Guard requirements in the skill tree, so it can be unlocked properly; - Cloud Save should now be working properly; - Fixed "Skill Cooldowns" description in the character stats panel;
Thank you very much once again for your support, we continue hard at work and should be able to share some big news and updates very very soon! =)
Best wishes, The dev team
Update v0.5.019a
Hey everyone!
We have just released another really cool update for the Demo, we can't seem to stop ourselves! =P In this one among other things we decided to add more Elite enemies to the game, to bring some change of pace of how a run can go! Without further ado:
Patch v0.5.019a - August 5, 2022
General changes and fixes: - Added new Elite enemies across all tiers; - Made it so when you collect a Major Soulstone, you pull all existing XP crystals to you automatically; - Adjusted crosshair position for more precise aiming; - Added new menu animations for the Spellbreaker (others are coming); - Frozen Warhammer now properly applies chill; - Adjusted geometry and navigation in all maps; - Made Major Soulstones easier to collect; - Major Soulstones can now only spawn on valid terrain; - Fixed Void and Rain of Arrows not proccing effects with every damage tick; - Fixed Smite scaling its healing with Skill Modifiers; - Fixed issue with Charging areas staying on the ground when a unit dies until they complete; - Fixed Frozen Warhammer visuals which were showing the hit in the wrong place if you had a lot of Area modifiers;
Balance changes: - Leviathan damage modifier reduced from 15/30/45 to 10/20/30; - Void pulling force reduced from 1500 to 1100;
As always we want to thank you all for the amazing support, it's been crazy seeing so many people enjoy the game and we can't wait to show you all we have in store! =)