Soundscape cover
Soundscape screenshot
Genre: Simulator, Indie

Soundscape

Upgrade for free to Soundscape VR today

Download and switch over to the newest version of Soundscape here - https://steamcommunity.com/games/636930

Dual wield particle effects with new secret control combos to discover.

Activate or deactivate automatic lights anytime at the push of a single button, directly from your controller.

Launch glowsticks and fireworks from both controllers at the same time with auto lights.

Several particle effects upgraded.

Tutorial expanded to cover upgraded controls.

Reduced GPU memory requirement by over half improving loading times and performance

Bugfixes galore

Soundscape VR's HUGE spring update is here!!! Soundscape now F2P!

I'm excited to announce some huge changes for Soundscape VR that will be a boon to both veterans and newbies alike. A new version releases today with additions like:

New lights
New effects
New particles
New tutorial
New voice acting
New menu system
New control scheme
New music services
New BPM control methods
Better performance
Upgraded Visuals

In addition to these upgrades, the multiplayer version is closer than ever to release and coming soon. In order to ensure the best multiplayer experience at launch, Soundscape is changing to FREE TO PLAY going forward. Now any lover of music and VR can join in on the Soundscape music revolution. No micro-transactions, no loot boxes, just the best VR music software for your favorite songs, totally free. Get your friends ready for the future of music!

Being that there are two versions of Soundscape on Steam currently (Soundscape VR and Soundscape Classic), we are consolidating the two going forward to facilitate the player base coming together for the multiplayer update. What does this mean for you? If you currently have "Soundscape Classic" downloaded, you can uninstall it and download the new main branch here. http://store.steampowered.com/app/636930/ Both versions will be upgraded with the new spring upgrades, but going forward all updates will only be on the new main branch of "Soundscape VR".

Thanks for your support and enjoy the latest upgrades!

-Groove Science

Double the lights, Double the fun!

New update out today that has some further optimizations which doubles the number of lights in-game for added mind melting! I've got a few other surprises as well for you coming that should be ready in January, thanks for playing Soundscape and I always love hearing your feedback!

-Groove Science

Automatic mode has arrived + synchronization overhaul!

Hey all,

I've got a great update for you today with a couple new highly anticipated features. First up is the much requested automatic mode. Simply enable Auto mode from the console in game and enjoy all the eye candy control-free while you sit and chill. If you change your mind at any time and want to put your own spin on things just grab the controller, all particle and modifications are still active and ready when you are!

Second up is a overhaul to the entire music synchronization system. You can now easily access a BPM slider from the console in-game that allows you to sync every effect in the game to any BPM 70-170. Don't know the BPM of your music? No problem, just match the flashing indicator attached to the console to the beat of your music and you will be all set. And don't forget you can also combine this with the speed controls on your right controller to achieve the perfect speed you desire!

I've got a few other things in the pipeline, but I wanted to get these out to you as fast as possible. I think you're going to be very happy with these updates, hope you enjoy!

-Groove Science

Control update

Due to popular demand, I am pushing out an update this evening that allows you to not have to hold the right trigger any longer if you wish. Now you can press it once to generate lights, and press again to turn off and switch it up. If you want to use this option it is in the control menu at the console in-game and called "sticky controls". Hope you enjoy!

Regarding audioreactivity

There seems to have been some confusion in the initial days of Soundscape about why the program does not “sync to music.” At first thought it seems like a no brainer for a program like this, why wouldn’t you have it? There are several reasons why I developed the program the without it and I want to make this post to clarify my design choices and outline the future of this project.

1) In the old "Soundscape – demo edition" nothing synced to music, it was all programmed manually per song to match up to the blueprint of the song based on BPM and instrument changes throughout the track. In the new version I let the player control the BPM of the visuals as well as all the changes in color, pattern, rotation, on/off, etc. My belief is that you yourself can create a much more accurate and immersive experience than any beat matching algorithm can.

2) If you have ever played a "music reactive" VR program (like Audioshield for example), you will know that that it is not really all it is cracked up to be and 75% of the time it doesn't even work right. It's just changing so much that it is bound to land on the beat some of the time. These programs may advertise to “sync to music” but the computer algorithm is an inferior substitute for the human mind which can not only keep rhythm exceptionally well, but also knows what is coming next in the song and when different instruments are coming in and dropping out.

3) By putting the power of the synchronization in your hands, I allow you to use your music from any source or music service. Take a look at other “music reactive” games, in every single one you need to play music their way which limits you on the songs you can play and how easily you can access them. This program is about freedom to play your music any way, even via voice control or externally.

4) Lastly, I use the UE4 engine to develop, and UE4 simply does not allow for the possibility of "sync to music" in packaged (finished) products. UE4 is currently working on rebuilding their audio engine, so when that feature is available to make use of, I will definitely be exploring how it can be integrated in a way that allows that does not disrupt the previous listed design goals.

My vision for this program is to make it a multiplayer experience for friends where they can listen to music together in a VR space across the globe and easily play the role of "lighting guy" creating perfectly synced lighting patterns for one another, playing around in this sandbox space with particle effects. I created the program this way because I believe it is much more fun to be the one creating and fine-tuning the experience than just watching it happen. The touch controllers and vive wands allow a unique opportunity to interact with your music in way you never could before and I'm trying to make the most of all that power at your fingertips.