In the spirit of openness and transparency, as well as , , we decided to open our task tracker.
For now, it just contains coder tasks only, but that may be quite enough to reflect our progress accurately. Also, hereby I promise to actually keep track of things in there.
It's been a while since the last update, that's because we're really busy with that network multiplayer promised long ago. And please rest assured: this killer feature *will* be delivered, here's the plan:
https://www.pivotaltracker.com/projects/1605003
As soon as this rather big chunk is done, we'll get back to adding graphics, gameplay features, and Steam integrations like achievements. Stay tuned!
Mini dev update
Crash on exit fixed, Escape button put to work
Now runs on Mac and Linux!
Finally fixed 2 launch configurations with some help from Valve.
Units just got smarter!
Hi folks, and thanks for all your feedback. As you clearly stated in most of the discussions, getting some nice interface with at least sound controls should become our priority. So be it.
But hey, look what happened before you spoke your mind, when I was happily playing around with units' behavior!
Mines now play nicely and leave some space in between, so other units can come through. And check out the new hunters - they got much smarter, which lets them live longer, hunt down and munch on more stuff!
Some minor bug fixes made it to this update. Please post your screenshots to discussions if your find anything broken. If everything works, post them anyways!