Source of Madness cover
Source of Madness screenshot
PC PS4 XONE Switch PS5 Series X Steam Gog
Genre: Platform, Role-playing (RPG), Adventure

Source of Madness

Steamdeck Verified!

I am happy to announce that Valve has confirmed that Source of Madness now fully support the Steamdeck!




Why not send us a screenshot of it on your steamdeck to celebrate? It would make us very happy :)

Regards
Per

Multiplayer player mapping changed

We now let you pick between 1-5 players in the menu, instead of automatically assigning all connected controllers at the start of a game.

UI scale interaction with tooltip fix

In some extreme cases the tooltips can grow outside the bounds of the screen when max UI scale is set. To fix this it now is moved slightly upwards based on the number of line of texts it has if it is in the lower part of the screen.

Minor bug fix

Bug fix: Found an invisible monster in new game ++

Mini fix

Bug fix: Multiplayer was not localized

Multiplayer

Greetings and salutations!


We are happy to finally release our secret project, a local multiplayer versus mode! You can play it online with Steam's "Remote Play Together" system!



New Content



  • 5 Multiplayer maps
  • Modified spells for multiplayer
  • Death Match Versus Mode up to 5 players
  • Modifier settings for multiplayer





Multiplayer



  • Map: Lake
  • Map: Harbor
  • Map: Water Beam
  • Map: Ice Cave
  • Map: Yith
  • Multiplayer Spell: Modified Melee Slash
  • Multiplayer Spell: Modified Fireball
  • Multiplayer Spell: Modified Great Fireball
  • Multiplayer Spell: Modified Ice Lance
  • Multiplayer Spell: Modified Ice Sphere
  • Multiplayer Spell: Modified Eye of Cthulhu
  • Multiplayer Spell: Modified Flame Lance
  • Multiplayer Spell: Modified Lightning Lance
  • Multiplayer Spell: Modified Ice Dagger
  • Multiplayer Spell: Modified Arcane Burst
  • Multiplayer Spell: Modified Kings Ring
  • Multiplayer Spell: Modified Bamboo Burst
  • Multiplayer Spell: Modified Force Push
  • Modifier: Start Time
  • Modifier: Restart Time
  • Modifier: Number of resurrections
  • Modifier: Cooldown
  • Modifier: Damage Increase
  • Modifier: Speed
  • Modifier: Number of Dashes





Other



  • Changed how the Skill Tree focuses on a node between maximum UI Scale and normal mode
  • Increased Text size in inventory UI and Tooltips
  • Changed Max Min UI scale range from -2 to 1 to -1 to 1 instead
  • Increased Gamepad Joystick UI navigation from 5 to 10 inputs per second








That is all for now, cheers!




Back from Vacation

Greetings and Salutations

Items, bugs and UI readability.
In this patch we have improved UI scaling and readability when you zoom in to improve readability for smaller screens like the Steamdeck. We have also done some balancing and a lot of bug fixes.

Player
  • Item: Augment Storm Turret
  • Item: Augment: Frost Turret
  • Item: Ring: Ice Spikes
  • Increased base speed slightly
  • Removed Curse: Playing with Fire
  • Balanced Poison Bomb
  • Balanced Force Push
  • Balanced Fire Bomb
  • Balanced Gem Ring

Other
  • Massive rework and polish on scaling up UI for smaller screens
  • Increased default text size in some areas like the save zone

Bug Fixes
  • Changing back difficulty did not enable the path to Act 2
  • Upgrade to allow blood and money to drop worked incorrectly
  • Items no longer fall down in Character Selection menu
  • Prologue in the Loam Lands, materials had different light settings
  • Aim towards mouse was accidentally on by default for gamepads in some scenarios
  • Icemancer was still used instead of cryomancer in some scenarios
  • No auto-select in General Menu

I hope you all had a nice summer.
Per


After Summer

Hello,

We are almost done with a new quality of life patch that will improve game balance, fix bugs, perfomance and text readability on smaller screens. This patch will hopefully be released once we return from Summer holidays in August.

One known issue is that it is very hard to see the spell slots on the HUD on the lowest settings and this will be fixed in that patch.


See you later alligator

Patch: Insanity

Greetings and Salutations


This is our first big post launch patch, it contains fixes and two new difficulties that can be enabled in the tower of knowledge once you beat act 3. These difficulties also come with a host of new enemy designs, some that will also be added to the rest of the game. We have also added a fan made Turkish translation of the game.


New Content

  • Difficulty 2 and 3 has been added
  • New monster enemy classes
  • Turkish has been added
  • Death stats has been added




Monsters & Combat

  • 2 new Difficulties
  • Improved monster spawn variety
  • Final boss damage area is now more visible
  • Improved visuals on monster melee attacks
  • Improved Stilt legged monsters
  • Damage spikes now scaled
  • Damage spikes have mostly been removed from difficulty 1
  • New Monster Class: Hedgehog
  • New Monster Class: Beam flier
  • New Monster Class: Carbuncles
  • New Monster Class: Inferno
  • New Monster Class: Fester
  • New Monster Class: Mistborn
  • New Monster Class: Insane beam flier
  • New Monster Class: Insane fire flier
  • Balanced the game




Player


  • On the death screen there are now stats
  • The death screen is now a prompt that allows you to exit the game instead of continuing
  • Lifesteal now scale with item tier
  • Changed playing with fire curse to now have a chance to drop a fire bomb on casting a fire spell

Other

  • Icemancer has been renamed to Cryomancer
  • Implemented a gamma slider for the graphics menu
  • You can now disable HP bars




Bug Fixes

  • Status effects from Trinkets now scale with item tier
  • Dark Gateway now scale with item tier
  • The final boss died after destroying one of the tentacles in a certain order
  • Sewer levels had a buggy stone that is now fixed
  • You could fall of a platform in ToK
  • Spell casting could break if you if you picked up a spell while being max charge
  • Quality name not set at start

That is all for now, cheers!



Post Launch Patch 2

Hello!

This is our second quick patch to make sure you can enjoy the game without any hiccups.


Balancing



  • Lowered the cost of several essential unlocks in the skill tree to help people get online quicker.
  • Removed Spikes from Forest of Lies as well due to being hard to read and understand


Bug Fixes



  • Correctly display save slot crystals for completing Act 2 and Act 3
  • Removed early Access text after beating Act 2
  • Improved end of Act 2 text positioning
  • Correct Resolution on pressing apply in graphic settings
  • Removed apply button from the General menu
  • Removed Flying hood from default drop table when not unlocked