I am happy to announce that Valve has confirmed that Source of Madness now fully support the Steamdeck!
Why not send us a screenshot of it on your steamdeck to celebrate? It would make us very happy :)
Regards Per
Multiplayer player mapping changed
We now let you pick between 1-5 players in the menu, instead of automatically assigning all connected controllers at the start of a game.
UI scale interaction with tooltip fix
In some extreme cases the tooltips can grow outside the bounds of the screen when max UI scale is set. To fix this it now is moved slightly upwards based on the number of line of texts it has if it is in the lower part of the screen.
Minor bug fix
Bug fix: Found an invisible monster in new game ++
Mini fix
Bug fix: Multiplayer was not localized
Multiplayer
Greetings and salutations!
We are happy to finally release our secret project, a local multiplayer versus mode! You can play it online with Steam's "Remote Play Together" system!
New Content
5 Multiplayer maps
Modified spells for multiplayer
Death Match Versus Mode up to 5 players
Modifier settings for multiplayer
Multiplayer
Map: Lake
Map: Harbor
Map: Water Beam
Map: Ice Cave
Map: Yith
Multiplayer Spell: Modified Melee Slash
Multiplayer Spell: Modified Fireball
Multiplayer Spell: Modified Great Fireball
Multiplayer Spell: Modified Ice Lance
Multiplayer Spell: Modified Ice Sphere
Multiplayer Spell: Modified Eye of Cthulhu
Multiplayer Spell: Modified Flame Lance
Multiplayer Spell: Modified Lightning Lance
Multiplayer Spell: Modified Ice Dagger
Multiplayer Spell: Modified Arcane Burst
Multiplayer Spell: Modified Kings Ring
Multiplayer Spell: Modified Bamboo Burst
Multiplayer Spell: Modified Force Push
Modifier: Start Time
Modifier: Restart Time
Modifier: Number of resurrections
Modifier: Cooldown
Modifier: Damage Increase
Modifier: Speed
Modifier: Number of Dashes
Other
Changed how the Skill Tree focuses on a node between maximum UI Scale and normal mode
Increased Text size in inventory UI and Tooltips
Changed Max Min UI scale range from -2 to 1 to -1 to 1 instead
Increased Gamepad Joystick UI navigation from 5 to 10 inputs per second
That is all for now, cheers!
Back from Vacation
Greetings and Salutations
Items, bugs and UI readability. In this patch we have improved UI scaling and readability when you zoom in to improve readability for smaller screens like the Steamdeck. We have also done some balancing and a lot of bug fixes.
Player
Item: Augment Storm Turret
Item: Augment: Frost Turret
Item: Ring: Ice Spikes
Increased base speed slightly
Removed Curse: Playing with Fire
Balanced Poison Bomb
Balanced Force Push
Balanced Fire Bomb
Balanced Gem Ring
Other
Massive rework and polish on scaling up UI for smaller screens
Increased default text size in some areas like the save zone
Bug Fixes
Changing back difficulty did not enable the path to Act 2
Upgrade to allow blood and money to drop worked incorrectly
Items no longer fall down in Character Selection menu
Prologue in the Loam Lands, materials had different light settings
Aim towards mouse was accidentally on by default for gamepads in some scenarios
Icemancer was still used instead of cryomancer in some scenarios
No auto-select in General Menu
I hope you all had a nice summer. Per
After Summer
Hello,
We are almost done with a new quality of life patch that will improve game balance, fix bugs, perfomance and text readability on smaller screens. This patch will hopefully be released once we return from Summer holidays in August.
One known issue is that it is very hard to see the spell slots on the HUD on the lowest settings and this will be fixed in that patch.
See you later alligator
Patch: Insanity
Greetings and Salutations
This is our first big post launch patch, it contains fixes and two new difficulties that can be enabled in the tower of knowledge once you beat act 3. These difficulties also come with a host of new enemy designs, some that will also be added to the rest of the game. We have also added a fan made Turkish translation of the game.
New Content
Difficulty 2 and 3 has been added
New monster enemy classes
Turkish has been added
Death stats has been added
Monsters & Combat
2 new Difficulties
Improved monster spawn variety
Final boss damage area is now more visible
Improved visuals on monster melee attacks
Improved Stilt legged monsters
Damage spikes now scaled
Damage spikes have mostly been removed from difficulty 1
New Monster Class: Hedgehog
New Monster Class: Beam flier
New Monster Class: Carbuncles
New Monster Class: Inferno
New Monster Class: Fester
New Monster Class: Mistborn
New Monster Class: Insane beam flier
New Monster Class: Insane fire flier
Balanced the game
Player
On the death screen there are now stats
The death screen is now a prompt that allows you to exit the game instead of continuing
Lifesteal now scale with item tier
Changed playing with fire curse to now have a chance to drop a fire bomb on casting a fire spell
Other
Icemancer has been renamed to Cryomancer
Implemented a gamma slider for the graphics menu
You can now disable HP bars
Bug Fixes
Status effects from Trinkets now scale with item tier
Dark Gateway now scale with item tier
The final boss died after destroying one of the tentacles in a certain order
Sewer levels had a buggy stone that is now fixed
You could fall of a platform in ToK
Spell casting could break if you if you picked up a spell while being max charge
Quality name not set at start
That is all for now, cheers!
Post Launch Patch 2
Hello!
This is our second quick patch to make sure you can enjoy the game without any hiccups.
Balancing
Lowered the cost of several essential unlocks in the skill tree to help people get online quicker.
Removed Spikes from Forest of Lies as well due to being hard to read and understand
Bug Fixes
Correctly display save slot crystals for completing Act 2 and Act 3
Removed early Access text after beating Act 2
Improved end of Act 2 text positioning
Correct Resolution on pressing apply in graphic settings
Removed apply button from the General menu
Removed Flying hood from default drop table when not unlocked