We've just launched a new bundle with our friends at Pierre Feuille Studio and their charming detective point and click Chronique des Silencieux. The bundle provides an extra 10% off and if you already own one of the games you can still complete your set with the additional discount.
Chronique des Silencieux, set in 1970s southern France, you play a rookie private eye tasked to dig out the secrets of a stubborn old man. Think on your feet while you follow your leads : ask questions to witnesses, detect their lies, hypothesize why and finally confront the silent ones running from their past.
As always, if you want to follow the game or the studio you can sign up for our newsletter and join our Discord.
We're celebrating our participation in Steam's Summer Sale with a 20% discount and a few limited time bundles you should check out. The bundles provide an extra 10% off and if you already own one of the games you can still complete your set with the additional discount. First up, a bundle with The Thaumaturge courtesy of our friends at 11 bit studios and Fool’s Theory. The Thaumaturge, is a story-driven RPG with morally ambiguous choices, taking place in the culturally diverse world of early 20th-century Warsaw. In this world, salutors exist: esoteric beings that only thaumaturges can truly perceive and use for their needs.
Next up, we’re working with Owlcat Games to offer a bundle with Pathfinder: Wrath of the Righteous Enhanced Edition. In Pathfinder: Wrath of the Righteous Enhanced Edition, you’ll travel to Worldwound, where the opening of a rift to the Abyss has unleashed all-consuming terror across the land. Lead your crusade and face countless demonic hordes in a battle for the salvation of land consumed by war.
And Finally, thanks to our friends over at Anshar Publishing, we’ve bundled with Gamedec. Gamedec is a single-player cyberpunk isometric RPG. You are a game detective, who solves crimes inside virtual worlds. Use your wits to gather info from your witnesses and suspects, getting to the bottom of deceptive schemes. The game continually adapts to your decisions and never judges.
We'll check in after the festival and provide an update on what we're working on too, so stay tuned for that!
Until next time, Take Care!
Patch 5 - Mar 22, 2024
BUGFIXES -Fixed game crash when Windows system language is set to Turkish -Fixed display issue with Twitch dialogue poll when total vote count is zero
Celebrating Steam Dinos vs. Robots Festival with 20% Discount!
Hi Everyone!
We're celebrating our participation in Steam's Dinos vs. Robots Festival with our first ever 20% discount. Head on over and check out a bunch of great games and discounts and head on over to the Steam page to see our favourite robot Otto the automaton featured in all his glory.
We'll check in after the festival and provide an update on what we're working on too, so stay tuned for that!
Until next time, Take Care!
Patch 4 - Feb 2, 2024
BUGFIXES -Fixed dialogue condition issue in Chapter 3 -Fixed typo in intro cinematic subtitles
Patch 3 - Jan 26, 2024
GAMEPLAY UPDATES -Added support for Steam Cloud saves -Added support for binding right click, middle mouse, and extra mouse buttons to keybind actions -Added toggles for Bloom, Depth of Field, and Vignette to Display Settings screen -Added subtitles to intro cinematic -Added an option to bribe a guard in Chapter 13
BUGFIXES -Fixed issue where Map UI button was not rebindable -Fixed shadow casting issues that were hurting performance in later chapters -Fixed fog issue in the Wharf area -Fixed issue where a character speaks when they are not present in Chapter 10
Patch 2 - Jan 23, 2024
GAMEPLAY UPDATES -Added additional way to open Steamer Trunk in Chapter 1
BUGFIXES -Fixed dialogue sometimes getting stuck after skill checks -Fixed "unlock all tarot cards" achievement not working as intended -Fixed instance in Chapter 6 where Herring Basket displays Fence conversation -Fixed repeatable conversation in Chapter 16 that should not be repeatable
Patch 1 - Jan 19, 2024
GAMEPLAY UPDATES -Added additional hover-highlight terms throughout the game -Added option for buying another potato if you used initial one -Removed ability to gain infinite experience when casting Illusion
BUGFIXES -Fixed player sometimes walking inside objects when dialogue window first appears -Fixed losing UI control when deleting all your saves in load screen of main menu -Fixed train travel to Wharf in Chapter 2 taking you to the wrong spawn point -Fixed issue in Chapter 14 where loading a specific autosave would skip a cutscene -Fixed issue in Chapter 15 where you could skip a cutscene -Fixed quest entry text sometimes getting jumbled up with the Complete tag -Fixed ability to interact with wine rack through a wall in Chapter 6 -Fixed issues with camera getting obstructed during dialogue in Chapter 6 -Fixed getting stuck near Collie and near workbench in Wharf -Fixed getting stuck in Apothecary basement -Fixed issue where you could skip a required cutscene trigger in Chapter 12 -Fixed dialogue condition errors across across the game that prevented dialogue from continuing -Fixed issues with Fine Steak Dinner quest that could prevent completion -Fixed issue with repeatable conversation in Chapter 4
Preparing for Launch & Frequently Asked Questions
Hi Everyone,
The team had a nice break over the holidays but we’re back to work preparing for our upcoming launch on January 15th! Thought I’d take a moment and review some frequently asked questions and let you know about what we’re working on.
When is the game releasing? January 15th, 2024
Is it 1.0 or Early Access Release? 1.0
What platforms are you releasing on? PC initially, hope to release on PlayStation and Xbox at a later date.
What storefronts will you be on? Steam and GOG for sure, talking with some others but nothing confirmed
What languages will be available on release? English only at release, if the game sells well we'll use some of the revenue to fund other localizations.
Will there be voiceover? Not at launch, hoping to do this as part of a definitive edition some day if the game sells well.
How long is the finished game Most players will take 8-12 hours depending on reading speed and the number of side quests they do. There are multiple endings as well, so you'd need to replay a few times to see everything and get all the achievements.
How much will you sell the game for? $19.99 USD with standard Steam regional discounts and a 10% launch discount.
Does the game work on Steam Deck? Yes, we’re still waiting for Valve’s Steam Deck build review certification but we’ve built the game with their Steam Deck Development Guidelines in mind and our internal testing has been good.
Does the game have controller support? Yes
I’m in gaming media, can I get a review key? Evolve PR is handling our key distribution through their Terminals.io platform. You’ll need to register there and request a key.
Other than that, we’re taking care of some last minute polish items, small bug fixes and such as they crop up. Super Excited to share what we’ve been working on, thanks so much for all your support.
As always, if you’d like to follow our development more closely you can subscribe to our newsletter and join our discord.
We had a great Steam Next Fest in October, thousands of people tried the demo and added us to their wishlist, and we got some great feedback too! Thanks so much for taking the time to play and let us know your thoughts.
We did have one technical issue with the game that was causing an error with dialogue being generated in the sewers for some users, that’s been fixed now, and we’ve pushed an update to the demo.
We also took the time to integrate some more quality of life features in response to player feedback.
- Frame Rate Limitation, some users commented that their GPU’s were being utilized more than they would like, leading to temperature issues. We’ve setup frame rate settings to allow you to force the game to perform to specific frame rates. We’ve also done some additional asset optimization to make the game more performant.
- Always Run, some users asked for the option to have the player character always run, rather than having to double click to run. We’ve added this feature in the Gameplay Options menu.
- Disable Glossary Entries, some users asked for the ability to turn the highlightable glossary terms system on and off. We’ve added this feature in the Gameplay Options menu.
- Hardware Cursor, when using mouse and keyboard our game is using a software cursor. Some users noticed that when their frame rate is slower so is the responsiveness of the cursor. We’ve added an option to override this and use the hardware cursor.
In case you missed the last update we also added a dialogue font scaling option so you can increase or decrease the size of the dialogue font if it’s more comfortable for you.
As always, if you’d like to follow our development more closely you can subscribe to our newsletter and join our discord.